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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_TT_NPC_SCRIPT_H
#define TITANIC_TT_NPC_SCRIPT_H
#include "titanic/support/simple_file.h"
#include "titanic/true_talk/tt_script_base.h"
namespace Titanic {
class TTNpcScriptBase : public TTScriptBase {
protected:
int _field54;
int _val2;
public:
int _charId;
public:
TTNpcScriptBase(int charId, const char *charClass, int v2,
const char *charName, int v3, int val2, int v4,
int v5, int v6, int v7);
virtual int proc6() const = 0;
virtual void proc7(int v1, int v2) = 0;
virtual int proc8() const = 0;
virtual int proc9() const = 0;
virtual int proc10() const = 0;
virtual int proc11() const = 0;
virtual int proc12() const = 0;
int charId() const { return _charId; }
};
class TTNpcScript : public TTNpcScriptBase {
protected:
byte *_subPtr;
int _field60;
int _field64;
int _field68;
int _field6C;
int _field70;
int _field74;
int _field78;
int _field7C;
int _field80;
int _array[147];
protected:
void resetFlags();
void randomizeFlags();
public:
TTNpcScript(int charId, const char *charClass, int v2,
const char *charName, int v3, int val2, int v4,
int v5, int v6, int v7);
virtual void proc4(int v);
virtual int proc6() const;
virtual void proc7(int v1, int v2);
virtual int proc8() const;
virtual int proc9() const;
virtual int proc10() const;
virtual int proc11() const;
virtual int proc12() const;
virtual bool proc13() const;
virtual void proc14(int v);
virtual int proc15() const;
virtual bool proc16() const;
virtual bool proc17() const;
virtual bool proc18() const;
virtual void proc19(int v);
virtual void proc20(int v);
virtual int proc21(int v);
virtual int proc22() const;
virtual int proc23() const;
virtual void proc24() = 0;
virtual int proc25() const;
virtual void proc26();
virtual void save(SimpleFile *file);
virtual void load(SimpleFile *file);
virtual void saveBody(SimpleFile *file);
virtual void loadBody(SimpleFile *file);
virtual int proc31();
virtual void proc32();
virtual void proc33(int v1, int v2);
virtual int proc34();
/**
* Get the NPC's dial level
*/
virtual int getDialLevel(uint dialNum, bool flag = true);
virtual int proc36() const;
virtual int proc37() const;
void preLoad();
};
} // End of namespace Titanic
#endif /* TITANIC_TT_NPC_SCRIPT_H */
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