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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Tony Tough source code
*
* Copyright (c) 1997-2003 Nayma Software
*/
#include "common/memstream.h"
#include "common/scummsys.h"
#include "tony/mpal/mpalutils.h"
#include "tony/game.h"
#include "tony/loc.h"
#include "tony/tony.h"
namespace Tony {
using namespace ::Tony::MPAL;
/****************************************************************************\
* RMPalette Methods
\****************************************************************************/
void RMPalette::readFromStream(Common::ReadStream &ds) {
ds.read(_data, 1024);
}
/****************************************************************************\
* RMSlot Methods
\****************************************************************************/
void RMPattern::RMSlot::readFromStream(Common::ReadStream &ds, bool bLOX) {
// Type
byte type = ds.readByte();
_type = (RMPattern::RMSlotType)type;
// Data
_data = ds.readSint32LE();
// Position
_pos.readFromStream(ds);
// Generic flag
_flag = ds.readByte();
}
/****************************************************************************\
* RMPattern Methods
\****************************************************************************/
void RMPattern::readFromStream(Common::ReadStream &ds, bool bLOX) {
// Pattern name
if (!bLOX)
_name = readString(ds);
// Velocity
_speed = ds.readSint32LE();
// Position
_pos.readFromStream(ds);
// Flag for pattern looping
_bLoop = ds.readSint32LE();
// Number of slots
_nSlots = ds.readSint32LE();
// Create and read the slots
_slots = new RMSlot[_nSlots];
for (int i = 0; i < _nSlots && !ds.err(); i++) {
if (bLOX)
_slots[i].readFromStream(ds, true);
else
_slots[i].readFromStream(ds, false);
}
}
void RMPattern::updateCoord() {
_curPos = _pos + _slots[_nCurSlot].pos();
}
void RMPattern::stopSfx(RMSfx *sfx) {
for (int i = 0; i < _nSlots; i++) {
if (_slots[i]._type == SOUND) {
if (!sfx[_slots[i]._data]._name.empty() && sfx[_slots[i]._data]._name[0] == '_')
sfx[_slots[i]._data].stop();
else if (GLOBALS._bSkipSfxNoLoop)
sfx[_slots[i]._data].stop();
}
}
}
int RMPattern::init(RMSfx *sfx, bool bPlayP0, byte *bFlag) {
// Read the current time
_nStartTime = g_vm->getTime();
_nCurSlot = 0;
// Find the first frame of the pattern
int i = 0;
while (_slots[i]._type != SPRITE) {
assert(i + 1 < _nSlots);
i++;
}
_nCurSlot = i;
_nCurSprite = _slots[i]._data;
if (bFlag)
*bFlag = _slots[i]._flag;
// Calculate the current coordinates
updateCoord();
// Check for sound:
// If the slot is 0, play
// If speed == 0, must play unless it goes into loop '_', or if specified by the parameter
// If speed != 0, play only the loop
for (i = 0; i < _nSlots; i++) {
if (_slots[i]._type == SOUND) {
if (i == 0) {
if (!sfx[_slots[i]._data]._name.empty() && sfx[_slots[i]._data]._name[0] == '_') {
sfx[_slots[i]._data].setVolume(_slots[i].pos()._x);
sfx[_slots[i]._data].play(true);
} else {
sfx[_slots[i]._data].setVolume(_slots[i].pos()._x);
sfx[_slots[i]._data].play();
}
} else if (_speed == 0) {
if (bPlayP0) {
sfx[_slots[i]._data].setVolume(_slots[i].pos()._x);
sfx[_slots[i]._data].play();
} else if (!sfx[_slots[i]._data]._name.empty() && sfx[_slots[i]._data]._name[0] == '_') {
sfx[_slots[i]._data].setVolume(_slots[i].pos()._x);
sfx[_slots[i]._data].play(true);
}
} else {
if (_bLoop && !sfx[_slots[i]._data]._name.empty() && sfx[_slots[i]._data]._name[0] == '_') {
sfx[_slots[i]._data].setVolume(_slots[i].pos()._x);
sfx[_slots[i]._data].play(true);
}
}
}
}
return _nCurSprite;
}
int RMPattern::update(uint32 hEndPattern, byte &bFlag, RMSfx *sfx) {
int CurTime = g_vm->getTime();
// If the speed is 0, then the pattern never advances
if (_speed == 0) {
CoroScheduler.pulseEvent(hEndPattern);
bFlag = _slots[_nCurSlot]._flag;
return _nCurSprite;
}
// Is it time to change the slots?
while (_nStartTime + _speed <= (uint32)CurTime) {
_nStartTime += _speed;
if (_slots[_nCurSlot]._type == SPRITE)
_nCurSlot++;
if (_nCurSlot == _nSlots) {
_nCurSlot = 0;
bFlag = _slots[_nCurSlot]._flag;
CoroScheduler.pulseEvent(hEndPattern);
// @@@ If there is no loop pattern, and there's a warning that it's the final
// frame, then remain on the last frame
if (!_bLoop) {
_nCurSlot = _nSlots - 1;
bFlag = _slots[_nCurSlot]._flag;
return _nCurSprite;
}
}
for (;;) {
switch (_slots[_nCurSlot]._type) {
case SPRITE:
// Read the next sprite
_nCurSprite = _slots[_nCurSlot]._data;
// Update the parent & child coordinates
updateCoord();
break;
case SOUND:
if (sfx != NULL) {
sfx[_slots[_nCurSlot]._data].setVolume(_slots[_nCurSlot].pos()._x);
if (sfx[_slots[_nCurSlot]._data]._name.empty() || sfx[_slots[_nCurSlot]._data]._name[0] != '_')
sfx[_slots[_nCurSlot]._data].play(false);
else
sfx[_slots[_nCurSlot]._data].play(true);
}
break;
case COMMAND:
assert(0);
break;
default:
assert(0);
break;
}
if (_slots[_nCurSlot]._type == SPRITE)
break;
_nCurSlot++;
}
}
// Return the current sprite
bFlag = _slots[_nCurSlot]._flag;
return _nCurSprite;
}
RMPattern::RMPattern() {
_slots = NULL;
_speed = 0;
_bLoop = 0;
_nSlots = 0;
_nCurSlot = 0;
_nCurSprite = 0;
_nStartTime = 0;
_slots = NULL;
}
/**
* Reads the position of the pattern
*/
RMPoint RMPattern::pos() {
return _curPos;
}
RMPattern::~RMPattern() {
if (_slots != NULL) {
delete[] _slots;
_slots = NULL;
}
}
/****************************************************************************\
* RMSprite Methods
\****************************************************************************/
void RMSprite::init(RMGfxSourceBuffer *buf) {
_buf = buf;
}
void RMSprite::LOXGetSizeFromStream(Common::SeekableReadStream &ds, int *dimx, int *dimy) {
uint32 pos = ds.pos();
*dimx = ds.readSint32LE();
*dimy = ds.readSint32LE();
ds.seek(pos);
}
void RMSprite::getSizeFromStream(Common::SeekableReadStream &ds, int *dimx, int *dimy) {
uint32 pos = ds.pos();
_name = readString(ds);
*dimx = ds.readSint32LE();
*dimy = ds.readSint32LE();
ds.seek(pos);
}
void RMSprite::readFromStream(Common::SeekableReadStream &ds, bool bLOX) {
// Sprite name
if (!bLOX)
_name = readString(ds);
// Dimensions
int dimx = ds.readSint32LE();
int dimy = ds.readSint32LE();
// Bounding box
_rcBox.readFromStream(ds);
// Unused space
if (!bLOX)
ds.skip(32);
// Create buffer and read
_buf->init(ds, dimx, dimy);
}
void RMSprite::draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
_buf->draw(coroParam, bigBuf, prim);
}
void RMSprite::setPalette(byte *buf) {
((RMGfxSourceBufferPal *)_buf)->loadPalette(buf);
}
RMSprite::RMSprite() {
_buf = NULL;
}
RMSprite::~RMSprite() {
if (_buf) {
delete _buf;
_buf = NULL;
}
}
/****************************************************************************\
* RMSfx Methods
\****************************************************************************/
void RMSfx::readFromStream(Common::ReadStream &ds, bool bLOX) {
// sfx name
_name = readString(ds);
int size = ds.readSint32LE();
// Read the entire buffer into a MemoryReadStream
byte *buffer = (byte *)malloc(size);
ds.read(buffer, size);
Common::SeekableReadStream *stream = new Common::MemoryReadStream(buffer, size, DisposeAfterUse::YES);
// Create the sound effect
_fx = g_vm->createSFX(stream);
_fx->setLoop(false);
}
RMSfx::RMSfx() {
_fx = NULL;
_bPlayingLoop = false;
}
RMSfx::~RMSfx() {
if (_fx) {
_fx->release();
_fx = NULL;
}
}
void RMSfx::play(bool bLoop) {
if (_fx && !_bPlayingLoop) {
_fx->setLoop(bLoop);
_fx->play();
if (bLoop)
_bPlayingLoop = true;
}
}
void RMSfx::setVolume(int vol) {
if (_fx) {
_fx->setVolume(vol);
}
}
void RMSfx::pause(bool bPause) {
if (_fx) {
_fx->setPause(bPause);
}
}
void RMSfx::stop() {
if (_fx) {
_fx->stop();
_bPlayingLoop = false;
}
}
/****************************************************************************\
* RMItem Methods
\****************************************************************************/
int RMItem::getCurPattern() {
return _nCurPattern;
}
RMGfxSourceBuffer *RMItem::newItemSpriteBuffer(int dimx, int dimy, bool bPreRLE) {
if (_cm == CM_256) {
RMGfxSourceBuffer8RLE *spr;
if (_FX == 2) { // AB
spr = new RMGfxSourceBuffer8RLEWordAB;
} else if (_FX == 1) { // OMBRA+AA
if (dimx == -1 || dimx > 255)
spr = new RMGfxSourceBuffer8RLEWordAA;
else
spr = new RMGfxSourceBuffer8RLEByteAA;
spr->setAlphaBlendColor(_FXparm);
if (bPreRLE)
spr->setAlreadyCompressed();
} else {
if (dimx == -1 || dimx > 255)
spr = new RMGfxSourceBuffer8RLEWord;
else
spr = new RMGfxSourceBuffer8RLEByte;
if (bPreRLE)
spr->setAlreadyCompressed();
}
return spr;
} else
return new RMGfxSourceBuffer16;
}
bool RMItem::isIn(const RMPoint &pt, int *size) {
RMRect rc;
if (!_bIsActive)
return false;
// Search for the right bounding box to use - use the sprite's if it has one, otherwise use the generic one
if (_nCurPattern != 0 && !_sprites[_nCurSprite]._rcBox.isEmpty())
rc = _sprites[_nCurSprite]._rcBox + calculatePos();
else if (!_rcBox.isEmpty())
rc = _rcBox;
// If no box, return immediately
else
return false;
if (size != NULL)
*size = rc.size();
return rc.ptInRect(pt + _curScroll);
}
void RMItem::readFromStream(Common::SeekableReadStream &ds, bool bLOX) {
// MPAL code
_mpalCode = ds.readSint32LE();
// Object name
_name = readString(ds);
// Z (signed)
_z = ds.readSint32LE();
// Parent position
_pos.readFromStream(ds);
// Hotspot
_hot.readFromStream(ds);
// Bounding box
_rcBox.readFromStream(ds);
// Number of sprites, sound effects, and patterns
_nSprites = ds.readSint32LE();
_nSfx = ds.readSint32LE();
_nPatterns = ds.readSint32LE();
// Color mode
byte cm = ds.readByte();
_cm = (RMColorMode)cm;
// Flag for the presence of custom palette differences
_bPal = ds.readByte();
if (_cm == CM_256) {
// If there is a palette, read it in
if (_bPal)
_pal.readFromStream(ds);
}
// MPAL data
if (!bLOX)
ds.skip(20);
_FX = ds.readByte();
_FXparm = ds.readByte();
if (!bLOX)
ds.skip(106);
// Create sub-classes
if (_nSprites > 0)
_sprites = new RMSprite[_nSprites];
if (_nSfx > 0)
_sfx = new RMSfx[_nSfx];
_patterns = new RMPattern[_nPatterns + 1];
int dimx, dimy;
// Read in class data
if (!ds.err()) {
for (int i = 0; i < _nSprites && !ds.err(); i++) {
// Download the sprites
if (bLOX)
_sprites[i].LOXGetSizeFromStream(ds, &dimx, &dimy);
else
_sprites[i].getSizeFromStream(ds, &dimx, &dimy);
_sprites[i].init(newItemSpriteBuffer(dimx, dimy, bLOX));
_sprites[i].readFromStream(ds, bLOX);
if (_cm == CM_256 && _bPal)
_sprites[i].setPalette(_pal._data);
}
}
if (!ds.err()) {
for (int i = 0; i < _nSfx && !ds.err(); i++) {
_sfx[i].readFromStream(ds, bLOX);
}
}
// Read the pattern from pattern 1
if (!ds.err()) {
for (int i = 1; i <= _nPatterns && !ds.err(); i++)
_patterns[i].readFromStream(ds, bLOX);
}
// Initialize the current pattern
if (_bInitCurPattern)
setPattern(mpalQueryItemPattern(_mpalCode));
// Initialize the current activation state
_bIsActive = mpalQueryItemIsActive(_mpalCode);
}
RMGfxPrimitive *RMItem::newItemPrimitive() {
return new RMGfxPrimitive(this);
}
void RMItem::setScrollPosition(const RMPoint &scroll) {
_curScroll = scroll;
}
bool RMItem::doFrame(RMGfxTargetBuffer *bigBuf, bool bAddToList) {
int oldSprite = _nCurSprite;
// Pattern 0 = Do not draw anything!
if (_nCurPattern == 0)
return false;
// We do an update of the pattern, which also returns the current frame
if (_nCurPattern != 0) {
_nCurSprite = _patterns[_nCurPattern].update(_hEndPattern, _bCurFlag, _sfx);
// WORKAROUND: Currently, m_nCurSprite = -1 is used to flag that an item should be removed.
// However, this seems to be done inside a process waiting on an event pulsed inside the pattern
// Update method. So the value of m_nCurSprite = -1 is being destroyed with the return value
// replacing it. It may be that the current coroutine PulseEvent implementation is wrong somehow.
// In any case, a special check here is done for items that have ended
if (_nCurPattern == 0)
_nCurSprite = -1;
}
// If the function returned -1, it means that the pattern has finished
if (_nCurSprite == -1) {
// We have pattern 0, so leave. The class will self de-register from the OT list
_nCurPattern = 0;
return false;
}
// If we are not in the OT list, add ourselves
if (!_nInList && bAddToList)
bigBuf->addPrim(newItemPrimitive());
return oldSprite != _nCurSprite;
}
RMPoint RMItem::calculatePos() {
return _pos + _patterns[_nCurPattern].pos();
}
void RMItem::draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
CORO_BEGIN_CONTEXT;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
// If CurSprite == -1, then the pattern is finished
if (_nCurSprite == -1)
return;
// Set the flag
prim->setFlag(_bCurFlag);
// Offset direction for scrolling
prim->getDst().offset(-_curScroll);
// We must offset the coordinates of the item inside the primitive
// It is estimated as nonno + (babbo + figlio)
prim->getDst().offset(calculatePos());
// No stretching, please
prim->setStretch(false);
// Now we turn to the generic surface drawing routines
CORO_INVOKE_2(_sprites[_nCurSprite].draw, bigBuf, prim);
CORO_END_CODE;
}
/**
* Overloaded priority: it's based on Z ordering
*/
int RMItem::priority() {
return _z;
}
/**
* Pattern number
*/
int RMItem::numPattern() {
return _nPatterns;
}
void RMItem::removeThis(CORO_PARAM, bool &result) {
// Remove from the OT list if the current frame is -1 (pattern over)
result = (_nCurSprite == -1);
}
void RMItem::setStatus(int nStatus) {
_bIsActive = (nStatus > 0);
}
RMPoint RMItem::getHotspot() {
return _hot;
}
int RMItem::mpalCode() {
return _mpalCode;
}
void RMItem::setPattern(int nPattern, bool bPlayP0) {
assert(nPattern >= 0 && nPattern <= _nPatterns);
if (_sfx) {
if (_nCurPattern > 0)
_patterns[_nCurPattern].stopSfx(_sfx);
}
// Remember the current pattern
_nCurPattern = nPattern;
// Start the pattern to start the animation
if (_nCurPattern != 0)
_nCurSprite = _patterns[_nCurPattern].init(_sfx, bPlayP0, &_bCurFlag);
else {
_nCurSprite = -1;
// Look for the sound effect for pattern 0
if (bPlayP0) {
for (int i = 0; i < _nSfx; i++) {
if (_sfx[i]._name == "p0")
_sfx[i].play();
}
}
}
}
bool RMItem::getName(Common::String &name) {
char buf[256];
mpalQueryItemName(_mpalCode, buf);
name = buf;
if (buf[0] == '\0')
return false;
return true;
}
void RMItem::unload() {
if (_patterns != NULL) {
delete[] _patterns;
_patterns = NULL;
}
if (_sprites != NULL) {
delete[] _sprites;
_sprites = NULL;
}
if (_sfx != NULL) {
delete[] _sfx;
_sfx = NULL;
}
}
RMItem::RMItem() {
_bCurFlag = 0;
_patterns = NULL;
_sprites = NULL;
_sfx = NULL;
_curScroll.set(0, 0);
_bInitCurPattern = true;
_nCurPattern = 0;
_z = 0;
_cm = CM_256;
_FX = 0;
_FXparm = 0;
_mpalCode = 0;
_nSprites = 0;
_nSfx = 0;
_nPatterns = 0;
_bPal = 0;
_nCurSprite = 0;
_bIsActive = false;
memset(_pal._data, 0, sizeof(_pal._data));
_hEndPattern = CoroScheduler.createEvent(false, false);
}
RMItem::~RMItem() {
unload();
CoroScheduler.closeEvent(_hEndPattern);
}
void RMItem::waitForEndPattern(CORO_PARAM, uint32 hCustomSkip) {
CORO_BEGIN_CONTEXT;
uint32 h[2];
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
if (_nCurPattern != 0) {
if (hCustomSkip == CORO_INVALID_PID_VALUE)
CORO_INVOKE_2(CoroScheduler.waitForSingleObject, _hEndPattern, CORO_INFINITE);
else {
_ctx->h[0] = hCustomSkip;
_ctx->h[1] = _hEndPattern;
CORO_INVOKE_4(CoroScheduler.waitForMultipleObjects, 2, &_ctx->h[0], false, CORO_INFINITE);
}
}
CORO_END_CODE;
}
void RMItem::changeHotspot(const RMPoint &pt) {
_hot = pt;
}
void RMItem::setInitCurPattern(bool status) {
_bInitCurPattern = status;
}
void RMItem::playSfx(int nSfx) {
if (nSfx < _nSfx)
_sfx[nSfx].play();
}
void RMItem::pauseSound(bool bPause) {
for (int i = 0; i < _nSfx; i++)
_sfx[i].pause(bPause);
}
/****************************************************************************\
* RMWipe Methods
\****************************************************************************/
RMWipe::RMWipe() {
_hUnregistered = CoroScheduler.createEvent(false, false);
_hEndOfFade = CoroScheduler.createEvent(false, false);
_bMustRegister = false;
_bUnregister = false;
_bEndFade = false;
_bFading = false;
_nFadeStep = 0;
}
RMWipe::~RMWipe() {
CoroScheduler.closeEvent(_hUnregistered);
CoroScheduler.closeEvent(_hEndOfFade);
}
int RMWipe::priority() {
return 200;
}
void RMWipe::unregister() {
RMGfxTask::unregister();
assert(_nInList == 0);
CoroScheduler.setEvent(_hUnregistered);
}
void RMWipe::removeThis(CORO_PARAM, bool &result) {
result = _bUnregister;
}
void RMWipe::waitForFadeEnd(CORO_PARAM) {
CORO_BEGIN_CONTEXT;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
CORO_INVOKE_2(CoroScheduler.waitForSingleObject, _hEndOfFade, CORO_INFINITE);
_bEndFade = true;
_bFading = false;
CORO_INVOKE_2(CoroScheduler.waitForSingleObject, g_vm->_hEndOfFrame, CORO_INFINITE);
CORO_INVOKE_2(CoroScheduler.waitForSingleObject, g_vm->_hEndOfFrame, CORO_INFINITE);
CORO_END_CODE;
}
void RMWipe::closeFade() {
_wip0r.unload();
}
void RMWipe::initFade(int type) {
// Activate the fade
_bUnregister = false;
_bEndFade = false;
_nFadeStep = 0;
_bMustRegister = true;
RMRes res(RES_W_CIRCLE);
Common::SeekableReadStream *ds = res.getReadStream();
_wip0r.readFromStream(*ds);
delete ds;
_wip0r.setPattern(1);
_bFading = true;
}
void RMWipe::doFrame(RMGfxTargetBuffer &bigBuf) {
if (_bMustRegister) {
bigBuf.addPrim(new RMGfxPrimitive(this));
_bMustRegister = false;
}
if (_bFading) {
_wip0r.doFrame(&bigBuf, false);
_nFadeStep++;
if (_nFadeStep == 10) {
CoroScheduler.setEvent(_hEndOfFade);
}
}
}
void RMWipe::draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
CORO_BEGIN_CONTEXT;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
if (_bFading) {
CORO_INVOKE_2(_wip0r.draw, bigBuf, prim);
}
if (_bEndFade)
Common::fill((byte *)bigBuf, (byte *)bigBuf + bigBuf.getDimx() * bigBuf.getDimy() * 2, 0x0);
CORO_END_CODE;
}
/****************************************************************************\
* RMCharacter Methods
\****************************************************************************/
/****************************************************************************/
/* Find the shortest path between two nodes of the graph connecting the BOX */
/* Returns path along the vector path path[] */
/****************************************************************************/
bool RMCharacter::findPath(short source, short destination) {
static RMBox box[MAXBOXES]; // Matrix of adjacent boxes
static short nodeCost[MAXBOXES]; // Cost per node
static short valid[MAXBOXES]; // 0:Invalid 1:Valid 2:Saturated
static short nextNode[MAXBOXES]; // Next node
bool error = false;
RMBoxLoc *cur;
g_system->lockMutex(_csMove);
if (source == -1 || destination == -1) {
g_system->unlockMutex(_csMove);
return 0;
}
// Get the boxes
cur = _theBoxes->getBoxes(_curLocation);
// Make a backup copy to work on
for (int i = 0; i < cur->_numbBox; i++)
memcpy(&box[i], &cur->_boxes[i], sizeof(RMBox));
// Invalidate all nodes
for (int i = 0; i < cur->_numbBox; i++)
valid[i] = 0;
// Prepare source and variables for the procedure
nodeCost[source] = 0;
valid[source] = 1;
bool finish = false;
// Find the shortest path
while (!finish) {
short minCost = 32000; // Reset the minimum cost
error = true; // Possible error
// 1st cycle: explore possible new nodes
for (int i = 0; i < cur->_numbBox; i++) {
if (valid[i] == 1) {
error = false; // Failure de-bunked
int j = 0;
while (((box[i]._adj[j]) != 1) && (j < cur->_numbBox))
j++;
if (j >= cur->_numbBox)
valid[i] = 2; // nodo saturated?
else {
nextNode[i] = j;
if (nodeCost[i] + 1 < minCost)
minCost = nodeCost[i] + 1;
}
}
}
if (error)
finish = true; // All nodes saturated
// 2nd cycle: adding new nodes that were found, saturate old nodes
for (int i = 0; i < cur->_numbBox; i++) {
if ((valid[i] == 1) && ((nodeCost[i] + 1) == minCost)) {
box[i]._adj[nextNode[i]] = 2;
nodeCost[nextNode[i]] = minCost;
valid[nextNode[i]] = 1;
for (int j = 0; j < cur->_numbBox; j++)
if (box[j]._adj[nextNode[i]] == 1)
box[j]._adj[nextNode[i]] = 0;
if (nextNode[i] == destination)
finish = true;
}
}
}
// Remove the path from the adjacent modified matrixes
if (!error) {
_pathLength = nodeCost[destination];
short k = _pathLength;
_path[k] = destination;
while (_path[k] != source) {
int i = 0;
while (box[i]._adj[_path[k]] != 2)
i++;
k--;
_path[k] = i;
}
_pathLength++;
}
g_system->unlockMutex(_csMove);
return !error;
}
void RMCharacter::goTo(CORO_PARAM, RMPoint destcoord, bool bReversed) {
CORO_BEGIN_CONTEXT;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
if (_pos == destcoord) {
if (_minPath == 0) {
CORO_INVOKE_0(stop);
CoroScheduler.pulseEvent(_hEndOfPath);
return;
}
}
_status = WALK;
_lineStart = _pos;
_lineEnd = destcoord;
_dx = _lineStart._x - _lineEnd._x;
_dy = _lineStart._y - _lineEnd._y;
_fx = _dx;
_fy = _dy;
_dx = ABS(_dx);
_dy = ABS(_dy);
_walkSpeed = _curSpeed;
_walkCount = 0;
if (bReversed) {
while (0) ;
}
int nPatt = getCurPattern();
if (_dx > _dy) {
_slope = _fy / _fx;
if (_lineEnd._x < _lineStart._x)
_walkSpeed = -_walkSpeed;
_walkStatus = 1;
// Change the pattern for the new direction
_bNeedToStop = true;
if ((_walkSpeed < 0 && !bReversed) || (_walkSpeed >= 0 && bReversed)) {
if (nPatt != PAT_WALKLEFT)
setPattern(PAT_WALKLEFT);
} else {
if (nPatt != PAT_WALKRIGHT)
setPattern(PAT_WALKRIGHT);
}
} else {
_slope = _fx / _fy;
if (_lineEnd._y < _lineStart._y)
_walkSpeed = -_walkSpeed;
_walkStatus = 0;
_bNeedToStop = true;
if ((_walkSpeed < 0 && !bReversed) || (_walkSpeed >= 0 && bReversed)) {
if (nPatt != PAT_WALKUP)
setPattern(PAT_WALKUP);
} else {
if (nPatt != PAT_WALKDOWN)
setPattern(PAT_WALKDOWN);
}
}
_olddx = _dx;
_olddy = _dy;
CORO_END_CODE;
}
RMPoint RMCharacter::searching(char UP, char DOWN, char RIGHT, char LEFT, RMPoint point) {
short steps;
RMPoint newPt, foundPt;
short minStep = 32000;
if (UP) {
newPt = point;
steps = 0;
while ((inWhichBox(newPt) == -1) && (newPt._y >= 0)) {
newPt._y--;
steps++;
}
if ((inWhichBox(newPt) != -1) && (steps < minStep) &&
findPath(inWhichBox(_pos), inWhichBox(newPt))) {
minStep = steps;
newPt._y--; // to avoid error?
foundPt = newPt;
}
}
if (DOWN) {
newPt = point;
steps = 0;
while ((inWhichBox(newPt) == -1) && (newPt._y < 480)) {
newPt._y++;
steps++;
}
if ((inWhichBox(newPt) != -1) && (steps < minStep) &&
findPath(inWhichBox(_pos), inWhichBox(newPt))) {
minStep = steps;
newPt._y++; // to avoid error?
foundPt = newPt;
}
}
if (RIGHT) {
newPt = point;
steps = 0;
while ((inWhichBox(newPt) == -1) && (newPt._x < 640)) {
newPt._x++;
steps++;
}
if ((inWhichBox(newPt) != -1) && (steps < minStep) &&
findPath(inWhichBox(_pos), inWhichBox(newPt))) {
minStep = steps;
newPt._x++; // to avoid error?
foundPt = newPt;
}
}
if (LEFT) {
newPt = point;
steps = 0;
while ((inWhichBox(newPt) == -1) && (newPt._x >= 0)) {
newPt._x--;
steps++;
}
if ((inWhichBox(newPt) != -1) && (steps < minStep) &&
findPath(inWhichBox(_pos), inWhichBox(newPt))) {
minStep = steps;
newPt._x--; // to avoid error?
foundPt = newPt;
}
}
if (minStep == 32000)
foundPt = point;
return foundPt;
}
RMPoint RMCharacter::nearestPoint(const RMPoint &point) {
return searching(1, 1, 1, 1, point);
}
short RMCharacter::scanLine(const RMPoint &point) {
int Ldx, Ldy, Lcount;
float Lfx, Lfy, Lslope;
RMPoint Lstart, Lend, Lscan;
signed char Lspeed, Lstatus;
Lstart = _pos;
Lend = point;
Ldx = Lstart._x - Lend._x;
Ldy = Lstart._y - Lend._y;
Lfx = Ldx;
Lfy = Ldy;
Ldx = ABS(Ldx);
Ldy = ABS(Ldy);
Lspeed = 1;
Lcount = 0;
if (Ldx > Ldy) {
Lslope = Lfy / Lfx;
if (Lend._x < Lstart._x)
Lspeed = -Lspeed;
Lstatus = 1;
} else {
Lslope = Lfx / Lfy;
if (Lend._y < Lstart._y)
Lspeed = - Lspeed;
Lstatus = 0;
}
Lscan = Lstart; // Start scanning
while (inWhichBox(Lscan) != -1) {
Lcount++;
if (Lstatus) {
Ldx = Lspeed * Lcount;
Ldy = (int)(Lslope * Ldx);
} else {
Ldy = Lspeed * Lcount;
Ldx = (int)(Lslope * Ldy);
}
Lscan._x = Lstart._x + Ldx;
Lscan._y = Lstart._y + Ldy;
if ((ABS(Lscan._x - Lend._x) <= 1) && (ABS(Lscan._y - Lend._y) <= 1))
return 1;
}
return 0;
}
/**
* Calculates intersections between the straight line and the closest BBOX
*/
RMPoint RMCharacter::invScanLine(const RMPoint &point) {
RMPoint lStart = point; // Exchange!
RMPoint lEnd = _pos; // :-)
int lDx = lStart._x - lEnd._x;
int lDy = lStart._y - lEnd._y;
float lFx = lDx;
float lFy = lDy;
lDx = ABS(lDx);
lDy = ABS(lDy);
signed char lSpeed = 1;
int lCount = 0;
signed char lStatus;
float lSlope;
if (lDx > lDy) {
lSlope = lFy / lFx;
if (lEnd._x < lStart._x)
lSpeed = -lSpeed;
lStatus = 1;
} else {
lSlope = lFx / lFy;
if (lEnd._y < lStart._y)
lSpeed = -lSpeed;
lStatus = 0;
}
RMPoint lScan = lStart;
signed char lBox = -1;
for (;;) {
if (inWhichBox(lScan) != -1) {
if (inWhichBox(lScan) != lBox) {
if (inWhichBox(_pos) == inWhichBox(lScan) || findPath(inWhichBox(_pos), inWhichBox(lScan)))
return lScan;
else
lBox = inWhichBox(lScan);
}
}
lCount++;
if (lStatus) {
lDx = lSpeed * lCount;
lDy = (int)(lSlope * lDx);
} else {
lDy = lSpeed * lCount;
lDx = (int)(lSlope * lDy);
}
lScan._x = lStart._x + lDx;
lScan._y = lStart._y + lDy;
// WORKAROUND: Handles cases where the points never fall inside a bounding box
if (lScan._x < -100 || lScan._y < -100 || lScan._x >= 1000 || lScan._y >= 1000)
return point;
}
}
/**
* Returns the HotSpot coordinate closest to the player
*/
RMPoint RMCharacter::nearestHotSpot(int sourcebox, int destbox) {
RMPoint hotspot;
int x, y;
int minDist = 10000000;
RMBoxLoc *cur = _theBoxes->getBoxes(_curLocation);
for (short cc = 0; cc < cur->_boxes[sourcebox]._numHotspot; cc++)
if ((cur->_boxes[sourcebox]._hotspot[cc]._destination) == destbox) {
x = ABS(cur->_boxes[sourcebox]._hotspot[cc]._hotx - _pos._x);
y = ABS(cur->_boxes[sourcebox]._hotspot[cc]._hoty - _pos._y);
if ((x * x + y * y) < minDist) {
minDist = x * x + y * y;
hotspot._x = cur->_boxes[sourcebox]._hotspot[cc]._hotx;
hotspot._y = cur->_boxes[sourcebox]._hotspot[cc]._hoty;
}
}
return hotspot;
}
void RMCharacter::draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
CORO_BEGIN_CONTEXT;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
if (_bDrawNow) {
prim->getDst() += _fixedScroll;
CORO_INVOKE_2(RMItem::draw, bigBuf, prim);
}
CORO_END_CODE;
}
void RMCharacter::newBoxEntered(int nBox) {
RMBoxLoc *cur;
// Recall on ExitBox
mpalQueryDoAction(3, _curLocation, _curBox);
cur = _theBoxes->getBoxes(_curLocation);
bool bOldReverse = cur->_boxes[_curBox]._bReversed;
_curBox = nBox;
// If Z is changed, we must remove it from the OT
if (cur->_boxes[_curBox]._destZ != _z) {
_bRemoveFromOT = true;
_z = cur->_boxes[_curBox]._destZ;
}
// Movement management is reversed, only if we are not in the shortest path. If we are in the shortest
// path, directly do the DoFrame
if (_bMovingWithoutMinpath) {
if ((cur->_boxes[_curBox]._bReversed && !bOldReverse) || (!cur->_boxes[_curBox]._bReversed && bOldReverse)) {
switch (getCurPattern()) {
case PAT_WALKUP:
setPattern(PAT_WALKDOWN);
break;
case PAT_WALKDOWN:
setPattern(PAT_WALKUP);
break;
case PAT_WALKRIGHT:
setPattern(PAT_WALKLEFT);
break;
case PAT_WALKLEFT:
setPattern(PAT_WALKRIGHT);
break;
}
}
}
// Recall On EnterBox
mpalQueryDoAction(2, _curLocation, _curBox);
}
void RMCharacter::doFrame(CORO_PARAM, RMGfxTargetBuffer *bigBuf, int loc) {
CORO_BEGIN_CONTEXT;
bool bEndNow;
RMBoxLoc *cur;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
_ctx->bEndNow = false;
_bEndOfPath = false;
_bDrawNow = (_curLocation == loc);
g_system->lockMutex(_csMove);
// If we're walking..
if (_status != STAND) {
// If we are going horizontally
if (_walkStatus == 1) {
_dx = _walkSpeed * _walkCount;
_dy = (int)(_slope * _dx);
_pos._x = _lineStart._x + _dx;
_pos._y = _lineStart._y + _dy;
// Right
if (((_walkSpeed > 0) && (_pos._x > _lineEnd._x)) || ((_walkSpeed < 0) && (_pos._x < _lineEnd._x))) {
_pos = _lineEnd;
_status = STAND;
_ctx->bEndNow = true;
}
}
// If we are going vertical
if (_walkStatus == 0) {
_dy = _walkSpeed * _walkCount;
_dx = (int)(_slope * _dy);
_pos._x = _lineStart._x + _dx;
_pos._y = _lineStart._y + _dy;
// Down
if (((_walkSpeed > 0) && (_pos._y > _lineEnd._y)) || ((_walkSpeed < 0) && (_pos._y < _lineEnd._y))) {
_pos = _lineEnd;
_status = STAND;
_ctx->bEndNow = true;
}
}
// Check if the character came out of the BOX in error, in which case he returns immediately
if (inWhichBox(_pos) == -1) {
_pos._x = _lineStart._x + _olddx;
_pos._y = _lineStart._y + _olddy;
}
// If we have just moved to a temporary location, and is over the shortest path, we stop permanently
if (_ctx->bEndNow && _minPath == 0) {
if (!_bEndOfPath)
CORO_INVOKE_0(stop);
_bEndOfPath = true;
CoroScheduler.pulseEvent(_hEndOfPath);
}
_walkCount++;
// Update the character Z. @@@ Should remove only if the Z was changed
// Check if the box was changed
if (!_theBoxes->isInBox(_curLocation, _curBox, _pos))
newBoxEntered(inWhichBox(_pos));
// Update the old coordinates
_olddx = _dx;
_olddy = _dy;
}
// If we stop
if (_status == STAND) {
// Check if there is still the shortest path to calculate
if (_minPath == 1) {
_ctx->cur = _theBoxes->getBoxes(_curLocation);
// If we still have to go through a box
if (_pathCount < _pathLength) {
// Check if the box we're going into is active
if (_ctx->cur->_boxes[_path[_pathCount - 1]]._bActive) {
// Move in a straight line towards the nearest hotspot, taking into account the reversing
// NEWBOX = path[pathcount-1]
CORO_INVOKE_2(goTo, nearestHotSpot(_path[_pathCount - 1], _path[_pathCount]), _ctx->cur->_boxes[_path[_pathCount - 1]]._bReversed);
_pathCount++;
} else {
// If the box is off, we can only block all
// @@@ Whilst this should not happen, because have improved
// the search for the minimum path
_minPath = 0;
if (!_bEndOfPath)
CORO_INVOKE_0(stop);
_bEndOfPath = true;
CoroScheduler.pulseEvent(_hEndOfPath);
}
} else {
// If we have already entered the last box, we just have to move in a straight line towards the
// point of arrival
// NEWBOX = InWhichBox(pathend)
_minPath = 0;
CORO_INVOKE_2(goTo, _pathEnd, _ctx->cur->_boxes[inWhichBox(_pathEnd)]._bReversed);
}
}
}
g_system->unlockMutex(_csMove);
// Invoke the DoFrame of the item
RMItem::doFrame(bigBuf);
CORO_END_CODE;
}
bool RMCharacter::endOfPath() {
return _bEndOfPath;
}
void RMCharacter::stop(CORO_PARAM) {
CORO_BEGIN_CONTEXT;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
_bMoving = false;
// You never know..
_status = STAND;
_minPath = 0;
if (!_bNeedToStop)
return;
_bNeedToStop = false;
switch (getCurPattern()) {
case PAT_WALKUP:
setPattern(PAT_STANDUP);
break;
case PAT_WALKDOWN:
setPattern(PAT_STANDDOWN);
break;
case PAT_WALKLEFT:
setPattern(PAT_STANDLEFT);
break;
case PAT_WALKRIGHT:
setPattern(PAT_STANDRIGHT);
break;
default:
setPattern(PAT_STANDDOWN);
break;
}
CORO_END_CODE;
}
/**
* Check if the character is moving
*/
bool RMCharacter::isMoving() {
return _bMoving;
}
inline int RMCharacter::inWhichBox(const RMPoint &pt) {
return _theBoxes->whichBox(_curLocation, pt);
}
void RMCharacter::move(CORO_PARAM, RMPoint pt, bool *result) {
CORO_BEGIN_CONTEXT;
RMPoint dest;
int numbox;
RMBoxLoc *cur;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
_bMoving = true;
// 0, 0 does not do anything, just stops the character
if (pt._x == 0 && pt._y == 0) {
_minPath = 0;
_status = STAND;
CORO_INVOKE_0(stop);
if (result)
*result = true;
return;
}
// If clicked outside the box
_ctx->numbox = inWhichBox(pt);
if (_ctx->numbox == -1) {
// Find neareste point inside the box
_ctx->dest = nearestPoint(pt);
// ???!??
if (_ctx->dest == pt)
_ctx->dest = invScanLine(pt);
pt = _ctx->dest;
_ctx->numbox = inWhichBox(pt);
}
_ctx->cur = _theBoxes->getBoxes(_curLocation);
_minPath = 0;
_status = STAND;
_bMovingWithoutMinpath = true;
if (scanLine(pt))
CORO_INVOKE_2(goTo, pt, _ctx->cur->_boxes[_ctx->numbox]._bReversed);
else if (findPath(inWhichBox(_pos), inWhichBox(pt))) {
_bMovingWithoutMinpath = false;
_minPath = 1;
_pathCount = 1;
_pathEnd = pt;
} else {
// @@@ This case is whether a hotspot is inside a box, but there is
// a path to get there. We use the InvScanLine to search around a point
_ctx->dest = invScanLine(pt);
pt = _ctx->dest;
if (scanLine(pt))
CORO_INVOKE_2(goTo, pt, _ctx->cur->_boxes[_ctx->numbox]._bReversed);
else if (findPath(inWhichBox(_pos), inWhichBox(pt))) {
_bMovingWithoutMinpath = false;
_minPath = 1;
_pathCount = 1;
_pathEnd = pt;
if (result)
*result = true;
} else {
if (result)
*result = false;
}
return;
}
if (result)
*result = true;
CORO_END_CODE;
}
void RMCharacter::setPosition(const RMPoint &pt, int newloc) {
RMBoxLoc *box;
_minPath = 0;
_status = STAND;
_pos = pt;
if (newloc != -1)
_curLocation = newloc;
// Update the character's Z value
box = _theBoxes->getBoxes(_curLocation);
_curBox = inWhichBox(_pos);
assert(_curBox != -1);
_z = box->_boxes[_curBox]._destZ;
_bRemoveFromOT = true;
}
void RMCharacter::waitForEndMovement(CORO_PARAM) {
CORO_BEGIN_CONTEXT;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
if (_bMoving)
CORO_INVOKE_2(CoroScheduler.waitForSingleObject, _hEndOfPath, CORO_INFINITE);
CORO_END_CODE;
}
void RMCharacter::setFixedScroll(const RMPoint &fix) {
_fixedScroll = fix;
}
void RMCharacter::setSpeed(int speed) {
_curSpeed = speed;
}
void RMCharacter::removeThis(CORO_PARAM, bool &result) {
CORO_BEGIN_CONTEXT;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
if (_bRemoveFromOT)
result = true;
else
CORO_INVOKE_1(RMItem::removeThis, result);
CORO_END_CODE;
}
RMCharacter::RMCharacter() {
_csMove = g_system->createMutex();
_hEndOfPath = CoroScheduler.createEvent(false, false);
_minPath = 0;
_curSpeed = 3;
_bRemoveFromOT = false;
_bMoving = false;
_curLocation = 0;
_curBox = 0;
_dx = _dy = 0;
_olddx = _olddy = 0;
_fx = _fy = _slope = 0;
_walkSpeed = _walkStatus = 0;
_nextBox = 0;
_pathLength = _pathCount = 0;
_status = STAND;
_theBoxes = NULL;
_walkCount = 0;
_bEndOfPath = false;
_bMovingWithoutMinpath = false;
_bDrawNow = false;
_bNeedToStop = false;
memset(_path, 0, sizeof(_path));
_pos.set(0, 0);
}
RMCharacter::~RMCharacter() {
g_system->deleteMutex(_csMove);
CoroScheduler.closeEvent(_hEndOfPath);
}
void RMCharacter::linkToBoxes(RMGameBoxes *boxes) {
_theBoxes = boxes;
}
/****************************************************************************\
* RMBox Methods
\****************************************************************************/
void RMBox::readFromStream(Common::ReadStream &ds) {
// Bbox
_left = ds.readSint32LE();
_top = ds.readSint32LE();
_right = ds.readSint32LE();
_bottom = ds.readSint32LE();
// Adjacency
for (int i = 0; i < MAXBOXES; i++) {
_adj[i] = ds.readSint32LE();
}
// Misc
_numHotspot = ds.readSint32LE();
_destZ = ds.readByte();
byte b = ds.readByte();
_bActive = b;
b = ds.readByte();
_bReversed = b;
// Reversed expansion space
for (int i = 0; i < 30; i++)
ds.readByte();
uint16 w;
// Hotspots
for (int i = 0; i < _numHotspot; i++) {
w = ds.readUint16LE();
_hotspot[i]._hotx = w;
w = ds.readUint16LE();
_hotspot[i]._hoty = w;
w = ds.readUint16LE();
_hotspot[i]._destination = w;
}
}
/****************************************************************************\
* RMBoxLoc Methods
\****************************************************************************/
RMBoxLoc::RMBoxLoc() {
_boxes = NULL;
_numbBox = 0;
}
RMBoxLoc::~RMBoxLoc() {
delete[] _boxes;
}
void RMBoxLoc::readFromStream(Common::ReadStream &ds) {
char buf[2];
// ID and version
buf[0] = ds.readByte();
buf[1] = ds.readByte();
byte ver = ds.readByte();
assert(buf[0] == 'B' && buf[1] == 'X');
assert(ver == 3);
// Number of boxes
_numbBox = ds.readSint32LE();
// Allocate memory for the boxes
_boxes = new RMBox[_numbBox];
// Read in boxes
for (int i = 0; i < _numbBox; i++)
_boxes[i].readFromStream(ds);
}
void RMBoxLoc::recalcAllAdj() {
for (int i = 0; i < _numbBox; i++) {
Common::fill(_boxes[i]._adj, _boxes[i]._adj + MAXBOXES, 0);
for (int j = 0; j < _boxes[i]._numHotspot; j++) {
if (_boxes[_boxes[i]._hotspot[j]._destination]._bActive)
_boxes[i]._adj[_boxes[i]._hotspot[j]._destination] = 1;
}
}
}
/****************************************************************************\
* RMGameBoxes methods
\****************************************************************************/
RMGameBoxes::RMGameBoxes() {
_nLocBoxes = 0;
Common::fill(_allBoxes, _allBoxes + GAME_BOXES_SIZE, (RMBoxLoc *)NULL);
}
RMGameBoxes::~RMGameBoxes() {
for (int i = 1; i <= _nLocBoxes; ++i)
delete _allBoxes[i];
}
void RMGameBoxes::init() {
// Load boxes from disk
_nLocBoxes = 130;
for (int i = 1; i <= _nLocBoxes; i++) {
RMRes res(10000 + i);
Common::SeekableReadStream *ds = res.getReadStream();
_allBoxes[i] = new RMBoxLoc();
_allBoxes[i]->readFromStream(*ds);
_allBoxes[i]->recalcAllAdj();
delete ds;
}
}
void RMGameBoxes::close() {
}
RMBoxLoc *RMGameBoxes::getBoxes(int nLoc) {
return _allBoxes[nLoc];
}
int RMGameBoxes::getLocBoxesCount() const {
return _nLocBoxes;
}
bool RMGameBoxes::isInBox(int nLoc, int nBox, const RMPoint &pt) {
RMBoxLoc *cur = getBoxes(nLoc);
if ((pt._x >= cur->_boxes[nBox]._left) && (pt._x <= cur->_boxes[nBox]._right) &&
(pt._y >= cur->_boxes[nBox]._top) && (pt._y <= cur->_boxes[nBox]._bottom))
return true;
else
return false;
}
int RMGameBoxes::whichBox(int nLoc, const RMPoint &punto) {
RMBoxLoc *cur = getBoxes(nLoc);
if (!cur)
return -1;
for (int i = 0; i < cur->_numbBox; i++) {
if (cur->_boxes[i]._bActive) {
if ((punto._x >= cur->_boxes[i]._left) && (punto._x <= cur->_boxes[i]._right) &&
(punto._y >= cur->_boxes[i]._top) && (punto._y <= cur->_boxes[i]._bottom))
return i;
}
}
return -1;
}
void RMGameBoxes::changeBoxStatus(int nLoc, int nBox, int status) {
_allBoxes[nLoc]->_boxes[nBox]._bActive = status;
_allBoxes[nLoc]->recalcAllAdj();
}
int RMGameBoxes::getSaveStateSize() {
int size = 4;
for (int i = 1; i <= _nLocBoxes; i++) {
size += 4;
size += _allBoxes[i]->_numbBox;
}
return size;
}
void RMGameBoxes::saveState(byte *state) {
// Save the number of locations with boxes
WRITE_LE_UINT32(state, _nLocBoxes);
state += 4;
// For each location, write out the number of boxes and their status
for (int i = 1; i <= _nLocBoxes; i++) {
WRITE_LE_UINT32(state, _allBoxes[i]->_numbBox);
state += 4;
for (int j = 0; j < _allBoxes[i]->_numbBox; j++)
*state++ = _allBoxes[i]->_boxes[j]._bActive;
}
}
void RMGameBoxes::loadState(byte *state) {
// Load number of items
int nloc = READ_LE_UINT32(state);
state += 4;
assert(nloc <= _nLocBoxes);
// For each location, read the number of boxes and their status
for (int i = 1; i <= nloc; i++) {
int nbox = READ_LE_UINT32(state);
state += 4;
for (int j = 0; j < nbox ; j++) {
if (j < _allBoxes[i]->_numbBox)
_allBoxes[i]->_boxes[j]._bActive = *state;
state++;
}
_allBoxes[i]->recalcAllAdj();
}
}
/****************************************************************************\
* RMLocation Methods
\****************************************************************************/
/**
* Standard constructor
*/
RMLocation::RMLocation() {
_nItems = 0;
_items = NULL;
_buf = NULL;
TEMPNumLoc = 0;
_cmode = CM_256;
}
RMPoint RMLocation::TEMPGetTonyStart() {
return TEMPTonyStart;
}
int RMLocation::TEMPGetNumLoc() {
return TEMPNumLoc;
}
/**
* Load a location (.LOC) from a given data stream
*
* @param ds Data stream
* @returns True if succeeded OK, false in case of error.
*/
bool RMLocation::load(Common::SeekableReadStream &ds) {
char id[3];
// Reset dirty rectangling
_prevScroll.set(-1, -1);
_prevFixedScroll.set(-1, -1);
// Check the ID
ds.read(id, 3);
// Check if we are in a LOX
if (id[0] == 'L' && id[1] == 'O' && id[2] == 'X')
return loadLOX(ds);
// Otherwise, check that it is a normal LOC
if (id[0] != 'L' || id[1] != 'O' || id[2] != 'C')
return false;
// Version
byte ver = ds.readByte();
assert(ver == 6);
// Location name
_name = readString(ds);
// Skip the MPAL bailouts (64 bytes)
TEMPNumLoc = ds.readSint32LE();
TEMPTonyStart._x = ds.readSint32LE();
TEMPTonyStart._y = ds.readSint32LE();
ds.skip(64 - 4 * 3);
// Skip flag associated with the background (?)
ds.skip(1);
// Location dimensions
int dimx = ds.readSint32LE();
int dimy = ds.readSint32LE();
_curScroll.set(0, 0);
// Read the color mode
byte cm = ds.readByte();
_cmode = (RMColorMode)cm;
// Initialize the source buffer and read the location
switch (_cmode) {
case CM_256:
_buf = new RMGfxSourceBuffer8;
break;
case CM_65K:
_buf = new RMGfxSourceBuffer16;
break;
default:
assert(0);
break;
};
// Initialize the surface, loading the palette if necessary
_buf->init(ds, dimx, dimy, true);
// Check the size of the location
//assert(dimy!=512);
// Number of objects
_nItems = ds.readSint32LE();
// Create and read in the objects
if (_nItems > 0)
_items = new RMItem[_nItems];
g_vm->freezeTime();
for (int i = 0; i < _nItems && !ds.err(); i++)
_items[i].readFromStream(ds);
g_vm->unfreezeTime();
return ds.err();
}
bool RMLocation::loadLOX(Common::SeekableReadStream &ds) {
// Version
byte ver = ds.readByte();
assert(ver == 1);
// Location name
_name = readString(ds);
// Location number
TEMPNumLoc = ds.readSint32LE();
TEMPTonyStart._x = ds.readSint32LE();
TEMPTonyStart._y = ds.readSint32LE();
// Dimensions
int dimx = ds.readSint32LE();
int dimy = ds.readSint32LE();
_curScroll.set(0, 0);
// It's always 65K (16-bit) mode
_cmode = CM_65K;
_buf = new RMGfxSourceBuffer16;
// Initialize the surface, loading in the palette if necessary
_buf->init(ds, dimx, dimy, true);
// Number of items
_nItems = ds.readSint32LE();
// Create and read objects
if (_nItems > 0)
_items = new RMItem[_nItems];
for (int i = 0; i < _nItems && !ds.err(); i++)
_items[i].readFromStream(ds, true);
return ds.err();
}
/**
* Draw method overloaded from RMGfxSourceBUffer8
*/
void RMLocation::draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
CORO_BEGIN_CONTEXT;
bool priorTracking;
bool hasChanges;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
// Set the position of the source scrolling
if (_buf->getDimy() > RM_SY || _buf->getDimx() > RM_SX) {
prim->setSrc(RMRect(_curScroll, _curScroll + RMPoint(640, 480)));
}
prim->setDst(_fixedScroll);
// Check whether dirty rects are being tracked, and if there are changes, leave tracking
// turned on so a dirty rect will be added for the entire background
_ctx->priorTracking = bigBuf.getTrackDirtyRects();
_ctx->hasChanges = (_prevScroll != _curScroll) || (_prevFixedScroll != _fixedScroll);
bigBuf.setTrackDirtyRects(_ctx->priorTracking && _ctx->hasChanges);
// Invoke the drawing method fo the image class, which will draw the location background
CORO_INVOKE_2(_buf->draw, bigBuf, prim);
if (_ctx->hasChanges) {
_prevScroll = _curScroll;
_prevFixedScroll = _fixedScroll;
}
bigBuf.setTrackDirtyRects(_ctx->priorTracking);
CORO_END_CODE;
}
/**
* Prepare a frame, adding the location to the OT list, and all the items that have changed animation frame.
*/
void RMLocation::doFrame(RMGfxTargetBuffer *bigBuf) {
// If the location is not in the OT list, add it in
if (!_nInList)
bigBuf->addPrim(new RMGfxPrimitive(this));
// Process all the location items
for (int i = 0; i < _nItems; i++)
_items[i].doFrame(bigBuf);
}
RMItem *RMLocation::getItemFromCode(uint32 dwCode) {
for (int i = 0; i < _nItems; i++) {
if (_items[i].mpalCode() == (int)dwCode)
return &_items[i];
}
return NULL;
}
RMItem *RMLocation::whichItemIsIn(const RMPoint &pt) {
int found = -1;
int foundSize = 0;
int size;
for (int i = 0; i < _nItems; i++) {
size = 0;
if (_items[i].isIn(pt, &size)) {
if (found == -1 || size < foundSize) {
foundSize = size;
found = i;
}
}
}
if (found == -1)
return NULL;
else
return &_items[found];
}
RMLocation::~RMLocation() {
unload();
}
void RMLocation::unload() {
// Clear memory
if (_items) {
delete[] _items;
_items = NULL;
}
// Destroy the buffer
if (_buf) {
delete _buf;
_buf = NULL;
}
}
void RMLocation::updateScrolling(const RMPoint &ptShowThis) {
RMPoint oldScroll = _curScroll;
if (_curScroll._x + 250 > ptShowThis._x) {
_curScroll._x = ptShowThis._x - 250;
} else if (_curScroll._x + RM_SX - 250 < ptShowThis._x) {
_curScroll._x = ptShowThis._x + 250 - RM_SX;
} else if (ABS(_curScroll._x + RM_SX / 2 - ptShowThis._x) > 32 && _buf->getDimx() > RM_SX) {
if (_curScroll._x + RM_SX / 2 < ptShowThis._x)
_curScroll._x++;
else
_curScroll._x--;
}
if (_curScroll._y + 180 > ptShowThis._y) {
_curScroll._y = ptShowThis._y - 180;
} else if (_curScroll._y + RM_SY - 180 < ptShowThis._y) {
_curScroll._y = ptShowThis._y + 180 - RM_SY;
} else if (ABS(_curScroll._y + RM_SY / 2 - ptShowThis._y) > 16 && _buf->getDimy() > RM_SY) {
if (_curScroll._y + RM_SY / 2 < ptShowThis._y)
_curScroll._y++;
else
_curScroll._y--;
}
if (_curScroll._x < 0)
_curScroll._x = 0;
if (_curScroll._y < 0)
_curScroll._y = 0;
if (_curScroll._x + RM_SX > _buf->getDimx())
_curScroll._x = _buf->getDimx() - RM_SX;
if (_curScroll._y + RM_SY > _buf->getDimy())
_curScroll._y = _buf->getDimy() - RM_SY;
if (oldScroll != _curScroll) {
for (int i = 0; i < _nItems; i++)
_items[i].setScrollPosition(_curScroll);
}
}
void RMLocation::setFixedScroll(const RMPoint &scroll) {
_fixedScroll = scroll;
for (int i = 0; i < _nItems; i++)
_items[i].setScrollPosition(_curScroll - _fixedScroll);
}
void RMLocation::setScrollPosition(const RMPoint &scroll) {
RMPoint pt = scroll;
if (pt._x < 0)
pt._x = 0;
if (pt._y < 0)
pt._y = 0;
if (pt._x + RM_SX > _buf->getDimx())
pt._x = _buf->getDimx() - RM_SX;
if (pt._y + RM_SY > _buf->getDimy())
pt._y = _buf->getDimy() - RM_SY;
_curScroll = pt;
for (int i = 0; i < _nItems; i++)
_items[i].setScrollPosition(_curScroll);
}
void RMLocation::pauseSound(bool bPause) {
for (int i = 0; i < _nItems; i++)
_items[i].pauseSound(bPause);
}
/**
* Read the current scroll position
*/
RMPoint RMLocation::scrollPosition() {
return _curScroll;
}
/****************************************************************************\
* RMMessage Methods
\****************************************************************************/
RMMessage::RMMessage(uint32 dwId) {
load(dwId);
}
RMMessage::RMMessage() {
_lpMessage = NULL;
_nPeriods = 0;
for (int i = 0; i < 256; i++)
_lpPeriods[i] = 0;
}
RMMessage::~RMMessage() {
if (_lpMessage)
globalDestroy(_lpMessage);
}
void RMMessage::load(uint32 dwId) {
_lpMessage = mpalQueryMessage(dwId);
assert(_lpMessage != NULL);
if (_lpMessage)
parseMessage();
}
void RMMessage::parseMessage() {
char *p;
assert(_lpMessage != NULL);
_nPeriods = 1;
p = _lpPeriods[0] = _lpMessage;
for (;;) {
// Find the end of the current period
while (*p != '\0')
p++;
// If there is another '0' at the end of the string, the end has been found
p++;
if (*p == '\0')
break;
// Otherwise there is another line, and remember it's start
_lpPeriods[_nPeriods++] = p;
}
}
bool RMMessage::isValid() {
return _lpMessage != NULL;
}
int RMMessage::numPeriods() {
return _nPeriods;
}
char *RMMessage::period(int num) {
return _lpPeriods[num];
}
char *RMMessage::operator[](int num) {
return _lpPeriods[num];
}
} // End of namespace Tony
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