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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "common/system.h"
#include "tony/tony.h"
namespace Tony {
struct TonyGameDescription {
ADGameDescription desc;
};
uint32 TonyEngine::getFeatures() const {
return _gameDescription->desc.flags;
}
Common::Language TonyEngine::getLanguage() const {
return _gameDescription->desc.language;
}
bool TonyEngine::getIsDemo() const {
return _gameDescription->desc.flags & ADGF_DEMO;
}
}
static const PlainGameDescriptor tonyGames[] = {
{"tony", "Tony Tough and the Night of Roasted Moths"},
{0, 0}
};
#include "tony/detection_tables.h"
class TonyMetaEngine : public AdvancedMetaEngine {
public:
TonyMetaEngine() : AdvancedMetaEngine(Tony::gameDescriptions, sizeof(Tony::TonyGameDescription), tonyGames) {
}
virtual const char *getName() const {
return "Tony Engine";
}
virtual const char *getOriginalCopyright() const {
return "Tony Engine (C) Protonic Interactive";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
};
bool TonyMetaEngine::hasFeature(MetaEngineFeature f) const {
return false;
}
bool Tony::TonyEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL);
}
bool TonyMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const Tony::TonyGameDescription *gd = (const Tony::TonyGameDescription *)desc;
if (gd) {
*engine = new Tony::TonyEngine(syst, gd);
}
return gd != 0;
}
#if PLUGIN_ENABLED_DYNAMIC(TONY)
REGISTER_PLUGIN_DYNAMIC(TONY, PLUGIN_TYPE_ENGINE, TonyMetaEngine);
#else
REGISTER_PLUGIN_STATIC(TONY, PLUGIN_TYPE_ENGINE, TonyMetaEngine);
#endif
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