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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/textconsole.h"
#include "titanic/true_talk/tt_room_script.h"
namespace Titanic {
TTroomScriptBase::TTroomScriptBase(int scriptId,
const char *charClass, const char *charName,
int v3, int v4, int v5, int v6, int v2, int v7) : _scriptId(scriptId),
TTscriptBase(3, charClass, v2, charName, v3, v4, v5, v6, v7) {
}
/*------------------------------------------------------------------------*/
TTroomScript::TTroomScript(int scriptId) :
TTroomScriptBase(scriptId, "", "", 0, -1, -1, -1, 0, 0), _field54(0) {
}
bool TTroomScript::proc8() const {
return false;
}
void TTroomScript::proc9(int v) {
if (v == 1)
_field54 = 1;
}
ScriptChangedResult TTroomScript::scriptChanged(TTscriptBase *npcScript, int id) {
if (id == 1)
_field54 = 1;
return SCR_1;
}
bool TTroomScript::proc11() const {
return true;
}
} // End of namespace Titanic
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