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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_TITLE_ENGINE_H
#define TITANIC_TITLE_ENGINE_H
#include "common/stream.h"
#include "common/winexe_pe.h"
#include "titanic/support/string.h"
#include "titanic/true_talk/script_handler.h"
#include "titanic/true_talk/tt_script_base.h"
#include "titanic/true_talk/tt_title_script.h"
namespace Titanic {
class CTitleEngine;
class CTitleStream : public SimpleFile {
public:
CTitleStream() : SimpleFile() {}
};
class CTitleEngine {
public:
CScriptHandler *_scriptHandler;
TTScriptBase *_script;
public:
CTitleEngine();
~CTitleEngine();
/**
* Setup the engine
*/
virtual void setup(int val1, int val2 = 0);
virtual int proc2(int val1, int val2) { return 2; }
virtual int proc4(int unused) const = 0;
virtual int proc5(int64 unused) const = 0;
virtual int proc6(int64 unused) const = 0;
virtual int proc7(int64 unused) const = 0;
virtual int proc8() const = 0;
/**
* Open a designated file
*/
virtual SimpleFile *open(const CString &name) = 0;
};
class STtitleEngine : public CTitleEngine {
private:
Common::SeekableReadStream *_stream;
int _field58;
public:
Common::Array<uint> _indexes;
Common::Array<byte> _data;
public:
STtitleEngine();
~STtitleEngine();
void reset();
/**
* Setup the engine
*/
virtual void setup(int val1, int val2 = 0);
virtual int proc2(int val1, int val2);
virtual void dump(int val1, int val2);
virtual int proc4(int unused) const { return 0; }
virtual int proc5(int64 unused) const { return 0; }
virtual int proc6(int64 unused) const { return 0; }
virtual int proc7(int64 unused) const { return 0; }
virtual int proc8() const { return 0; }
/**
* Open a designated file
*/
virtual SimpleFile *open(const CString &name);
};
} // End of namespace Titanic
#endif /* TITANIC_TITLE_ENGINE_H */
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