aboutsummaryrefslogtreecommitdiff
path: root/engines/tony/input.cpp
blob: 787fb21f21b68d1870c529cba0deb5f9362baadf (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This code is based on original Tony Tough source code
 *
 * Copyright (c) 1997-2003 Nayma Software
 */

#include "tony/gfxengine.h"
#include "tony/tony.h"

namespace Tony {

RMInput::RMInput() {
	_leftClickMouse = _leftReleaseMouse = false;
	_rightClickMouse = _rightReleaseMouse = false;
}

void RMInput::poll() {
	_leftClickMouse = _leftReleaseMouse = _rightClickMouse = _rightReleaseMouse = false;

	// Get pending events
	while (g_system->getEventManager()->pollEvent(_event) && !g_vm->shouldQuit()) {
		switch (_event.type) {
		case Common::EVENT_MOUSEMOVE:
		case Common::EVENT_LBUTTONDOWN:
		case Common::EVENT_LBUTTONUP:
		case Common::EVENT_RBUTTONDOWN:
		case Common::EVENT_RBUTTONUP:
			_mousePos = _event.mouse;

			if (_event.type == Common::EVENT_LBUTTONDOWN) {
				_leftClickMouse = true;
			} else if (_event.type == Common::EVENT_LBUTTONUP) {
				_leftReleaseMouse = true;
			} else if (_event.type == Common::EVENT_RBUTTONDOWN) {
				_rightClickMouse = true;
			} else if (_event.type == Common::EVENT_RBUTTONUP) {
				_rightReleaseMouse = true;
			} else
				continue;

			// Since a mouse button has changed, don't do any further event processing this frame
			return;

		case Common::EVENT_KEYDOWN:
			// Check for debugger
			if ((_event.kbd.keycode == Common::KEYCODE_d) && (_event.kbd.flags & Common::KBD_CTRL)) {
				// Attach to the debugger
				g_vm->_debugger->attach();
				g_vm->_debugger->onFrame();
			} else {
				// Flag the given key as being down
				_keyDown.push_back(_event.kbd.keycode);
			}
			return;

		case Common::EVENT_KEYUP:
			for (uint i = 0; i < _keyDown.size(); i++) {
				if (_keyDown[i] == _event.kbd.keycode) {
					_keyDown.remove_at(i);
					break;
				}
			}
			return;

		default:
			break;
		}
	}
}

/**
 * Return true if a key has been pressed
 */
bool RMInput::getAsyncKeyState(Common::KeyCode kc) {
	// The act of testing for a particular key automatically clears the state, to prevent
	// the same key being registered in multiple different frames
	for (uint i = 0; i < _keyDown.size(); i++) {
		if (_keyDown[i] == kc) {
			_keyDown.remove_at(i);
			return true;
		}
	}
	return false;
}

/**
 * Reading of the mouse
 */
RMPoint RMInput::mousePos() {
	RMPoint p(_mousePos.x, _mousePos.y);
	return p;
}

/**
 * Events of mouse clicks
 */
bool RMInput::mouseLeftClicked() {
	return _leftClickMouse;
}

bool RMInput::mouseRightClicked() {
	return _rightClickMouse;
}

bool RMInput::mouseLeftReleased() {
	return _leftReleaseMouse;
}

bool RMInput::mouseRightReleased() {
	return _rightReleaseMouse;
}

} // End of namespace Tony