1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_TT_SCRIPTS_H
#define TITANIC_TT_SCRIPTS_H
#include "titanic/core/list.h"
#include "titanic/true_talk/tt_npc_script.h"
#include "titanic/true_talk/tt_room_script.h"
namespace Titanic {
class CTitleEngine;
class TTnpcScriptListItem : public ListItem {
public:
TTnpcScript *_npcScript;
TTroomScript *_roomScript;
public:
TTnpcScriptListItem() : _npcScript(nullptr), _roomScript(nullptr) {}
TTnpcScriptListItem(TTnpcScript *script, TTroomScript *roomScript) :
_npcScript(script), _roomScript(roomScript) {}
virtual ~TTnpcScriptListItem() { delete _npcScript; }
};
PTR_LIST_ITEM(TTroomScript);
class TTnpcScriptList : public List<TTnpcScriptListItem> {
public:
TTnpcScript *findById(int charId) const;
};
class TTroomScriptList : public List<TTroomScriptListItem> {
public:
TTroomScript *findById(uint scriptId) const;
};
class TTscripts {
private:
TTnpcScriptList _npcScripts;
TTroomScriptList _roomScripts;
private:
/**
* Add a named script to the named scripts list
*/
void addScript(TTnpcScript *script, int charId);
/**
* Add an unnamed script to the unnamed scripts list
*/
void addScript(TTroomScript *script);
public:
TTscripts();
/**
* Return a pointer to the specified room script
*/
TTroomScript *getRoomScript(int scriptId) const;
/**
* Return a pointer to the specified character script
*/
TTnpcScript *getNpcScript(int charId) const;
};
} // End of namespace Titanic
#endif /* TITANIC_TT_CHARACTERS_H */
|