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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_MOVIE_H
#define TITANIC_MOVIE_H
#include "video/video_decoder.h"
#include "titanic/core/list.h"
#include "titanic/core/resource_key.h"
namespace Titanic {
enum MovieState {
MOVIE_STOPPED = -1, MOVIE_NONE = 0, MOVIE_FINISHED = 1, MOVIE_FRAME = 2
};
class CVideoSurface;
class CMovie;
class CGameObject;
class CMovieList : public List<CMovie> {
public:
};
class CMovie : public ListItem {
protected:
MovieState _state;
int _field10;
public:
CMovie();
virtual ~CMovie();
/**
* Plays the movie
*/
virtual void play(int v1, CVideoSurface *surface) = 0;
/**
* Plays the movie
*/
virtual void play(int v1, int v2, int v3, bool v4) = 0;
virtual void proc10() = 0;
virtual void proc11() = 0;
virtual void proc12() = 0;
/**
* Stops the movie
*/
virtual void stop() = 0;
virtual void proc14() = 0;
virtual void setFrame(uint frameNumber) = 0;
virtual void proc16() = 0;
virtual void proc17() = 0;
virtual void proc18() = 0;
virtual int proc19() = 0;
virtual void proc20() = 0;
virtual void *proc21() = 0;
bool isActive() const;
bool get10();
virtual MovieState getState() = 0;
virtual void update() = 0;
};
class OSMovie : public CMovie {
private:
Video::VideoDecoder *_video;
CVideoSurface *_videoSurface;
/**
* Decodes the next frame
*/
void decodeFrame();
public:
CGameObject *_gameObject;
public:
OSMovie(const CResourceKey &name, CVideoSurface *surface);
OSMovie(Common::SeekableReadStream *stream, CVideoSurface *surface);
virtual ~OSMovie();
/**
* Plays the movie
*/
virtual void play(int v1, CVideoSurface *surface);
/**
* Plays the movie
*/
virtual void play(int v1, int v2, int v3, bool v4);
virtual void proc10();
virtual void proc11();
virtual void proc12();
/**
* Stops the movie
*/
virtual void stop();
virtual void proc14();
/**
* Set the current frame number
*/
virtual void setFrame(uint frameNumber);
virtual void proc16();
virtual void proc17();
virtual void proc18();
virtual int proc19();
virtual void proc20();
virtual void *proc21();
virtual MovieState getState();
virtual void update();
};
} // End of namespace Titanic
#endif /* TITANIC_MOVIE_H */
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