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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_TT_NPC_SCRIPT_H
#define TITANIC_TT_NPC_SCRIPT_H
#include "titanic/support/simple_file.h"
#include "titanic/true_talk/tt_script_base.h"
#include "titanic/true_talk/script_support.h"
namespace Titanic {
#define DIALS_ARRAY_COUNT 10
class CGameManager;
class CPetControl;
class TTroomScript;
class TTnpcScriptBase : public TTscriptBase {
protected:
int _field54;
int _val2;
public:
int _charId;
public:
TTnpcScriptBase(int charId, const char *charClass, int v2,
const char *charName, int v3, int val2, int v4,
int v5, int v6, int v7);
/**
* Chooses and adds a conversation response based on a specified tag Id.
*/
virtual int chooseResponse(TTroomScript *roomScript, TTsentence *sentence, uint tag) = 0;
/**
* Does NPC specific processing of the parsed sentence
*/
virtual int process(TTroomScript *roomScript, TTsentence *sentence) = 0;
virtual int proc8() const = 0;
virtual int proc9() const = 0;
/**
* Called when the script/id changes
*/
virtual ScriptChangedResult scriptChanged(TTscriptBase *roomScript, uint id) = 0;
virtual int proc11() const = 0;
virtual int proc12() const = 0;
int charId() const { return _charId; }
};
class TTnpcScript : public TTnpcScriptBase {
private:
int translateByArray(int id);
protected:
static TTsentenceEntries *_defaultEntries;
protected:
Common::Array<TTnpcScriptResponse> _responses;
int _valuesPerResponse;
Common::Array<TTscriptRange> _ranges;
TTscriptMappings _mappings;
TTsentenceEntries _entries;
TTtagMappings _tagMappings;
TTwordEntries _words;
int _entryCount;
int _field68;
int _field6C;
int _rangeResetCtr;
int _currentDialNum;
int _dialDelta;
int _field7C;
const char *_itemStringP;
int _dialValues[DIALS_ARRAY_COUNT];
int _array[136];
bool _field2CC;
protected:
/**
* Loads response data for the NPC from the given resource
*/
void loadResponses(const char *name, int valuesPerResponse = 1);
/**
* Load ranges data for the NPC from the given resource
*/
void loadRanges(const char *name);
/**
* Reset script flags
*/
void resetFlags();
/**
* Setup dials
*/
void setupDials(int dial1, int dial2, int dial3);
static int getRoom54(int roomId);
/**
* Perform test on various state values
*/
int getValue(int testNum);
/**
* Gets a random number between 1 and a given max
*/
uint getRandomNumber(int max) const;
/**
* Gets a random number of 0 or 1
*/
uint getRandomBit() const {
return getRandomNumber(2) - 1;
}
/**
* Returns a dialogue Id by script tag value Id
*/
uint getDialogueId(uint tagId);
/**
* Returns a pointer to the PET control
*/
static CPetControl *getPetControl(CGameManager *gameManager);
/**
* Adds a new item to the list of number ranges
*/
void addRange(uint id, const Common::Array<uint> &values, bool isRandom, bool isSequential);
/**
* Finds an entry in the list of prevoiusly registered number ranges
*/
TTscriptRange *findRange(uint id);
/**
* Scans through a list of sentence entries for a matching standardized response
*/
int processEntries(const TTsentenceEntries *entries, uint entryCount, TTroomScript *roomScript, TTsentence *sentence);
/**
* Scans through a list of sentence entries for a matching standardized response
*/
int processEntries(TTroomScript *roomScript, TTsentence *sentence) {
return processEntries(&_entries, _entryCount, roomScript, sentence);
}
bool defaultProcess(TTroomScript *roomScript, TTsentence *sentence);
void checkItems(TTroomScript *roomScript, TTsentence *sentence);
/**
* Adds a random conversation response
*/
bool addRandomResponse(bool flag);
/**
* Updates the current dial with the given delta
*/
void updateCurrentDial(bool changeDial);
bool fn10(bool flag);
static bool sentence2C(TTsentence *sentence);
/**
* Gets the True Talk state value
*/
bool getStateValue() const;
/**
* Gets the assigned room's room, floor, and elevator number
*/
void getAssignedRoom(int *roomNum, int *floorNum, int *elevatorNum) const;
public:
static void init();
static void deinit();
public:
TTnpcScript(int charId, const char *charClass, int v2,
const char *charName, int v3, int val2, int v4,
int v5, int v6, int v7);
virtual void addResponse(int id);
/**
* Chooses and adds a conversation response based on a specified tag Id.
* This default implementation does a lookup into a list of known tags,
* and chooses a random dialogue Id from the available ones for that tag
*/
virtual int chooseResponse(TTroomScript *roomScript, TTsentence *sentence, uint tag);
/**
* Does NPC specific processing of the parsed sentence
*/
virtual int process(TTroomScript *roomScript, TTsentence *sentence);
virtual int proc8() const;
virtual int proc9() const;
/**
* Called when the script/id changes
*/
virtual ScriptChangedResult scriptChanged(TTscriptBase *roomScript, uint id) {
return SCR_2;
}
virtual int proc11() const;
virtual int proc12() const;
/**
* Translate a passed Id to a dialogue Id if necessary,
* and adds it to the response
*/
virtual void selectResponse(int id);
/**
* Handles scanning the word list for a given Id, and if
* found adds it to the sentence concept list
*/
virtual bool handleWord(uint id) const;
virtual int handleQuote(TTroomScript *roomScript, TTsentence *sentence,
uint val, uint tagId, uint remainder);
/**
* Given an Id for a previously registered set of random number values,
* picks one of the array values and returns it.. depending on flags,
* either a random value, or each value in turn
*/
virtual uint getRangeValue(uint id);
/**
* Resets the prior used index for the specified range
*/
virtual void resetRange(int id);
virtual int proc21(int v1, int v2, int v3);
virtual int proc22(int id) const;
/**
* Returns a bitset of the dials being off or not
*/
virtual uint getDialsBitset() const { return 0; }
virtual const TTscriptMapping *getMapping(int index);
virtual int proc25(int val1, const int *srcIdP, TTroomScript *roomScript, TTsentence *sentence);
virtual void proc26(int v1, const TTsentenceEntry *entry, TTroomScript *roomScript, TTsentence *sentence);
virtual void save(SimpleFile *file);
virtual void load(SimpleFile *file);
virtual void saveBody(SimpleFile *file);
virtual void loadBody(SimpleFile *file);
virtual int proc31() const;
/**
* Sets a given dial to be pointing in a specified region (0 to 2)
*/
virtual void setDialRegion(int dialNum, int region);
/**
* Sets the value for an NPC's dial
*/
virtual void setDial(int dialNum, int value);
/**
* Returns a dial's region number
*/
virtual int getDialRegion(int dialNum) const;
/**
* Gets the value for a dial
* @param dialNum Dial number
* @param randomizeFlag If set, introduces a slight random variance so that
* the displayed dial will oscillate randomly around it's real level
*/
virtual int getDialLevel(uint dialNum, bool randomizeFlag = true);
virtual int proc36(int val) const;
virtual uint translateId(uint id) const;
void preLoad();
/**
* Called with the script and id changes
*/
ScriptChangedResult notifyScript(TTscriptBase *npcScript, int id) {
return scriptChanged(npcScript, id);
}
};
} // End of namespace Titanic
#endif /* TITANIC_TT_NPC_SCRIPT_H */
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