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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "toltecs/microtiles.h"
namespace Toltecs {
MicroTileArray::MicroTileArray(int16 width, int16 height) {
_tilesW = (width / TileSize) + ((width % TileSize) > 0 ? 1 : 0);
_tilesH = (height / TileSize) + ((height % TileSize) > 0 ? 1 : 0);
_tiles = new BoundingBox[_tilesW * _tilesH];
clear();
}
MicroTileArray::~MicroTileArray() {
delete[] _tiles;
}
void MicroTileArray::addRect(Common::Rect r) {
int ux0, uy0, ux1, uy1;
int tx0, ty0, tx1, ty1;
int ix0, iy0, ix1, iy1;
r.clip(Common::Rect(0, 0, 639, 399));
ux0 = r.left / TileSize;
uy0 = r.top / TileSize;
ux1 = r.right / TileSize;
uy1 = r.bottom / TileSize;
tx0 = r.left % TileSize;
ty0 = r.top % TileSize;
tx1 = r.right % TileSize;
ty1 = r.bottom % TileSize;
for (int yc = uy0; yc <= uy1; yc++) {
for (int xc = ux0; xc <= ux1; xc++) {
ix0 = (xc == ux0) ? tx0 : 0;
ix1 = (xc == ux1) ? tx1 : TileSize - 1;
iy0 = (yc == uy0) ? ty0 : 0;
iy1 = (yc == uy1) ? ty1 : TileSize - 1;
updateBoundingBox(_tiles[xc + yc * _tilesW], ix0, iy0, ix1, iy1);
}
}
}
void MicroTileArray::clear() {
memset(_tiles, 0, _tilesW * _tilesH * sizeof(BoundingBox));
}
byte MicroTileArray::TileX0(const BoundingBox &boundingBox) {
return (boundingBox >> 24) & 0xFF;
}
byte MicroTileArray::TileY0(const BoundingBox &boundingBox) {
return (boundingBox >> 16) & 0xFF;
}
byte MicroTileArray::TileX1(const BoundingBox &boundingBox) {
return (boundingBox >> 8) & 0xFF;
}
byte MicroTileArray::TileY1(const BoundingBox &boundingBox) {
return boundingBox & 0xFF;
}
bool MicroTileArray::isBoundingBoxEmpty(const BoundingBox &boundingBox) {
return boundingBox == EmptyBoundingBox;
}
bool MicroTileArray::isBoundingBoxFull(const BoundingBox &boundingBox) {
return boundingBox == FullBoundingBox;
}
void MicroTileArray::setBoundingBox(BoundingBox &boundingBox, byte x0, byte y0, byte x1, byte y1) {
boundingBox = (x0 << 24) | (y0 << 16) | (x1 << 8) | y1;
}
void MicroTileArray::updateBoundingBox(BoundingBox &boundingBox, byte x0, byte y0, byte x1, byte y1) {
if (!isBoundingBoxEmpty(boundingBox)) {
x0 = MIN(TileX0(boundingBox), x0);
y0 = MIN(TileY0(boundingBox), y0);
x1 = MAX(TileX1(boundingBox), x1);
y1 = MAX(TileY1(boundingBox), y1);
}
setBoundingBox(boundingBox, x0, y0, x1, y1);
}
Common::Rect * MicroTileArray::getRectangles(int *num_rects, int min_x, int min_y, int max_x, int max_y) {
Common::Rect *rects = new Common::Rect[_tilesW * _tilesH];
int n_rects = 0;
int x, y;
int x0, y0, x1, y1;
int i = 0;
for (y = 0; y < _tilesH; ++y) {
for (x = 0; x < _tilesW; ++x) {
BoundingBox boundingBox = _tiles[i];
if (isBoundingBoxEmpty(boundingBox)) {
++i;
continue;
}
x0 = (x * TileSize) + TileX0(boundingBox);
y0 = (y * TileSize) + TileY0(boundingBox);
y1 = (y * TileSize) + TileY1(boundingBox);
x0 = CLIP (x0, min_x, max_x);
y0 = CLIP (y0, min_y, max_y);
y1 = CLIP (y1, min_y, max_y);
// FIXME: Why is the following code in an #if block?
#if 1
if (TileX1(boundingBox) == TileSize - 1 && x != _tilesW - 1) { // check if the tile continues
bool finish = false;
while (!finish) {
++x;
++i;
if (x == _tilesW || i >= _tilesW * _tilesH ||
TileY0(_tiles[i]) != TileY0(boundingBox) ||
TileY1(_tiles[i]) != TileY1(boundingBox) ||
TileX0(_tiles[i]) != 0)
{
--x;
--i;
finish = true;
}
}
}
#endif
x1 = (x * TileSize) + TileX1(_tiles[i]);
x1 = CLIP (x1, min_x, max_x);
// FIXME: Why is the following code in an #if block?
#if 1
rects[n_rects].left = x0;
rects[n_rects].top = y0;
rects[n_rects].right = x1 + 1;
rects[n_rects].bottom = y1 + 1;
n_rects++;
#else
// FIXME: Why is this code disabled?
if (glom [start] != -1 && /* try to glom */
rects [glom [start]].left == x0 &&
rects [glom [start]].right == x1 &&
rects [glom [start]].bottom == y0 - 1)
{
rects [glom [start]].bottom = y1;
if (y != tilesH - 1) {
glom [start + tilesW] = glom [start];
}
} else {
rects[n_rects].left = x0;
rects[n_rects].top = y0;
rects[n_rects].right = x1;
rects[n_rects].bottom = y1;
if (y != tilesH - 1) {
glom [start + tilesW] = n_rects;
}
n_rects ++;
}
#endif
++i;
} // for (x = 0; x < _tilesW; ++x)
} // for (y = 0; y < _tilesH; ++y)
*num_rects = n_rects;
//delete glom;
return rects;
}
} // End of namespace Toltecs
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