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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 *
 */

#ifndef TOLTECS_SOUND_H
#define TOLTECS_SOUND_H

#include "common/scummsys.h"
#include "common/endian.h"
#include "common/util.h"
#include "common/file.h"
#include "common/savefile.h"
#include "common/system.h"
#include "common/hash-str.h"
#include "common/events.h"
#include "common/keyboard.h"
#include "common/array.h"

#include "sound/audiostream.h"
#include "sound/mixer.h"
#include "sound/voc.h"
#include "sound/audiocd.h"

#include "engines/engine.h"

#include "toltecs/toltecs.h"

namespace Toltecs {

// 0x1219

struct SoundChannel {
	int16 resIndex;
	int16 type;
	Audio::SoundHandle handle;
};

class Sound {
public:
    Sound(ToltecsEngine *vm);
    ~Sound();

    void playSpeech(int16 resIndex);
    void playSound(int16 resIndex, int16 type, int16 volume);
	void playSoundAtPos(int16 resIndex, int16 x, int16 y);
	void updateSpeech();
	void stopSpeech();

protected:
    ToltecsEngine *_vm;

    SoundChannel channels[4];
    
    void internalPlaySound(int16 resIndex, int16 type, int16 volume, int16 panning);
    
};


} // End of namespace Toltecs

#endif /* TOLTECS_SOUND_H */