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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_TRUE_TALK_MANAGER_H
#define TITANIC_TRUE_TALK_MANAGER_H
#include "titanic/support/simple_file.h"
#include "titanic/true_talk/title_engine.h"
#include "titanic/true_talk/tt_scripts.h"
namespace Titanic {
class CGameManager;
class CTreeItem;
class CTrueTalkManager {
private:
CGameManager *_gameManager;
CTitleEngine _titleEngine;
TTScripts _scripts;
private:
/**
* Loads the statics for the class
*/
static void loadStatics(SimpleFile *file);
/**
* Saves the statics associated with the class
*/
static void saveStatics(SimpleFile *file);
void loadNPC(SimpleFile *file, int charId);
void saveNPC(SimpleFile *file, int charId) const;
public:
static int _v1;
static int _v2;
static int _v3;
static bool _v4;
static bool _v5;
static int _v6;
static int _v7;
static bool _v8;
static int _v9;
static bool _v10;
static int _v11[41];
static void setFlags(int index, int val);
public:
CTrueTalkManager(CGameManager *owner);
/**
* Save the data for the class to file
*/
void save(SimpleFile *file) const;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file);
/**
* Called when a game is about to be loaded
*/
void preLoad();
/**
* Called when loading a game is complete
*/
void postLoad() {}
/**
* Called when a game is about to be saved
*/
void preSave() {}
/**
* Called when a game has finished being saved
*/
void postSave() {}
/**
* Called when the view changes
*/
void viewChange();
/**
* Returns the scripts for the manager
*/
TTScripts &getScripts() { return _scripts; }
void update1();
void update2();
void fn1(CTreeItem *npc, int val2, int val3);
/**
* Return a TrueTalk talker/script
*/
TTNamedScript *getTalker(const CString &name);
};
} // End of namespace Titanic
#endif /* TITANIC_TRUE_TALK_MANAGER_H */
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