1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "common/savefile.h"
#include "common/str-array.h"
#include "common/system.h"
#include "toltecs/toltecs.h"
namespace Toltecs {
struct ToltecsGameDescription {
ADGameDescription desc;
};
uint32 ToltecsEngine::getFeatures() const {
return _gameDescription->desc.flags;
}
Common::Language ToltecsEngine::getLanguage() const {
return _gameDescription->desc.language;
}
}
static const PlainGameDescriptor toltecsGames[] = {
{"toltecs", "3 Skulls of the Toltecs"},
{0, 0}
};
namespace Toltecs {
static const ToltecsGameDescription gameDescriptions[] = {
{
// 3 Skulls of the Toltecs English version
{
"toltecs",
0,
AD_ENTRY1s("WESTERN", "05472037e9cfde146e953c434e74f0f4", 337643527),
Common::EN_ANY,
Common::kPlatformPC,
ADGF_NO_FLAGS,
Common::GUIO_NONE
},
},
{
// 3 Skulls of the Toltecs Russian version
{
"toltecs",
0,
AD_ENTRY1s("WESTERN", "ba1742d3193b68ceb9434e2ab7a09a9b", 391462783),
Common::RU_RUS,
Common::kPlatformPC,
ADGF_NO_FLAGS,
Common::GUIO_NONE
},
},
{
// 3 Skulls of the Toltecs German version
{
"toltecs",
0,
AD_ENTRY1s("WESTERN", "1a3292bad8e0bb5701800c73531dd75e", 345176617),
Common::DE_DEU,
Common::kPlatformPC,
ADGF_NO_FLAGS,
Common::GUIO_NONE
},
},
{
// 3 Skulls of the Toltecs German Demo version
{
"toltecs",
0,
AD_ENTRY1s("WESTERN", "1c85e82712d24f1d5c1ea2a66ddd75c2", 47730038),
Common::DE_DEU,
Common::kPlatformPC,
ADGF_NO_FLAGS,
Common::GUIO_NONE
},
},
{
// 3 Skulls of the Toltecs French version
{
"toltecs",
0,
AD_ENTRY1s("WESTERN", "4fb845635cbdac732453fe23be350df9", 327269545),
Common::FR_FRA,
Common::kPlatformPC,
ADGF_NO_FLAGS,
Common::GUIO_NONE
},
},
{
// 3 Skulls of the Toltecs Spanish version
{
"toltecs",
0,
AD_ENTRY1s("WESTERN", "479f468beccc1b0ce5873ec523d1380e", 308391018),
Common::ES_ESP,
Common::kPlatformPC,
ADGF_NO_FLAGS,
Common::GUIO_NONE
},
},
{ AD_TABLE_END_MARKER }
};
} // End of namespace Toltecs
static const ADParams detectionParams = {
// Pointer to ADGameDescription or its superset structure
(const byte *)Toltecs::gameDescriptions,
// Size of that superset structure
sizeof(Toltecs::ToltecsGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
toltecsGames,
// Structure for autoupgrading obsolete targets
0,
// Name of single gameid (optional)
"toltecs",
// List of files for file-based fallback detection (optional)
0,
// Flags
0,
// Additional GUI options (for every game}
Common::GUIO_NONE,
// Maximum directory depth
1,
// List of directory globs
0
};
class ToltecsMetaEngine : public AdvancedMetaEngine {
public:
ToltecsMetaEngine() : AdvancedMetaEngine(detectionParams) {}
virtual const char *getName() const {
return "Toltecs Engine";
}
virtual const char *getOriginalCopyright() const {
return "Toltecs Engine Revistronic (C) 1996";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const;
void removeSaveState(const char *target, int slot) const;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
};
bool ToltecsMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
// (f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail);
}
bool Toltecs::ToltecsEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
bool ToltecsMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const Toltecs::ToltecsGameDescription *gd = (const Toltecs::ToltecsGameDescription *)desc;
if (gd) {
*engine = new Toltecs::ToltecsEngine(syst, gd);
}
return gd != 0;
}
SaveStateList ToltecsMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Toltecs::ToltecsEngine::SaveHeader header;
Common::String pattern = target;
pattern += ".???";
Common::StringArray filenames;
filenames = saveFileMan->listSavefiles(pattern.c_str());
Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); file++) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 3);
if (slotNum >= 0 && slotNum <= 999) {
Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
if (in) {
if (Toltecs::ToltecsEngine::readSaveHeader(in, false, header) == Toltecs::ToltecsEngine::kRSHENoError) {
saveList.push_back(SaveStateDescriptor(slotNum, header.description));
}
delete in;
}
}
}
return saveList;
}
int ToltecsMetaEngine::getMaximumSaveSlot() const {
return 999;
}
void ToltecsMetaEngine::removeSaveState(const char *target, int slot) const {
// Slot 0 can't be deleted, it's for restarting the game(s)
if (slot == 0)
return;
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::String filename = Toltecs::ToltecsEngine::getSavegameFilename(target, slot);
saveFileMan->removeSavefile(filename.c_str());
Common::StringArray filenames;
Common::String pattern = target;
pattern += ".???";
filenames = saveFileMan->listSavefiles(pattern.c_str());
Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 3);
// Rename every slot greater than the deleted slot,
// Also do not rename quicksaves.
if (slotNum > slot && slotNum < 990) {
// FIXME: Our savefile renaming done here is inconsitent with what we do in
// GUI_v2::deleteMenu. While here we rename every slot with a greater equal
// number of the deleted slot to deleted slot, deleted slot + 1 etc.,
// we only rename the following slots in GUI_v2::deleteMenu until a slot
// is missing.
saveFileMan->renameSavefile(file->c_str(), filename.c_str());
filename = Toltecs::ToltecsEngine::getSavegameFilename(target, ++slot);
}
}
}
SaveStateDescriptor ToltecsMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String filename = Toltecs::ToltecsEngine::getSavegameFilename(target, slot);
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str());
if (in) {
Toltecs::ToltecsEngine::SaveHeader header;
Toltecs::ToltecsEngine::kReadSaveHeaderError error;
error = Toltecs::ToltecsEngine::readSaveHeader(in, true, header);
delete in;
if (error == Toltecs::ToltecsEngine::kRSHENoError) {
SaveStateDescriptor desc(slot, header.description);
desc.setDeletableFlag(false);
desc.setWriteProtectedFlag(false);
desc.setThumbnail(header.thumbnail);
return desc;
}
}
return SaveStateDescriptor();
}
#if PLUGIN_ENABLED_DYNAMIC(TOLTECS)
REGISTER_PLUGIN_DYNAMIC(TOLTECS, PLUGIN_TYPE_ENGINE, ToltecsMetaEngine);
#else
REGISTER_PLUGIN_STATIC(TOLTECS, PLUGIN_TYPE_ENGINE, ToltecsMetaEngine);
#endif
|