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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/support/image.h"
#include "titanic/support/files_manager.h"
#include "image/bmp.h"
#include "titanic/titanic.h"
namespace Titanic {
void Image::load(const CString &resName) {
Common::SeekableReadStream *stream = g_vm->_filesManager->getResource(resName);
loadBitmap(*stream);
delete stream;
}
void Image::loadBitmap(Common::SeekableReadStream &s) {
::Image::BitmapDecoder decoder;
decoder.loadStream(s);
const Graphics::Surface *src = decoder.getSurface();
Graphics::PixelFormat scrFormat = g_system->getScreenFormat();
if (src->format == scrFormat) {
create(src->w, src->h, scrFormat);
blitFrom(*src);
} else {
// Convert the loaded surface to the screen surface format
const byte *palette = decoder.getPalette();
Graphics::Surface *surface = src->convertTo(scrFormat, palette);
create(surface->w, surface->h, scrFormat);
blitFrom(*surface);
surface->free();
delete surface;
}
}
} // End of namespace Titanic
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