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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/support/movie_range_info.h"
#include "titanic/support/movie_clip.h"
#include "titanic/core/game_object.h"
namespace Titanic {
CMovieRangeInfo::CMovieRangeInfo() : ListItem(), _startFrame(0), _endFrame(0) {
}
CMovieRangeInfo::~CMovieRangeInfo() {
_events.destroyContents();
}
CMovieRangeInfo::CMovieRangeInfo(const CMovieRangeInfo *src) : ListItem() {
_startFrame = src->_startFrame;
_endFrame = src->_endFrame;
_initialFrame = src->_initialFrame;
_isReversed = src->_isReversed;
_isRepeat = src->_isRepeat;
// Duplicate the events list
for (CMovieEventList::const_iterator i = _events.begin();
i != _events.end(); ++i) {
_events.push_back(new CMovieEvent(*i));
}
}
void CMovieRangeInfo::save(SimpleFile *file, int indent) {
file->writeNumberLine(0, indent);
file->writeNumberLine(_startFrame, indent + 1);
file->writeNumberLine(_endFrame, indent + 1);
file->writeNumberLine(_initialFrame, indent + 1);
file->writeNumberLine(_isRepeat, indent + 1);
file->writeNumberLine(_isReversed, indent + 1);
_events.save(file, indent + 1);
ListItem::save(file, indent);
}
void CMovieRangeInfo::load(SimpleFile *file) {
int val = file->readNumber();
if (!val) {
_startFrame = file->readNumber();
_endFrame = file->readNumber();
_initialFrame = file->readNumber();
_isRepeat = file->readNumber();
_isReversed = file->readNumber();
_events.load(file);
}
ListItem::load(file);
}
void CMovieRangeInfo::getMovieEnd(CMovieEventList &list) {
for (CMovieEventList::iterator i = _events.begin(); i != _events.end(); ++i) {
CMovieEvent *movieEvent = *i;
if (movieEvent->_type == MET_MOVIE_END)
list.push_back(new CMovieEvent(movieEvent));
}
}
void CMovieRangeInfo::getMovieFrame(CMovieEventList &list, int frameNumber) {
for (CMovieEventList::iterator i = _events.begin(); i != _events.end(); ++i) {
CMovieEvent *movieEvent = *i;
if (movieEvent->_type == MET_FRAME && movieEvent->_initialFrame == frameNumber)
list.push_back(new CMovieEvent(movieEvent));
}
}
void CMovieRangeInfo::process(CGameObject *owner) {
int flags = 0;
if (_endFrame)
flags |= MOVIE_REPEAT;
if (_startFrame)
flags |= MOVIE_REVERSE;
for (CMovieEventList::iterator i = _events.begin(); i != _events.end(); ++i) {
CMovieEvent *movieEvent = *i;
if (movieEvent->_type == MET_MOVIE_END) {
flags |= CLIPFLAG_PLAY;
break;
}
}
owner->playMovie(_startFrame, _endFrame, _initialFrame, flags);
for (CMovieEventList::iterator i = _events.begin(); i != _events.end(); ++i) {
CMovieEvent *movieEvent = *i;
if (movieEvent->_type == MET_PLAY)
owner->movieEvent(movieEvent->_initialFrame);
}
}
} // End of namespace Titanic
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