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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_MAITRED_SCRIPT_H
#define TITANIC_MAITRED_SCRIPT_H
#include "titanic/true_talk/tt_npc_script.h"
namespace Titanic {
class MaitreDScript : public TTnpcScript {
public:
MaitreDScript(int val1, const char *charClass, int v2,
const char *charName, int v3, int val2);
virtual int proc6() const;
virtual void proc7(int v1, int v2);
virtual int proc10() const;
virtual bool proc16() const;
virtual bool proc17() const;
virtual bool proc18() const;
virtual int proc21(int v);
virtual int proc22() const;
virtual int proc23() const;
virtual void proc24();
virtual int proc25() const;
virtual void proc26();
virtual int proc37() const;
};
} // End of namespace Titanic
#endif /* TITANIC_MAITRED_SCRIPT_H */
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