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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_DOORBOT_SCRIPT_H
#define TITANIC_DOORBOT_SCRIPT_H
#include "common/hashmap.h"
#include "titanic/true_talk/tt_npc_script.h"
namespace Titanic {
class DoorbotScript : public TTnpcScript {
typedef Common::HashMap<uint, TTsentenceEntries> SentenceEntriesMap;
private:
TTupdateStateArray _states;
SentenceEntriesMap _sentences;
int _stateIndex;
int _doorbotState;
private:
/**
* Setup sentence data
*/
void setupSentences();
/**
* Sets a response
*/
int setResponse(int dialogueId, int v34 = -1);
/**
* Gets the dialogue Id for a given room
*/
int getRoomDialogueId1(const TTroomScript *roomScript);
/**
* Gets the dialogue Id for a given room
*/
int getRoomDialogueId2(const TTroomScript *roomScript);
public:
DoorbotScript(int val1, const char *charClass, int v2,
const char *charName, int v3, int val2, int v4, int v5, int v6, int v7);
/**
* Chooses and adds a conversation response based on a specified tag Id.
*/
virtual int chooseResponse(const TTroomScript *roomScript, const TTsentence *sentence, uint tag);
/**
* Does NPC specific processing of the parsed sentence
*/
virtual int process(const TTroomScript *roomScript, const TTsentence *sentence);
/**
* Called when the script/id changes
*/
virtual ScriptChangedResult scriptChanged(const TTroomScript *roomScript, uint id);
virtual int handleQuote(const TTroomScript *roomScript, const TTsentence *sentence,
uint val, uint tagId, uint remainder);
/**
* Handles updating NPC state based on specified dialogue Ids and dial positions
*/
virtual int updateState(uint oldId, uint newId, int index);
/**
* Handles getting a pre-response
*/
virtual int preResponse(uint id);
/**
* Returns a bitset of the dials being off or not
*/
virtual uint getDialsBitset() const;
/**
* Process a sentence fragment entry
*/
virtual int doSentenceEntry(int val1, const int *srcIdP, const TTroomScript *roomScript, const TTsentence *sentence);
/**
* Sets a given dial to be pointing in a specified region (0 to 2)
*/
virtual void setDialRegion(int dialNum, int region);
/**
* Handles a randomzied response
*/
virtual bool randomResponse(uint index);
};
} // End of namespace Titanic
#endif /* TITANIC_DOORBOT_SCRIPT_H */
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