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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
*/
#ifndef TOLTECS_MOVIE_H
#define TOLTECS_MOVIE_H
#include "sound/audiostream.h"
#include "sound/mixer.h" // for Audio::SoundHandle
namespace Toltecs {
class MoviePlayer {
public:
MoviePlayer(ToltecsEngine *vm);
~MoviePlayer();
void playMovie(uint resIndex);
protected:
ToltecsEngine *_vm;
Audio::QueuingAudioStream *_audioStream;
Audio::SoundHandle _audioStreamHandle;
uint32 _chunkCount, _frameCount, _lastPrefetchOfs;
uint32 _soundChunkFramesLeft, _framesPerSoundChunk;
void unpackPalette(byte *source, byte *dest, int elemCount, int elemSize);
void unpackRle(byte *source, byte *dest);
void fetchAudioChunks();
bool handleInput();
};
} // End of namespace Toltecs
#endif /* TOLTECS_MOVIE_H */
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