1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
*/
#include "common/events.h"
#include "common/keyboard.h"
#include "common/file.h"
#include "common/savefile.h"
#include "common/config-manager.h"
#include "base/plugins.h"
#include "base/version.h"
#include "graphics/cursorman.h"
#include "sound/mixer.h"
#include "toltecs/toltecs.h"
#include "toltecs/palette.h"
#include "toltecs/render.h"
#include "toltecs/resource.h"
#include "toltecs/screen.h"
#include "toltecs/script.h"
#include "toltecs/segmap.h"
#include "toltecs/sound.h"
namespace Toltecs {
Sound::Sound(ToltecsEngine *vm) : _vm(vm) {
for (int i = 0; i < 4; i++) {
channels[i].type = 0;
channels[i].resIndex = -1;
}
}
Sound::~Sound() {
}
void Sound::playSpeech(int16 resIndex) {
// TODO
debug(0, "playSpeech(%d)", resIndex);
internalPlaySound(resIndex, -3, 50 /*TODO*/, 64);
}
void Sound::playSound(int16 resIndex, int16 type, int16 volume) {
// TODO: Use the right volumes
debug(0, "playSound(%d, %d, %d)", resIndex, type, volume);
if (volume == -1 || type == -2) {
if (type == -1) {
internalPlaySound(resIndex, type, 50 /*TODO*/, 64);
} else {
internalPlaySound(resIndex, type, 100 /*TODO*/, 64);
}
} else {
internalPlaySound(resIndex, type, 100 /*TODO*/, 64);
}
}
void Sound::playSoundAtPos(int16 resIndex, int16 x, int16 y) {
// TODO: Everything
debug(0, "playSoundAtPos(%d, %d, %d)", resIndex, x, y);
internalPlaySound(resIndex, 1, 50, 64);
}
void Sound::internalPlaySound(int16 resIndex, int16 type, int16 volume, int16 panning) {
// TODO
if (resIndex == -1) {
// Stop all sounds
_vm->_mixer->stopAll();
_vm->_screen->keepTalkTextItemsAlive();
for (int i = 0; i < 4; i++) {
channels[i].type = 0;
channels[i].resIndex = -1;
}
} else if (type == -2) {
// Stop sounds with specified resIndex
for (int i = 0; i < 4; i++) {
if (channels[i].resIndex == resIndex) {
_vm->_mixer->stopHandle(channels[i].handle);
channels[i].type = 0;
channels[i].resIndex = -1;
}
}
} else {
if (type == -3) {
// Stop sounds with type == -3 and play new sound
stopSpeech();
}
// Play new sound in empty channel
int freeChannel = -1;
for (int i = 0; i < 4; i++) {
if (channels[i].type == 0) {
freeChannel = i;
break;
}
}
// If all channels are in use no new sound will be played
if (freeChannel >= 0) {
byte *soundData = _vm->_res->load(resIndex);
uint32 soundSize = _vm->_res->getCurItemSize();
byte flags = Audio::Mixer::FLAG_UNSIGNED;
// Sounds with type == -1 loop
if (type == -1)
flags |= Audio::Mixer::FLAG_LOOP;
Audio::AudioStream *stream = Audio::makeLinearInputStream(soundData, soundSize, 22050, flags, 0, 0);
channels[freeChannel].type = type;
channels[freeChannel].resIndex = resIndex;
_vm->_mixer->playInputStream(Audio::Mixer::kPlainSoundType/*TODO*/, &channels[freeChannel].handle,
stream, -1, volume, panning);
}
}
}
void Sound::updateSpeech() {
for (int i = 0; i < 4; i++) {
if (channels[i].type == -3 && _vm->_mixer->isSoundHandleActive(channels[i].handle)) {
_vm->_screen->keepTalkTextItemsAlive();
break;
}
}
}
void Sound::stopSpeech() {
for (int i = 0; i < 4; i++) {
if (channels[i].type == -3) {
_vm->_mixer->stopHandle(channels[i].handle);
_vm->_screen->keepTalkTextItemsAlive();
channels[i].type = 0;
channels[i].resIndex = -1;
}
}
}
} // End of namespace Toltecs
|