1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_TITANIC_H
#define TITANIC_TITANIC_H
#include "common/random.h" // getRandomNumber and getRandomFloat
#include "engines/engine.h" // class Engine
#include "titanic/support/exe_resources.h" // class CExeResources
#include "titanic/support/movie_manager.h" // class CMovieManager
#include "titanic/support/string.h" // class StringArray;
#include "titanic/support/strings.h" // class Strings;
#include "common/language.h" // Language enum
/**
* This is the namespace of the Titanic engine.
*
* Status of this engine: In Development
*
* Games using this engine:
* - Starship Titanic
*/
class OSystem;
namespace Graphics {
class Screen;
}
namespace Common {
class Error;
class FSNode;
}
namespace Titanic {
#define TITANIC_SAVEGAME_VERSION 1
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
#define TOTAL_ITEMS 46
#define TOTAL_ROOMS 34
#define MAX_SAVES 99
#define TRANSLATE(enVal, deVal) (g_vm->isGerman() ? deVal : enVal)
// If enabled, fixes an original bug where dispensed chickens weren't
// meant to be hot unless the Yellow fuse was left in the Fusebox.
// This is being left disabled for now, since most walkthroughs for
// the game redundantly suggest removing the fuse, which is wrong
//#define FIX_DISPENSOR_TEMPATURE
class CFilesManager;
class CMainGameWindow;
class CString;
class CTrueTalkManager;
class Debugger;
class Events;
class OSScreenManager;
class CScriptHandler;
class TTscriptBase;
struct TitanicGameDescription;
class TitanicEngine : public Engine {
private:
/**
* Handles basic initialization
*/
bool initialize();
/**
* Handles game deinitialization
*/
void deinitialize();
/**
* Sets up the item names, short, and long descriptions
*/
void setItemNames();
/**
* Sets up the list of room names
*/
void setRoomNames();
protected:
const TitanicGameDescription *_gameDescription;
// Engine APIs
virtual void initializePath(const Common::FSNode &gamePath);
virtual Common::Error run();
virtual bool hasFeature(EngineFeature f) const;
public:
Debugger *_debugger;
Events *_events;
CFilesManager *_filesManager;
CMovieManager _movieManager;
Graphics::Screen *_screen;
OSScreenManager *_screenManager;
CMainGameWindow *_window;
Common::RandomSource _randomSource;
CScriptHandler *_scriptHandler;
TTscriptBase *_script;
CTrueTalkManager *_trueTalkManager;
CExeResources _exeResources;
StringArray _itemNames;
StringArray _itemDescriptions;
StringArray _itemIds;
StringArray _roomNames;
Strings _strings;
CString _stateRoomExitView;
int _loadSaveSlot;
public:
TitanicEngine(OSystem *syst, const TitanicGameDescription *gameDesc);
virtual ~TitanicEngine();
/**
* Returns true if a savegame can be loaded
*/
virtual bool canLoadGameStateCurrently();
/**
* Returns true if the game can be saved
*/
virtual bool canSaveGameStateCurrently();
/**
* Called by the GMM to load a savegame
*/
virtual Common::Error loadGameState(int slot);
/**
* Called by the GMM to save the game
*/
virtual Common::Error saveGameState(int slot, const Common::String &desc);
/**
* Handles updates to the sound levels
*/
virtual void syncSoundSettings();
/**
* Gets the game features
*/
uint32 getFeatures() const;
/**
* Returns the language for the game
*/
Common::Language getLanguage() const;
/**
* Returns true if it's the German version
*/
bool isGerman() const { return getLanguage() == Common::DE_DEU; }
/**
* Returns a uniform random unsigned integer in the interval [0, max]
*/
uint getRandomNumber(uint max) { return _randomSource.getRandomNumber(max); }
/**
* Returns a uniform random floating point number in the interval [0.0, 65535.0]
*/
double getRandomFloat() { return getRandomNumber(0xfffffffe) * 0.00001525855623540901; } // fffffffe=4294967294 and 0.00001525855623540901 ~= 1/65537.0
/**
* Support method that generates a savegame name
* @param slot Slot number
*/
CString generateSaveName(int slot);
/**
* Checks whether a savegame exists for the given slot,
* and if it exists, returns it's description
*/
CString getSavegameName(int slot);
/**
* Displays an error message in a GUI dialog
*/
void GUIError(const char *msg, ...) GCC_PRINTF(2, 3);
/**
* Shows the ScummVM GMM save dialog
*/
void showScummVMSaveDialog();
/**
* Shows the ScummVM GMM load dialog
*/
void showScummVMRestoreDialog();
};
extern TitanicEngine *g_vm;
} // End of namespace Titanic
#endif /* TITANIC_TITANIC_H */
|