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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Tony Tough source code
*
* Copyright (c) 1997-2003 Nayma Software
*/
#include "tony/gfxengine.h"
#include "tony/tony.h"
namespace Tony {
RMInput::RMInput() {
// Setup mouse fields
_clampMouse = false;
_mousePos.Set(0, 0);
_leftButton = _rightButton = false;
_leftClickMouse = _leftReleaseMouse = false;
_rightClickMouse = _rightReleaseMouse = false;
Common::fill((byte *)&_event, (byte *)&_event + sizeof(Common::Event), 0);
// Setup keyboard fields
Common::fill(&_keyDown[0], &_keyDown[350], 0);
}
RMInput::~RMInput() {
}
void RMInput::Poll(void) {
_leftClickMouse = _leftReleaseMouse = _rightClickMouse = _rightReleaseMouse = false;
// Get pending events
while (g_system->getEventManager()->pollEvent(_event)) {
switch (_event.type) {
case Common::EVENT_MOUSEMOVE:
case Common::EVENT_LBUTTONDOWN:
case Common::EVENT_LBUTTONUP:
case Common::EVENT_RBUTTONDOWN:
case Common::EVENT_RBUTTONUP:
_mousePos.Set(_event.mouse.x, _event.mouse.y);
if (_event.type == Common::EVENT_LBUTTONDOWN) {
_leftButton = true;
_leftClickMouse = true;
} else if (_event.type == Common::EVENT_LBUTTONUP) {
_leftButton = false;
_leftReleaseMouse = true;
} else if (_event.type == Common::EVENT_RBUTTONDOWN) {
_rightButton = true;
_rightClickMouse = true;
} else if (_event.type == Common::EVENT_RBUTTONUP) {
_rightButton = false;
_rightReleaseMouse = true;
} else
continue;
// Since a mouse button has changed, don't do any further event processing this frame
return;
case Common::EVENT_KEYDOWN:
// Check for debugger
if ((_event.kbd.keycode == Common::KEYCODE_d) && (_event.kbd.flags & Common::KBD_CTRL)) {
// Attach to the debugger
_vm->_debugger->attach();
_vm->_debugger->onFrame();
} else {
// Flag the given key as being down
_keyDown[(int)_event.kbd.keycode] = true;
}
return;
case Common::EVENT_KEYUP:
_keyDown[(int)_event.kbd.keycode] = false;
return;
default:
break;
}
}
}
void RMInput::Init() {
}
void RMInput::Close(void) {
}
bool RMInput::MouseLeft() {
return _leftButton;
}
bool RMInput::MouseRight() {
return _rightButton;
}
/**
* Return true if a key has been pressed
*/
bool RMInput::GetAsyncKeyState(Common::KeyCode kc) {
// The act of testing for a particular key automatically clears the state, to prevent
// the same key being registered in multiple different frames
bool result = _keyDown[(int)kc];
_keyDown[(int)kc] = false;
return result;
}
} // End of namespace Tony
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