aboutsummaryrefslogtreecommitdiff
path: root/engines/toltecs/toltecs.h
blob: 3b38baff787aaadecd152e8de1cd16b21b3f9112 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 *
 */

#ifndef TOLTECS_H
#define TOLTECS_H

#include "common/scummsys.h"
#include "common/endian.h"
#include "common/util.h"
#include "common/file.h"
#include "common/savefile.h"
#include "common/system.h"
#include "common/hash-str.h"
#include "common/events.h"
#include "common/keyboard.h"

#include "sound/audiostream.h"
#include "sound/mixer.h"
#include "sound/voc.h"
#include "sound/audiocd.h"

#include "engines/engine.h"

namespace Toltecs {

enum ToltecsGameFeatures {
	GF_PACKED = (1 << 0)
};

struct ToltecsGameDescription;

class AnimationPlayer;
class ArchiveReader;
class Input;
class Palette;
class ResourceCache;
class ScriptInterpreter;
class Screen;
class SegmentMap;

class ToltecsEngine : public ::Engine {
	Common::KeyState _keyPressed;

protected:
	int init();
	int go();
//	void shutdown();

public:
	ToltecsEngine(OSystem *syst, const ToltecsGameDescription *gameDesc);
	virtual ~ToltecsEngine();

	Common::RandomSource *_rnd;
	const ToltecsGameDescription *_gameDescription;
	uint32 getFeatures() const;
	Common::Language getLanguage() const;

	void loadScene(uint resIndex);

	void updateScreen();
	void updateInput();

	void setCamera(int16 x, int16 y);
	void setGuiHeight(int16 guiHeight);
	void scrollCameraUp(int16 delta);
	void scrollCameraDown(int16 delta);
	void scrollCameraLeft(int16 delta);
	void scrollCameraRight(int16 delta);
	void updateCamera();
	
	void talk(int16 slotIndex, int16 slotOffset);
	void playText(int16 slotIndex, int16 slotOffset);

	void walk(byte *walkData);
	
	int16 findRectAtPoint(byte *rectData, int16 x, int16 y, int16 index, int16 itemSize);

	void savegame(const char *filename);
	void loadgame(const char *filename);

public:
	AnimationPlayer *_anim;
	ArchiveReader *_arc;
	Input *_input;
	Palette *_palette;
	ResourceCache *_res;
	ScriptInterpreter *_script;
	Screen *_screen;
	SegmentMap *_segmap;

	uint _sceneResIndex;
	int16 _sceneWidth, _sceneHeight;

	bool _quitGame;
	int _counter01, _counter02;
	bool _movieSceneFlag;
	byte _flag01;

	// TODO: Move camera stuff into own Scene class
	int16 _cameraX, _cameraY;
	int16 _newCameraX, _newCameraY;
	int16 _cameraHeight;
	int16 _guiHeight;

	bool _doSpeech, _doText;
	
	int16 _walkSpeedY, _walkSpeedX;

	int16 _mouseX, _mouseY;
	int16 _mouseCounter;
	bool _mouseButtonPressedFlag;
	byte _mouseButton;
	int16 _mouseDisabled;
	bool _leftButtonDown, _rightButtonDown;

};

} // End of namespace Toltecs

#endif /* TOLTECS_H */