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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_MOVIE_EVENT_H
#define TITANIC_MOVIE_EVENT_H
#include "titanic/core/list.h"
namespace Titanic {
enum MovieEventType { MET_PLAY = 0, MET_MOVIE_END = 1, MET_FRAME = 2 };
class CGameObject;
class CMovieEvent : public ListItem {
public:
MovieEventType _type;
int _startFrame;
int _endFrame;
CGameObject *_gameObject;
int _initialFrame;
public:
CMovieEvent();
CMovieEvent(const CMovieEvent *src);
virtual ~CMovieEvent() {}
/**
* Save the data for the class to file
*/
virtual void save(SimpleFile *file, int indent);
/**
* Load the data for the class from file
*/
virtual void load(SimpleFile *file);
};
class CMovieEventList : public List<CMovieEvent> {
};
class CSharedMovieEventList : public Common::List<CMovieEvent> {
};
} // End of namespace Titanic
#endif /* TITANIC_MOVIE_EVENT_H */
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