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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Tony Tough source code
*
* Copyright (c) 1997-2003 Nayma Software
*/
#ifndef TONY_ADV_H
#define TONY_ADV_H
#include "common/coroutines.h"
#include "tony/mpal/memory.h"
#include "tony/gfxcore.h"
namespace Tony {
// X & Y dimensions of the adventure
#define RM_SX 640
#define RM_SY 480
// X&Y dimensions of bigbuf
#define RM_BBX (RM_SX)
#define RM_BBY (RM_SY)
// Skipping X&Y
#define RM_SKIPY ((RM_BBY - RM_SY) / 2)
#define RM_SKIPX 0
// Name lengths
// FIXME: Some of these can likely be removed when refactoring is completed
#define MAX_DRIVE 10
#define MAX_DIR 255
#define MAX_PATH 255
#define MAX_FNAME 100
#define MAX_EXT 10
// Tony's actions
enum RMTonyAction {
TA_GOTO = 0,
TA_TAKE,
TA_USE,
TA_EXAMINE,
TA_TALK,
TA_PALESATI,
TA_COMBINE = 10,
TA_RECEIVECOMBINE,
TA_COMBINEGIVE,
TA_RECEIVECOMBINEGIVE
};
// Global Functions
uint32 MainLoadLocation(int nLoc, RMPoint pt, RMPoint start);
void MainUnloadLocation(CORO_PARAM, bool bDoOnExit, uint32 *result);
void MainLinkGraphicTask(RMGfxTask *task);
void MainFreeze(void);
void MainUnfreeze(void);
void MainWaitFrame(CORO_PARAM);
void MainShowMouse(void);
void MainHideMouse(void);
void MainEnableInput(void);
void MainDisableInput(void);
void MainPlayMusic(int nChannel, const char *filename, int nFX, bool bLoop, int nSync);
void MainInitWipe(int type);
void MainCloseWipe(void);
void MainWaitWipeEnd(CORO_PARAM);
void MainEnableGUI(void);
void MainDisableGUI(void);
void MainSetPalesati(bool bPalesati);
} // End of namespace Tony
#endif
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