aboutsummaryrefslogtreecommitdiff
path: root/engines/titanic/true_talk/title_engine.cpp
blob: 3908ea09863b3c70e9b301acf5c24c32b9e2bdf8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "titanic/true_talk/title_engine.h"

namespace Titanic {

CTitleEngine::CTitleEngine() : _script(nullptr), _scriptHandler(nullptr) {
}

CTitleEngine::~CTitleEngine() {
	delete _script;
	delete _scriptHandler;
}

void CTitleEngine::setup(int val1, int val2) {
	_script = new TTTitleScript();
	_scriptHandler = new CScriptHandler(this, val1, val2);
}

/*------------------------------------------------------------------------*/

STtitleEngine::STtitleEngine(): CTitleEngine(), _field58(0) {
}

STtitleEngine::~STtitleEngine() {
	delete _stream;
}

void STtitleEngine::reset() {
	_field58 = 0;
	_indexes.clear();
}

void STtitleEngine::setup(int val1, int val2) {
	CTitleEngine::setup(val1, 3);
}

int STtitleEngine::proc2(int val1, int val2) {
	// TODO
	return 0;
}

void STtitleEngine::dump(int val1, int val2) {
	// TODO
}

void STtitleEngine::open(const CString &name) {
	_stream = _resources.getResource(Common::WinResourceID("Text"),
		name);
}

void STtitleEngine::close() {
	delete _stream;
	_stream = nullptr;
}

} // End of namespace Titanic