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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Tony Tough source code
*
* Copyright (c) 1997-2003 Nayma Software
*/
#ifndef TONY_CUSTOM_H
#define TONY_CUSTOM_H
#include "common/str.h"
#include "tony/mpal/mpal.h"
namespace Tony {
using namespace MPAL;
struct MusicFileEntry {
const char *_name;
int _sync;
};
static const char *kAmbianceFile[] = {
"None",
"1.ADP", // Grilli.WAV
"2.ADP", // Grilli-Ovattati.WAV
"3.ADP", // Grilli-Vento.WAV
"3.ADP", // Grilli-Vento1.WAV
"5.ADP", // Vento1.WAV
"4.ADP", // Mare1.WAV
"6.ADP" // Mare1.WAV half volume
};
static const MusicFileEntry kMusicFiles[] = {
{"00.ADP", 0}, {"01.ADP", 0}, {"02.ADP", 0}, {"03.ADP", 0},
{"04.ADP", 0}, {"05.ADP", 0}, {"06.ADP", 0}, {"07.ADP", 0},
{"08.ADP", 2450}, {"09.ADP", 0}, {"10.ADP", 0}, {"11.ADP", 0},
{"12.ADP", 0}, {"13.ADP", 0}, {"14.ADP", 0}, {"15.ADP", 0},
{"16.ADP", 0}, {"17.ADP", 0}, {"18.ADP", 0}, {"19.ADP", 0},
{"20.ADP", 0}, {"21.ADP", 0}, {"22.ADP", 0}, {"23.ADP", 0},
{"24.ADP", 0}, {"25.ADP", 0}, {"26.ADP", 0}, {"27.ADP", 0},
{"28.ADP", 1670}, {"29.ADP", 0}, {"30.ADP", 0}, {"31.ADP", 0},
{"32.ADP", 2900}, {"33.ADP", 0}, {"34.ADP", 0}, {"35.ADP", 0},
{"36.ADP", 0}, {"37.ADP", 0}, {"38.ADP", 0}, {"39.ADP", 0},
{"40.ADP", 0}, {"41.ADP", 1920}, {"42.ADP", 1560}, {"43.ADP", 1920},
{"44.ADP", 1920}, {"45.ADP", 1920}, {"46.ADP", 1920}, {"47.ADP", 1920},
{"48.ADP", 1920}, {"49.ADP", 1920}, {"50.ADP", 1920}, {"51.ADP", 1920},
{"52.ADP", 1920}, {"53.ADP", 0}, {"54.ADP", 0}, {"55.ADP", 0},
{"56.ADP", 0}, {"57.ADP", 0}, {"58.ADP", 0}, {"59.ADP", 0}
};
static const char *kJingleFileNames[] = {
"S00.ADP", "S01.ADP", "S02.ADP", "S03.ADP", "S04.ADP",
"S05.ADP", "S06.ADP", "S07.ADP", "S08.ADP", "S09.ADP",
"S10.ADP", "S11.ADP", "S12.ADP", "S13.ADP", "S14.ADP",
"S15.ADP", "S16.ADP", "S17.ADP", "S18.ADP"
};
#define INIT_CUSTOM_FUNCTION MapCustomFunctions
#define DECLARE_CUSTOM_FUNCTION(x) void x
#define BEGIN_CUSTOM_FUNCTION_MAP() \
static void AssignError(int num) { \
error("Custom function %u has been already assigned!", num); \
} \
void INIT_CUSTOM_FUNCTION(LPCUSTOMFUNCTION *lpMap, Common::String *lpStrMap) \
{
#define END_CUSTOM_FUNCTION_MAP() \
}
#define ASSIGN(num, func) \
if (lpMap[num] != NULL) \
AssignError(num); \
lpMap[num] = func; \
lpStrMap[num] = #func;
class RMTony;
class RMPointer;
class RMGameBoxes;
class RMLocation;
class RMInventory;
class RMInput;
void INIT_CUSTOM_FUNCTION(LPCUSTOMFUNCTION *lpMap, Common::String *lpStrMap);
void setupGlobalVars(RMTony *tony, RMPointer *ptr, RMGameBoxes *box, RMLocation *loc, RMInventory *inv, RMInput *input);
#endif
} // end of namespace Tony
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