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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef TITANIC_TT_SCRIPTS_H
#define TITANIC_TT_SCRIPTS_H

#include "titanic/core/list.h"
#include "titanic/true_talk/tt_npc_script.h"
#include "titanic/true_talk/tt_room_script.h"

namespace Titanic {

class CTitleEngine;

class TTnpcScriptListItem : public ListItem {
public:
	TTnpcScript *_npcScript;
	TTroomScript *_roomScript;
public:
	TTnpcScriptListItem() : _npcScript(nullptr), _roomScript(nullptr) {}
	TTnpcScriptListItem(TTnpcScript *script, TTroomScript *roomScript) :
		_npcScript(script), _roomScript(roomScript) {}
	virtual ~TTnpcScriptListItem() { delete _npcScript; }
};

PTR_LIST_ITEM(TTroomScript);

class TTnpcScriptList : public List<TTnpcScriptListItem> {
public:
	TTnpcScript *findById(int charId) const;
};

class TTroomScriptList : public List<TTroomScriptListItem> {
public:
	TTroomScript *findById(int scriptId) const;
};

class TTscripts {
private:
	TTnpcScriptList _npcScripts;
	TTroomScriptList _roomScripts;
	CTitleEngine *_titleEngine;
	int _field24;
	int _field28;
private:
	/**
	 * Add a named script to the named scripts list
	 */
	void addScript(TTnpcScript *script, int charId);

	/**
	 * Add an unnamed script to the unnamed scripts list
	 */
	void addScript(TTroomScript *script);
public:
	TTscripts(CTitleEngine *titleEngine);

	/**
	 * Return a pointer to the specified room script
	 */
	TTroomScript *getRoomScript(int scriptId) const;

	/**
	 * Return a pointer to the specified character script
	 */
	TTnpcScript *getNpcScript(int charId) const;
};

} // End of namespace Titanic

#endif /* TITANIC_TT_CHARACTERS_H */