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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Tony Tough source code
*
* Copyright (c) 1997-2003 Nayma Software
*/
#ifndef TONY_CUSTOM_H
#define TONY_CUSTOM_H
#include "common/str.h"
#include "tony/mpal/mpal.h"
namespace Tony {
using namespace MPAL;
struct MusicFileEntry {
const char *_name;
int _sync;
};
#define INIT_CUSTOM_FUNCTION MapCustomFunctions
#define BEGIN_CUSTOM_FUNCTION_MAP() \
static void AssignError(int num) { \
error("Custom function %u has been already assigned!", num); \
} \
void INIT_CUSTOM_FUNCTION(LPCUSTOMFUNCTION *lpMap, Common::String *lpStrMap) \
{
#define END_CUSTOM_FUNCTION_MAP() \
}
#define ASSIGN(num, func) \
if (lpMap[num] != NULL) \
AssignError(num); \
lpMap[num] = func; \
lpStrMap[num] = #func;
class RMTony;
class RMPointer;
class RMGameBoxes;
class RMLocation;
class RMInventory;
class RMInput;
void charsSaveAll(Common::OutSaveFile *f);
void charsLoadAll(Common::InSaveFile *f);
void mCharResetCodes();
void saveChangedHotspot(Common::OutSaveFile *f);
void loadChangedHotspot(Common::InSaveFile *f);
void reapplyChangedHotspot();
void restoreMusic(CORO_PARAM);
void saveMusic(Common::OutSaveFile *f);
void loadMusic(Common::InSaveFile *f);
void INIT_CUSTOM_FUNCTION(LPCUSTOMFUNCTION *lpMap, Common::String *lpStrMap);
void setupGlobalVars(RMTony *tony, RMPointer *ptr, RMGameBoxes *box, RMLocation *loc, RMInventory *inv, RMInput *input);
#endif
} // end of namespace Tony
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