1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_VIDEO_SURFACE_H
#define TITANIC_VIDEO_SURFACE_H
#include "common/scummsys.h"
#include "common/array.h"
#include "graphics/managed_surface.h"
#include "titanic/support/font.h"
#include "titanic/support/direct_draw.h"
#include "titanic/support/movie.h"
#include "titanic/support/movie_range_info.h"
#include "titanic/support/rect.h"
#include "titanic/support/transparency_surface.h"
#include "titanic/core/list.h"
#include "titanic/core/resource_key.h"
namespace Titanic {
class CScreenManager;
class CJPEGDecode;
class CTargaDecode;
class CVideoSurface : public ListItem {
friend class CJPEGDecode;
friend class CTargaDecode;
private:
static byte _palette1[32][32];
static byte _palette2[32][32];
/**
* Setup the shading palettes
*/
static void setupPalette(byte palette[32][32], byte val);
public:
/**
* Setup statics
*/
static void setup() {
setupPalette(_palette1, 0xff);
setupPalette(_palette2, 0xe0);
}
private:
/**
* Calculates blitting bounds
*/
void clipBounds(Rect &srcRect, Rect &destRect, CVideoSurface *srcSurface,
const Rect *subRect = nullptr, const Point *destPos = nullptr);
void blitRect1(const Rect &srcRect, const Rect &destRect, CVideoSurface *src);
void blitRect2(const Rect &srcRect, const Rect &destRect, CVideoSurface *src);
void transBlitRect(const Rect &srcRect, const Rect &destRect, CVideoSurface *src, bool flipFlag);
protected:
static int _videoSurfaceCounter;
protected:
CScreenManager *_screenManager;
Graphics::ManagedSurface *_rawSurface;
bool _pendingLoad;
Graphics::ManagedSurface *_transparencySurface;
DisposeAfterUse::Flag _freeTransparencySurface;
int _videoSurfaceNum;
bool _hasFrame;
int _lockCount;
public:
CMovie *_movie;
DirectDrawSurface *_ddSurface;
bool _fastBlitFlag;
bool _transBlitFlag;
CResourceKey _resourceKey;
TransparencyMode _transparencyMode;
public:
CVideoSurface(CScreenManager *screenManager);
virtual ~CVideoSurface();
/**
* Set the underlying surface for this video surface
*/
void setSurface(CScreenManager *screenManager, DirectDrawSurface *surface);
/**
* Load the data for the class from file
*/
virtual void load(SimpleFile *file) {
ListItem::load(file);
}
/**
* Load the surface with the passed resource
*/
virtual void loadResource(const CResourceKey &key) = 0;
/**
* Loads a Targa image file specified by the resource key
*/
virtual void loadTarga(const CResourceKey &key) = 0;
/**
* Loads a JPEG image file specified by the resource key
*/
virtual void loadJPEG(const CResourceKey &key) = 0;
/**
* Loads a Targa image file specified by the given name
*/
virtual void loadTarga(const CString &name) = 0;
/**
* Loads a movie file specified by the resource key.
* @param key Resource key for movie to load
* @param destroyFlag Immediately destroy movie after decoding first frame
*/
virtual void loadMovie(const CResourceKey &key, bool destroyFlag = false) = 0;
/**
* Lock the surface for direct access to the pixels
*/
virtual bool lock() = 0;
/**
* Unlocks the surface after prior calls to lock()
*/
virtual void unlock() = 0;
/**
* Returns true if an underlying raw surface has been set
*/
virtual bool hasSurface() = 0;
/**
* Returns the width of the surface
*/
virtual int getWidth() = 0;
/**
* Returns the height of the surface
*/
virtual int getHeight() = 0;
/**
* Returns the pitch of the surface in bytes
*/
virtual int getPitch() = 0;
/**
* Returns the bytes per pixel of the surface
*/
virtual int getBpp() = 0;
/**
* Recreates the surface
*/
virtual void recreate(int width, int height) = 0;
/**
* Resizes the surface
*/
virtual void resize(int width, int height) = 0;
/**
* Detachs the underlying raw surface
*/
virtual void detachSurface() = 0;
/**
* Returns the number of bytes per pixel in the surface
*/
virtual int getPixelDepth() = 0;
/**
* Gets the pixel at the specified position within the surface
*/
virtual uint16 getPixel(const Common::Point &pt) = 0;
/**
* Sets a pixel at a specified position within the surface
*/
virtual void setPixel(const Point &pt, uint pixel) = 0;
/**
* Shifts the colors of the surface.. maybe greys it out?
*/
virtual void shiftColors() = 0;
/**
* Clears the entire surface to black
*/
virtual void clear() = 0;
/**
* Plays a movie, loading it from the specified _resource
* if not already loaded
*/
virtual void playMovie(uint flags, CGameObject *obj) = 0;
/**
* Plays a movie, loading it from the specified _resource
* if not already loaded
*/
virtual void playMovie(uint startFrame, uint endFrame, uint flags, CGameObject *obj) = 0;
/**
* Plays a movie, loading it from the specified _resource
* if not already loaded
*/
virtual void playMovie(uint startFrame, uint endFrame, uint initialFrame, uint flags, CGameObject *obj) = 0;
/**
* Stops any movie currently attached to the surface
*/
virtual void stopMovie() = 0;
/**
* Set the current movie frame number
*/
virtual void setMovieFrame(uint frameNumber) = 0;
/**
* Adds a movie playback event
*/
virtual void addMovieEvent(int eventId, CGameObject *obj) = 0;
/**
* Set the movie frame rate
*/
virtual void setMovieFrameRate(double rate) = 0;
/**
* Return any movie range info associated with the surface's movie
*/
virtual const CMovieRangeInfoList *getMovieRangeInfo() const = 0;
/**
*
*/
virtual void flipVertically(bool needsLock = true) = 0;
/**
* Loads the surface's resource if there's one pending
*/
virtual bool loadIfReady() = 0;
/**
* Loads the surface data based on the currently set resource key
*/
virtual bool load() = 0;
/**
* Does a replacement of transparent pixels on certain lines at regular
* intervals. This is totally weird
*/
virtual void transPixelate() = 0;
/**
* Returns true if there's a frame to display on the video surface
*/
virtual bool hasFrame();
/**
* Duplicates movie transparency surface
*/
virtual Graphics::ManagedSurface *dupMovieTransparency() const = 0;
/**
* Frees the underlying surface
*/
virtual int freeSurface() { return 0; }
/**
* Get a pointer into the underlying surface
*/
virtual uint16 *getBasePtr(int x, int y) = 0;
/**
* Blit from another surface
*/
void blitFrom(const Point &destPos, CVideoSurface *src, const Rect *srcRect = nullptr);
/**
* Blit from another surface
*/
void blitFrom(const Point &destPos, const Graphics::Surface *src);
/**
* Sets a raw surface to use as a transparency mask for the surface
*/
void setTransparencySurface(Graphics::ManagedSurface *surface) { _transparencySurface = surface; }
/**
* Get the previously set transparency mask surface
*/
const Graphics::Surface *getTransparencySurface() const {
return _transparencySurface ? &_transparencySurface->rawSurface() : nullptr;
}
/**
* Get the pixels associated with the surface. Only valid when the
* surface has been locked for access
*/
uint16 *getPixels() { return (uint16 *)_rawSurface->getPixels(); }
/**
* Get a reference to the underlying surface. Only valid when the surface
* has been locked for access
*/
Graphics::ManagedSurface *getRawSurface() { return _rawSurface; }
/**
* Returns the transparent color
*/
uint getTransparencyColor();
/**
* Copies a pixel, handling transparency
*/
void copyPixel(uint16 *destP, const uint16 *srcP, byte transVal, bool is16Bit, bool isAlpha);
};
class OSVideoSurface : public CVideoSurface {
friend class OSMovie;
public:
OSVideoSurface(CScreenManager *screenManager, DirectDrawSurface *surface);
OSVideoSurface(CScreenManager *screenManager, const CResourceKey &key, bool flag = false);
/**
* Load the surface with the passed resource
*/
virtual void loadResource(const CResourceKey &key);
/**
* Loads a Targa image file specified by the resource key
*/
virtual void loadTarga(const CResourceKey &key);
/**
* Loads a JPEG image file specified by the resource key
*/
virtual void loadJPEG(const CResourceKey &key);
/**
* Loads a Targa image file specified by the given name
*/
virtual void loadTarga(const CString &name);
/**
* Loads a movie file specified by the resource key.
* @param key Resource key for movie to load
* @param destroyFlag Immediately destroy movie after decoding first frame
*/
virtual void loadMovie(const CResourceKey &key, bool destroyFlag = false);
/**
* Lock the surface for direct access to the pixels
*/
virtual bool lock();
/**
* Unlocks the surface after prior calls to lock()
*/
virtual void unlock();
/**
* Returns true if an underlying raw surface has been set
*/
virtual bool hasSurface();
/**
* Returns the width of the surface
*/
virtual int getWidth();
/**
* Returns the height of the surface
*/
virtual int getHeight();
/**
* Returns the pitch of the surface in bytes
*/
virtual int getPitch();
/**
* Returns the bytes per pixel of the surface
*/
virtual int getBpp();
/**
* Recreates the surface with the designated size
*/
virtual void recreate(int width, int height);
/**
* Resizes the surface
*/
virtual void resize(int width, int height);
/**
* Detachs the underlying raw surface
*/
virtual void detachSurface();
/**
* Returns the number of bytes per pixel in the surface
*/
virtual int getPixelDepth();
/**
* Gets the pixel at the specified position within the surface
*/
virtual uint16 getPixel(const Point &pt);
/**
* Sets a pixel at a specified position within the surface
*/
virtual void setPixel(const Point &pt, uint pixel);
/**
* Shifts the colors of the surface.. maybe greys it out?
*/
virtual void shiftColors();
/**
* Clears the entire surface to black
*/
virtual void clear();
/**
* Plays a movie, loading it from the specified _resource
* if not already loaded
*/
virtual void playMovie(uint flags, CGameObject *obj);
/**
* Plays a movie, loading it from the specified _resource
* if not already loaded
*/
virtual void playMovie(uint startFrame, uint endFrame, uint flags, CGameObject *obj);
/**
* Plays a movie, loading it from the specified _resource
* if not already loaded
*/
virtual void playMovie(uint startFrame, uint endFrame, uint initialFrame, uint flags, CGameObject *obj);
/**
* Stops any movie currently attached to the surface
*/
virtual void stopMovie();
/**
* Sets the movie to the specified frame number
*/
virtual void setMovieFrame(uint frameNumber);
/**
* Adds a movie playback event
*/
virtual void addMovieEvent(int frameNumber, CGameObject *obj);
/**
* Set the movie frame rate
*/
virtual void setMovieFrameRate(double rate);
/**
* Return any movie range info associated with the surface's movie
*/
virtual const CMovieRangeInfoList *getMovieRangeInfo() const;
/**
*
*/
virtual void flipVertically(bool needsLock = true);
/**
* Loads the surface's resource if there's one pending
*/
virtual bool loadIfReady();
/**
* Loads the surface data based on the currently set resource key
*/
virtual bool load();
/**
* Does a replacement of transparent pixels on certain lines at regular
* intervals. This is totally weird
*/
virtual void transPixelate();
/**
* Duplicates movie transparency surface
*/
virtual Graphics::ManagedSurface *dupMovieTransparency() const;
/**
* Frees the underlying surface
*/
virtual int freeSurface();
/**
* Get a pointer into the underlying surface
*/
virtual uint16 *getBasePtr(int x, int y);
};
} // End of namespace Titanic
#endif /* TITANIC_VIDEO_SURFACE_H */
|