aboutsummaryrefslogtreecommitdiff
path: root/engines/toltecs/sound.h
blob: 7552d85ae86898c16fcf25ff406665d722d94c60 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 *
 */

#ifndef TOLTECS_SOUND_H
#define TOLTECS_SOUND_H

#include "common/scummsys.h"
#include "common/endian.h"
#include "common/util.h"
#include "common/file.h"
#include "common/savefile.h"
#include "common/system.h"
#include "common/hash-str.h"
#include "common/events.h"
#include "common/keyboard.h"
#include "common/array.h"

#include "sound/audiostream.h"
#include "sound/mixer.h"
#include "sound/voc.h"
#include "sound/audiocd.h"

#include "engines/engine.h"

#include "toltecs/toltecs.h"

namespace Toltecs {

// 0x1219

enum SoundChannelType {
	kChannelTypeEmpty		= 0,
	kChannelTypeBackground	= -1,
	kChannelTypeSfx			= -2,
	kChannelTypeSpeech		= -3
};

struct SoundChannel {
	int16 resIndex;
	int16 type;
	Audio::SoundHandle handle;
};

class Sound {
public:
	Sound(ToltecsEngine *vm);
	~Sound();

	void playSpeech(int16 resIndex);
	void playSound(int16 resIndex, int16 type, int16 volume);
	void playSoundAtPos(int16 resIndex, int16 x, int16 y);
	void updateSpeech();
	void stopSpeech();

protected:
	ToltecsEngine *_vm;

	SoundChannel channels[4];

	void internalPlaySound(int16 resIndex, int16 type, int16 volume, int16 panning);

};


} // End of namespace Toltecs

#endif /* TOLTECS_SOUND_H */