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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_TT_TALKER_H
#define TITANIC_TT_TALKER_H
#include "titanic/core/list.h"
#include "titanic/npcs/true_talk_npc.h"
#include "titanic/support/string.h"
namespace Titanic {
class CTrueTalkManager;
class TTTalker : public ListItem {
public:
CTrueTalkManager *_owner;
CTrueTalkNPC *_npc;
CString _string1;
int _dialogueId;
int _field24;
int _done;
public:
TTTalker() : _owner(nullptr), _npc(nullptr),
_dialogueId(0), _field24(0), _done(0) {}
TTTalker(CTrueTalkManager *owner, CTrueTalkNPC *npc) :
_owner(owner), _npc(npc), _dialogueId(0), _field24(0), _done(0) {}
void speechStarted(const CString &dialogueStr, uint dialogueId, uint soundId);
};
class TTTalkerList : public List<TTTalker> {
};
} // End of namespace Titanic
#endif /* TITANIC_TT_TALKER_H */
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