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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_TT_NODE_H
#define TITANIC_TT_NODE_H
namespace Titanic {
class TTnode {
public:
TTnode *_priorP;
TTnode *_nextP;
public:
TTnode();
virtual ~TTnode();
/**
* Adds a new node at the beginning of the linked list
*/
void addToHead(TTnode *newNode);
/**
* Links the passed node to this node as a linked list
*/
void addToTail(TTnode *newNode);
/**
* Detaches a node from any predecessor and/or successor
*/
void detach();
/**
* Delete any sibling chain attached to this node
*/
void deleteSiblings();
/**
* Returns the first node at the beginning of a linked list of nodes
*/
TTnode *getHead();
/**
* Returns the final node at the end of the linked list of nodes
*/
TTnode *getTail();
};
} // End of namespace Titanic
#endif /* TITANIC_TT_NODE_H */
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