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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_TT_SENTENCE_H
#define TITANIC_TT_SENTENCE_H
#include "common/array.h"
#include "titanic/true_talk/tt_concept_node.h"
#include "titanic/true_talk/tt_npc_script.h"
#include "titanic/true_talk/tt_room_script.h"
#include "titanic/true_talk/tt_sentence_node.h"
#include "titanic/true_talk/tt_string.h"
namespace Titanic {
class CScriptHandler;
class TTword;
class TTsentenceConcept : public TTconceptNode {
public:
TTsentenceConcept() : TTconceptNode() {}
TTsentenceConcept(const TTsentenceConcept &src) : TTconceptNode(src) {}
virtual ~TTsentenceConcept();
/**
* Adds a new sibling instance
*/
TTsentenceConcept *addSibling();
};
class TTsentence {
private:
CScriptHandler *_owner;
int _inputCtr;
int _field34;
TTsentenceNode *_nodesP;
int _field5C;
int _status;
private:
/**
* Copy sentence data from a given source
*/
void copyFrom(const TTsentence &src);
public:
TTsentenceConcept _sentenceConcept;
TTstring _initialLine;
TTstring _normalizedLine;
int _field38;
int _field58;
TTroomScript *_roomScript;
TTnpcScript *_npcScript;
int _category;
public:
TTsentence(int inputCtr, const TTstring &line, CScriptHandler *owner,
TTroomScript *roomScript, TTnpcScript *npcScript);
TTsentence(const TTsentence *src);
~TTsentence();
void setState(int v) { _field34 = v; }
void set38(int v) { _field38 = v; }
bool checkCategory() const { return _category > 1 && _category <= 10; }
int concept18(TTconceptNode *conceptNode) {
return conceptNode ? conceptNode->get18() : 0;
}
int get58() const { return _field58; }
int is18(int val, const TTconceptNode *node) const;
int is1C(int val, const TTconceptNode *node) const;
int getStatus() const { return _status; }
/**
* Gets a concept slot
*/
TTconcept *getFrameEntry(int slotIndex, const TTconceptNode *conceptNode = nullptr) const;
/**
* Gets a conecpt slot and returns a duplicate of it
*/
TTconcept *getFrameSlot(int slotIndex, const TTconceptNode *conceptNode = nullptr) const;
/**
* Returns true if the specified slot has an attached word with a given class
*/
bool isFrameSlotClass(int slotIndex, WordClass wordClass, const TTconceptNode *conceptNode = nullptr) const;
/**
* Adds a found vocab word to the list of words representing
* the player's input
* @param word Word to node
*/
int storeVocabHit(TTword *word);
bool fn1(const CString &str, int wordId1, const CString &str1, const CString &str2,
const CString &str3, int wordId2, int val1, int val2, const TTconceptNode *node) const;
bool fn3(const CString &str1, const CString &str2, const CString &str3,
const CString &str4, const CString &str5, const CString &str6,
int val1, int val2, const TTconceptNode *node) const;
bool fn2(int slotIndex, const TTstring &str, const TTconceptNode *node = nullptr) const;
bool fn4(int mode, int wordId, const TTconceptNode *node = nullptr) const;
bool isConcept34(int slotIndex, const TTconceptNode *node = nullptr) const;
bool localWord(const char *str) const;
/**
* Returns true if the sentence (either the original or normalized lines)
* contain the specified substring
*/
bool contains(const char *str) const;
};
} // End of namespace Titanic
#endif /* TITANIC_TT_SENTENCE_H */
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