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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/**************************************************************************
* ���������������������������������� *
* Nayma Software srl *
* e -= We create much MORE than ALL =- *
* u- z$$$c '. ���������������������������������� *
* .d" d$$$$$b "b. *
* .z$* d$$$$$$$L ^*$c. *
* #$$$. $$$$$$$$$ .$$$" Project: Roasted Moths........ *
* ^*$b 4$$$$$$$$$F .d$*" *
* ^$$. 4$$$$$$$$$F .$P" Module: Input.CPP............ *
* *$. '$$$$$$$$$ 4$P 4 *
* J *$ "$$$$$$$" $P r Author: Giovanni Bajo........ *
* z$ '$$$P*4c.*$$$*.z@*R$$$ $. *
* z$" "" #$F^ "" '$c *
* z$$beu .ue=" $ "=e.. .zed$$c *
* "#$e z$*" . `. ^*Nc e$"" *
* "$$". .r" ^4. .^$$" *
* ^.@*"6L=\ebu^+C$"*b." *
* "**$. "c 4$$$ J" J$P*" OS: [ ] DOS [X] WIN95 [ ] PORT *
* ^"--.^ 9$" .--"" COMP: [ ] WATCOM [X] VISUAL C++ *
* " [ ] EIFFEL [ ] GCC/GXX/DJGPP *
* *
* This source code is Copyright (C) Nayma Software. ALL RIGHTS RESERVED *
* *
**************************************************************************/
#include "tony/gfxengine.h"
namespace Tony {
#define DIRELEASE(x) if (x) { (x)->Release(); (x)=NULL; }
RMInput::RMInput() {
_clampMouse = false;
_mousePos.Set(0, 0);
_leftButton = _rightButton = false;;
_leftClickMouse = _leftReleaseMouse = false;
_rightClickMouse = _rightReleaseMouse = false;
}
RMInput::~RMInput() {
}
void RMInput::Poll(void) {
_leftClickMouse = _leftReleaseMouse = _rightClickMouse = _rightReleaseMouse = false;
// Get pending events
while (g_system->getEventManager()->pollEvent(_event)) {
switch (_event.type) {
case Common::EVENT_MOUSEMOVE:
case Common::EVENT_LBUTTONDOWN:
case Common::EVENT_LBUTTONUP:
case Common::EVENT_RBUTTONDOWN:
case Common::EVENT_RBUTTONUP:
_mousePos.Set(_event.mouse.x, _event.mouse.y);
if (_event.type == Common::EVENT_LBUTTONDOWN) {
_leftButton = true;
_leftClickMouse = true;
} else if (_event.type == Common::EVENT_LBUTTONUP) {
_leftButton = false;
_leftReleaseMouse = true;
} else if (_event.type == Common::EVENT_RBUTTONDOWN) {
_rightButton = true;
_rightClickMouse = true;
} else if (_event.type == Common::EVENT_RBUTTONDOWN) {
_rightButton = false;
_rightReleaseMouse = true;
} else
continue;
// Since a mouse button has changed, don't do any further event processing this frame
return;
default:
break;
}
}
}
void RMInput::Init() {
}
void RMInput::Close(void) {
}
bool RMInput::MouseLeft() {
return _leftButton;
}
bool RMInput::MouseRight() {
return _rightButton;
}
} // End of namespace Tony
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