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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
*/
#include "base/plugins.h"
#include "common/advancedDetector.h"
#include "common/file.h"
#include "toltecs/toltecs.h"
namespace Toltecs {
struct ToltecsGameDescription {
Common::ADGameDescription desc;
};
uint32 ToltecsEngine::getFeatures() const {
return _gameDescription->desc.flags;
}
Common::Language ToltecsEngine::getLanguage() const {
return _gameDescription->desc.language;
}
}
static const PlainGameDescriptor toltecsGames[] = {
{"toltecs", "3 Skulls of the Toltecs"},
{0, 0}
};
namespace Toltecs {
static const ToltecsGameDescription gameDescriptions[] = {
{
// Toltecs English version
{
"toltecs",
0,
AD_ENTRY1s("WESTERN", "05472037e9cfde146e953c434e74f0f4", 337643527),
Common::EN_ANY,
Common::kPlatformPC,
Common::ADGF_NO_FLAGS
},
},
{ AD_TABLE_END_MARKER }
};
} // End of namespace Toltecs
static const Common::ADParams detectionParams = {
// Pointer to ADGameDescription or its superset structure
(const byte *)Toltecs::gameDescriptions,
// Size of that superset structure
sizeof(Toltecs::ToltecsGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
toltecsGames,
// Structure for autoupgrading obsolete targets
0,
// Name of single gameid (optional)
"toltecs",
// List of files for file-based fallback detection (optional)
0,
// Flags
0
};
class ToltecsMetaEngine : public Common::AdvancedMetaEngine {
public:
ToltecsMetaEngine() : Common::AdvancedMetaEngine(detectionParams) {}
virtual const char *getName() const {
return "Toltecs Engine";
}
virtual const char *getCopyright() const {
return "Toltecs Engine (C) 1996";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
};
bool ToltecsMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
const Toltecs::ToltecsGameDescription *gd = (const Toltecs::ToltecsGameDescription *)desc;
if (gd) {
*engine = new Toltecs::ToltecsEngine(syst, gd);
}
return gd != 0;
}
#if PLUGIN_ENABLED_DYNAMIC(TOLTECS)
REGISTER_PLUGIN_DYNAMIC(TOLTECS, PLUGIN_TYPE_ENGINE, ToltecsMetaEngine);
#else
REGISTER_PLUGIN_STATIC(TOLTECS, PLUGIN_TYPE_ENGINE, ToltecsMetaEngine);
#endif
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