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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/true_talk/tt_input.h"
#include "titanic/true_talk/script_handler.h"
namespace Titanic {
TTinputSubBase::TTinputSubBase() : _field0(0), _field4(0), _field8(0),
_fieldC(0), _field10(0), _field14(0), _field18(0), _field1C(0),
_field20(0), _field24(0) {
}
/*------------------------------------------------------------------------*/
TTinput::TTinput(int inputCtr, const TTstring &line, CScriptHandler *owner,
TTroomScript *roomScript, TTnpcScript *npcScript) :
_owner(owner), _field2C(1), _inputCtr(inputCtr), _field34(0),
_field38(0), _line(line), _field4C(0), _roomScript(roomScript),
_npcScript(npcScript), _field58(0), _field5C(0) {
_status = _line.isValid() && _string2.isValid() ? SS_11: SS_VALID;
}
void TTinput::set38(int val) {
_field38 = val;
}
} // End of namespace Titanic
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