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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Tony Tough source code
*
* Copyright (c) 1997-2003 Nayma Software
*/
#ifndef TONY_GFXENGINE_H
#define TONY_GFXENGINE_H
#include "common/scummsys.h"
#include "common/system.h"
#include "common/rect.h"
#include "tony/mpal/memory.h"
#include "tony/game.h"
#include "tony/gfxcore.h"
#include "tony/input.h"
#include "tony/inventory.h"
#include "tony/tonychar.h"
#include "tony/utils.h"
namespace Tony {
class RMGfxEngine {
private:
RMGfxTargetBuffer m_bigBuf;
RMInput m_input;
RMPointer m_point;
RMLocation m_loc;
RMOptionScreen m_opt;
RMTony m_tony;
RMInventory m_inv;
RMInterface m_inter;
RMTextItemName m_itemName;
bool m_bOption;
bool m_bLocationLoaded;
bool m_bInput;
bool m_bAlwaysDrawMouse;
int m_nCurLoc;
RMTonyAction m_curAction;
int m_curActionObj;
OSystem::MutexRef csMainLoop;
int m_nWipeType;
uint32 m_hWipeEvent;
int m_nWipeStep;
bool m_bMustEnterMenu;
protected:
static void ItemIrq(uint32 dwItem, int nPattern, int nStatus);
void InitForNewLocation(int nLoc, RMPoint ptTonyStart, RMPoint start);
public:
bool m_bWiping;
Common::Rect m_rcWipeEllipse;
bool m_bGUIOption;
bool m_bGUIInterface;
bool m_bGUIInventory;
public:
RMGfxEngine();
virtual ~RMGfxEngine();
// Draw the next frame
void DoFrame(CORO_PARAM, bool bDrawLocation);
// Initialises the graphics engine
void Init();
// Closes the graphics engine
void Close(void);
// Warns when changing
void SwitchFullscreen(bool bFull);
// Warn that we are guided by the GDI
void GDIControl(bool bCon);
// Warns when entering or exits the options menu
void OpenOptionScreen(CORO_PARAM, int type);
// Enables or disables mouse input
void EnableInput(void);
void DisableInput(void);
// Enables and disables mouse draw
void EnableMouse(void);
void DisableMouse(void);
operator byte *() {
return (byte *)m_bigBuf;
}
RMInput &GetInput() {
return m_input;
}
// Link to the custom function list
void InitCustomDll(void);
// Link to graphic task
void LinkGraphicTask(RMGfxTask *task) {
m_bigBuf.AddPrim(new RMGfxPrimitive(task));
};
// Manage a location
uint32 LoadLocation(int nLoc, RMPoint ptTonyStart, RMPoint start);
void UnloadLocation(CORO_PARAM, bool bDoOnExit, uint32 *result);
// Freeze and unfreeze
void Freeze(void);
void Unfreeze(void);
// State management
void SaveState(const Common::String &fn, byte *curThumb, const Common::String &name);
void LoadState(CORO_PARAM, const Common::String &fn);
// Pauses sound
void PauseSound(bool bPause);
// Wipe
void InitWipe(int type);
void CloseWipe(void);
void WaitWipeEnd(CORO_PARAM);
void SetPalesati(bool bpal) {
m_inter.SetPalesati(bpal);
}
bool CanLoadSave();
};
} // End of namespace Tony
#endif
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