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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/coroutines.h"
#include "tony/debugger.h"
#include "tony/globals.h"
#include "tony/tony.h"
namespace Tony {
Debugger::Debugger() : GUI::Debugger() {
DCmd_Register("continue", WRAP_METHOD(Debugger, Cmd_Exit));
DCmd_Register("scene", WRAP_METHOD(Debugger, Cmd_Scene));
}
static int strToInt(const char *s) {
if (!*s)
// No string at all
return 0;
else if (toupper(s[strlen(s) - 1]) != 'H')
// Standard decimal string
return atoi(s);
// Hexadecimal string
uint tmp = 0;
int read = sscanf(s, "%xh", &tmp);
if (read < 1)
error("strToInt failed on string \"%s\"", s);
return (int)tmp;
}
/**
* Support process for changing the scene
*/
struct ChangeSceneDetails {
int sceneNumber;
int x;
int y;
};
void DebugChangeScene(CORO_PARAM, const void *param) {
CORO_BEGIN_CONTEXT;
CORO_END_CONTEXT(_ctx);
uint32 result;
const ChangeSceneDetails *details = (const ChangeSceneDetails *)param;
RMPoint scenePos(details->x, details->y);
CORO_BEGIN_CODE(_ctx);
CORO_INVOKE_2(GLOBALS.UnloadLocation, false, &result);
GLOBALS.LoadLocation(details->sceneNumber, scenePos, RMPoint(-1, -1));
mainEnableGUI();
CORO_END_CODE;
}
/**
* This command loads up the specified new scene number
*/
bool Debugger::Cmd_Scene(int argc, const char **argv) {
if (argc < 2) {
DebugPrintf("Usage: %s <scene number> [<x> <y>]\n", argv[0]);
return true;
}
int sceneNumber = strToInt(argv[1]);
if (sceneNumber >= _vm->_theBoxes.getLocBoxesCount()) {
DebugPrintf("Invalid scene\n");
return true;
}
RMPoint scenePos;
if (argc >= 4) {
scenePos._x = strToInt(argv[2]);
scenePos._y = strToInt(argv[3]);
} else {
// Get the box areas for the scene, and choose one so as to have a default
// position for Tony that will be in the walkable areas
RMBoxLoc *box = _vm->_theBoxes.getBoxes(sceneNumber);
scenePos.set(box->_boxes[0]._hotspot[0]._hotx, box->_boxes[0]._hotspot[0]._hoty);
}
// Set up a process to change the scene
ChangeSceneDetails details;
details.sceneNumber = sceneNumber;
details.x = scenePos._x;
details.y = scenePos._y;
CoroScheduler.createProcess(DebugChangeScene, &details, sizeof(ChangeSceneDetails));
return false;
}
} // End of namespace Tony
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