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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_TT_ROOM_SCRIPT_H
#define TITANIC_TT_ROOM_SCRIPT_H
#include "titanic/true_talk/tt_script_base.h"
namespace Titanic {
class TTRoomScriptBase : public TTScriptBase {
public:
int _scriptId;
public:
TTRoomScriptBase(int scriptId, const char *charClass, const char *charName,
int v3, int v4, int v5, int v6, int v2, int v7);
virtual void proc6() = 0;
virtual void proc7() = 0;
virtual void proc8() = 0;
virtual void proc9() = 0;
virtual void proc10() = 0;
virtual void proc11() = 0;
};
class TTRoomScript : public TTRoomScriptBase {
private:
int _field54;
public:
TTRoomScript(int scriptId);
virtual void proc6();
virtual void proc7();
virtual void proc8();
virtual void proc9();
virtual void proc10();
virtual void proc11();
};
} // End of namespace Titanic
#endif /* TITANIC_TT_ROOM_SCRIPT_H */
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