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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/support/movie_event.h"
#include "titanic/core/game_object.h"
namespace Titanic {
CMovieEvent::CMovieEvent() : ListItem(), _type(MET_PLAY), _startFrame(0),
_endFrame(0), _initialFrame(0), _gameObject(nullptr) {
}
CMovieEvent::CMovieEvent(const CMovieEvent *src) {
_type = src->_type;
_startFrame = src->_startFrame;
_endFrame = src->_endFrame;
_initialFrame = src->_initialFrame;
_gameObject = src->_gameObject;
}
void CMovieEvent::save(SimpleFile *file, int indent) {
file->writeNumberLine(0, indent);
file->writeNumberLine(_startFrame, indent + 1);
file->writeNumberLine(_endFrame, indent + 1);
error("FIXME: Original save/loaded object pointer");
// file->writeNumberLine(_gameObject, indent + 1);
file->writeNumberLine(_initialFrame, indent + 1);
ListItem::save(file, indent);
}
void CMovieEvent::load(SimpleFile *file) {
int val = file->readNumber();
if (!val) {
_startFrame = file->readNumber();
_endFrame = file->readNumber();
file->readNumber();
error("FIXME: Original save/loaded object pointer");
_initialFrame = file->readNumber();
}
ListItem::load(file);
}
} // End of namespace Titanic
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