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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/true_talk/tt_scripts.h"
#include "titanic/true_talk/title_engine.h"
#include "titanic/true_talk/barbot_script.h"
#include "titanic/true_talk/bellbot_script.h"
#include "titanic/true_talk/deskbot_script.h"
#include "titanic/true_talk/doorbot_script.h"
#include "titanic/true_talk/liftbot_script.h"
#include "titanic/true_talk/maitred_script.h"
#include "titanic/true_talk/parrot_script.h"
#include "titanic/true_talk/succubus_script.h"
namespace Titanic {
TTnpcScript *TTnpcScriptList::findById(int charId) const {
for (TTnpcScriptList::const_iterator i = begin(); i != end(); ++i) {
const TTnpcScriptListItem *item = *i;
if (item->_npcScript->_charId == charId)
return item->_npcScript;
}
return nullptr;
}
/*------------------------------------------------------------------------*/
TTroomScript *TTroomScriptList::findById(uint scriptId) const {
for (TTroomScriptList::const_iterator i = begin(); i != end(); ++i) {
const TTroomScriptListItem *item = *i;
if (item->_item->_scriptId == scriptId)
return item->_item;
}
return nullptr;
}
/*------------------------------------------------------------------------*/
TTscripts::TTscripts() {
// Load room scripts
for (int scriptNum = 100; scriptNum < 133; ++scriptNum)
addScript(new TTroomScript(scriptNum));
// Load npc scripts
addScript(new DoorbotScript(104, "Doorbot", 0, "Fentible", 11, 1, -1, -1, -1, 0), 100);
addScript(new BellbotScript(101, "Bellbot", 0, "Krage", 8, 1), 110);
addScript(new LiftbotScript(105, "LiftBot", 0, "Nobby", 11, 1, -1, -1, -1, 0), 103);
addScript(new DeskbotScript(103, "DeskBot", 0, "Marsinta", 11, 2), 110);
addScript(new BarbotScript(100, "Barbot", 0, "Fortillian", 9, 1, -1, -1, -1, 0), 112);
addScript(new ParrotScript(107, "Parrot", 0, "The Parrot", 5, 1, -1, -1, -1, 0), 111);
addScript(new MaitreDScript(112, "MaitreDBot", 0, "Dastrogaaar", 8, 1), 132);
addScript(new SuccUBusScript(111, "Succubus", 0, "Shorbert", 9, 1, -1, -1, -1, 0), 110);
}
void TTscripts::addScript(TTnpcScript *script, int scriptId) {
// Find the room script this is associated with
TTroomScript *roomScript = getRoomScript(scriptId);
assert(roomScript);
_npcScripts.push_back(new TTnpcScriptListItem(script, roomScript));
}
void TTscripts::addScript(TTroomScript *script) {
_roomScripts.push_back(new TTroomScriptListItem(script));
}
TTroomScript *TTscripts::getRoomScript(int scriptId) const {
return _roomScripts.findById(scriptId);
}
TTnpcScript *TTscripts::getNpcScript(int charId) const {
return _npcScripts.findById(charId);
}
} // End of namespace Titanic
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