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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
*/
#ifndef TOLTECS_H
#define TOLTECS_H
#include "common/scummsys.h"
#include "common/endian.h"
#include "common/util.h"
#include "common/file.h"
#include "common/savefile.h"
#include "common/system.h"
#include "common/hash-str.h"
#include "common/events.h"
#include "common/keyboard.h"
#include "sound/audiostream.h"
#include "sound/mixer.h"
#include "sound/voc.h"
#include "sound/audiocd.h"
#include "engines/engine.h"
namespace Toltecs {
enum ToltecsGameFeatures {
GF_PACKED = (1 << 0)
};
struct ToltecsGameDescription;
class AnimationPlayer;
class ArchiveReader;
class Input;
class MenuSystem;
class MoviePlayer;
class Palette;
class ResourceCache;
class ScriptInterpreter;
class Screen;
class SegmentMap;
class Sound;
class ToltecsEngine : public ::Engine {
Common::KeyState _keyPressed;
protected:
int init();
int go();
// void shutdown();
public:
ToltecsEngine(OSystem *syst, const ToltecsGameDescription *gameDesc);
virtual ~ToltecsEngine();
Common::RandomSource *_rnd;
const ToltecsGameDescription *_gameDescription;
uint32 getFeatures() const;
Common::Language getLanguage() const;
void loadScene(uint resIndex);
void updateScreen();
void updateInput();
void setGuiHeight(int16 guiHeight);
void setCamera(int16 x, int16 y);
void scrollCameraUp(int16 delta);
void scrollCameraDown(int16 delta);
void scrollCameraLeft(int16 delta);
void scrollCameraRight(int16 delta);
void updateCamera();
void talk(int16 slotIndex, int16 slotOffset);
void playText(int16 slotIndex, int16 slotOffset);
void walk(byte *walkData);
int16 findRectAtPoint(byte *rectData, int16 x, int16 y, int16 index, int16 itemSize);
void savegame(const char *filename);
void loadgame(const char *filename);
public:
AnimationPlayer *_anim;
ArchiveReader *_arc;
Input *_input;
MenuSystem *_menuSystem;
MoviePlayer *_moviePlayer;
Palette *_palette;
ResourceCache *_res;
ScriptInterpreter *_script;
Screen *_screen;
SegmentMap *_segmap;
Sound *_sound;
uint _sceneResIndex;
int16 _sceneWidth, _sceneHeight;
bool _quitGame;
int _counter01, _counter02;
bool _movieSceneFlag;
byte _flag01;
// TODO: Move camera stuff into own Scene class
int16 _cameraX, _cameraY;
int16 _newCameraX, _newCameraY;
int16 _cameraHeight;
int16 _guiHeight;
bool _doSpeech, _doText;
int16 _walkSpeedY, _walkSpeedX;
int16 _mouseX, _mouseY;
int16 _mouseCounter;
bool _mouseButtonPressedFlag;
byte _mouseButton;
int16 _mouseDisabled;
bool _leftButtonDown, _rightButtonDown;
};
} // End of namespace Toltecs
#endif /* TOLTECS_H */
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