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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_TT_SCRIPTS_H
#define TITANIC_TT_SCRIPTS_H
#include "titanic/core/list.h"
#include "titanic/true_talk/tt_named_script.h"
#include "titanic/true_talk/tt_room_script.h"
namespace Titanic {
class CTitleEngine;
class TTNamedScriptListItem : public ListItem {
public:
TTNamedScript *_script;
TTRoomScript *_roomScript;
public:
TTNamedScriptListItem() : _script(nullptr), _roomScript(nullptr) {}
TTNamedScriptListItem(TTNamedScript *script, TTRoomScript *roomScript) :
_script(script), _roomScript(roomScript) {}
virtual ~TTNamedScriptListItem() { delete _script; }
};
PTR_LIST_ITEM(TTRoomScript);
class TTNamedScriptList : public List<TTNamedScriptListItem> {
public:
TTNamedScript *findById(int charId) const;
};
class TTRoomScriptList : public List<TTRoomScriptListItem> {
public:
TTRoomScript *findById(int scriptId) const;
};
class TTScripts {
private:
TTNamedScriptList _namedScripts;
TTRoomScriptList _roomScripts;
CTitleEngine *_titleEngine;
int _field24;
int _field28;
private:
/**
* Add a named script to the named scripts list
*/
void addScript(TTNamedScript *script, int charId);
/**
* Add an unnamed script to the unnamed scripts list
*/
void addScript(TTRoomScript *script);
public:
TTScripts(CTitleEngine *titleEngine);
/**
* Return a pointer to the specified room script
*/
TTRoomScript *getRoomScript(int scriptId) const;
/**
* Return a pointer to the specified named character script
*/
TTNamedScript *getNamedScript(int charId) const;
};
} // End of namespace Titanic
#endif /* TITANIC_TT_CHARACTERS_H */
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