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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Tony Tough source code
*
* Copyright (c) 1997-2003 Nayma Software
*/
#ifndef TONY_INPUT_H
#define TONY_INPUT_H
#include "common/events.h"
#include "tony/utils.h"
namespace Tony {
class RMInput {
private:
Common::Event _event;
// Mouse related fields
RMPoint _mousePos;
bool _clampMouse;
bool _leftButton, _rightButton;
bool _leftClickMouse, _leftReleaseMouse, _rightClickMouse, _rightReleaseMouse;
// Keyboard related fields
bool _keyDown[350];
private:
// Deinizializza DirectInput
void DIClose(void);
public:
RMInput();
~RMInput();
// Class initialisation
void Init(/*uint32 hInst*/);
// Closes the class
void Close(void);
// Polling (must be performed once per frame)
void Poll(void);
// Reading of the mouse
RMPoint MousePos() { return _mousePos; }
// Current status of the mouse buttons
bool MouseLeft();
bool MouseRight();
// Events of mouse clicks
bool MouseLeftClicked() { return _leftClickMouse; }
bool MouseRightClicked() { return _rightClickMouse; }
bool MouseBothClicked() { return _leftClickMouse && _rightClickMouse; }
bool MouseLeftReleased() { return _leftReleaseMouse; }
bool MouseRightReleased() { return _rightReleaseMouse; }
bool MouseBothReleased() { return _leftReleaseMouse && _rightReleaseMouse; }
// Returns true if the given key is pressed
bool GetAsyncKeyState(Common::KeyCode kc);
};
} // End of namespace Tony
#endif
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