aboutsummaryrefslogtreecommitdiff
path: root/engines/tony/loc.h
blob: 153ef7f18c932fac44c7e4e195a94a8d6f6ba320 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */
/**************************************************************************
 *                                     ���������������������������������� *
 *                                             Nayma Software srl         *
 *                    e                -= We create much MORE than ALL =- *
 *        u-        z$$$c        '.    ���������������������������������� *
 *      .d"        d$$$$$b        "b.                                     *
 *   .z$*         d$$$$$$$L        ^*$c.                                  *
 *  #$$$.         $$$$$$$$$         .$$$" Project: Roasted Moths........  *
 *    ^*$b       4$$$$$$$$$F      .d$*"                                   *
 *      ^$$.     4$$$$$$$$$F     .$P"     Module:  Loc.CPP..............  *
 *        *$.    '$$$$$$$$$     4$P 4                                     *
 *     J   *$     "$$$$$$$"     $P   r    Author:  Giovanni Bajo........  *
 *    z$   '$$$P*4c.*$$$*.z@*R$$$    $.                                   *
 *   z$"    ""       #$F^      ""    '$c                                  *
 *  z$$beu     .ue="  $  "=e..    .zed$$c                                 *
 *      "#$e z$*"   .  `.   ^*Nc e$""                                     *
 *         "$$".  .r"   ^4.  .^$$"                                        *
 *          ^.@*"6L=\ebu^+C$"*b."                                         *
 *        "**$.  "c 4$$$  J"  J$P*"    OS:  [ ] DOS  [X] WIN95  [ ] PORT  *
 *            ^"--.^ 9$"  .--""      COMP:  [ ] WATCOM  [X] VISUAL C++    *
 *                    "                     [ ] EIFFEL  [ ] GCC/GXX/DJGPP *
 *                                                                        *
 * This source code is Copyright (C) Nayma Software.  ALL RIGHTS RESERVED *
 *                                                                        *
 **************************************************************************/

#ifndef TONY_LOC_H
#define TONY_LOC_H

#include "common/scummsys.h"
#include "common/system.h"
#include "common/file.h"
#include "tony/mpal/stubs.h"
#include "tony/sched.h"
#include "tony/sound.h"
#include "tony/utils.h"

namespace Tony {

/****************************************************************************\
*       Various defines
\****************************************************************************/

/**
 * Valid colour modes
 */
typedef enum {
	CM_256,
	CM_65K
} RMColorMode;


/****************************************************************************\
*       Class declarations
\****************************************************************************/

/**
 * Generic palette
 */
class RMPalette {
public:
	byte m_data[1024];

public:
    friend RMDataStream &operator>>(RMDataStream &ds, RMPalette &pal);
};


/**
 * Sound effect of an object
 */
class RMSfx {
public:
	RMString m_name;
	FPSFX *m_fx;
	bool m_bPlayingLoop;

public:
	RMSfx();
	virtual ~RMSfx();

    friend RMDataStream& operator>>(RMDataStream &ds, RMSfx &sfx);

	void Play(bool bLoop = false);
	void SetVolume(int vol);
	void Pause(bool bPause);
	void Stop(void);

    void ReadFromStream(RMDataStream& ds, bool bLOX = false);
};


/**
 * Object pattern
 */
class RMPattern {
public:
	// Type of slot
	enum RMSlotType {
		DUMMY1 = 0,
		DUMMY2,
		SPRITE,
		SOUND,
		COMMAND,
		SPECIAL
	};

	// Class slot
	class RMSlot {
	private:
		RMPoint m_pos; // Child co-ordinates

	public:
	    RMSlotType m_type;
		int m_data;
		byte m_flag;

	public:
		friend RMDataStream& operator>>(RMDataStream& ds, RMSlot& slot);

		RMPoint Pos() { return m_pos; }

		void ReadFromStream(RMDataStream& ds, bool bLOX = false);
	};

public:
    RMString m_name;

private:
    int m_speed;
    RMPoint m_pos; // Coordinate babbo
	RMPoint m_curPos; // Coordinate babbo+figlio
    int m_bLoop;
    int m_nSlots;
	int m_nCurSlot;
	int m_nCurSprite;

    RMSlot *m_slots;

	uint32 m_nStartTime;

public:
	RMPattern();
	virtual ~RMPattern();
		
	friend RMDataStream& operator>>(RMDataStream& ds, RMPattern& pat);

	// A warning that the pattern now and the current
	int Init(RMSfx* sfx, bool bPlayP0=false, byte* bFlag=NULL);

	// Update the pattern, checking to see if it's time to change slot and executing 
	// any associated commands
	int Update(HANDLE hEndPattern, byte& bFlag, RMSfx* sfx);

	// Stop a sound effect
	void StopSfx(RMSfx *sfx);

	// Reads the position of the pattern
	RMPoint Pos() { return m_curPos; }

    void ReadFromStream(RMDataStream& ds, bool bLOX = false);

private:
	void UpdateCoord(void);
};


/**
 * Sprite (frame) animation of an item
 */
class RMSprite : public RMGfxTask {
public:
    RMString m_name;
    RMRect m_rcBox;

protected:
	RMGfxSourceBuffer* m_buf;

public:
	RMSprite();
	virtual ~RMSprite();

	void Init(RMGfxSourceBuffer* buf);
	friend RMDataStream& operator>>(RMDataStream& ds, RMSprite& sprite);
	void Draw(RMGfxTargetBuffer& bigBuf, RMGfxPrimitive* prim);
	void SetPalette(byte *lpBuf);
	void GetSizeFromStream(RMDataStream& ds, int* dimx, int* dimy);
	void LOXGetSizeFromStream(RMDataStream& ds, int* dimx, int* dimy);

    void ReadFromStream(RMDataStream& ds, bool bLOX = false);
};


/**
 * Data on an item
 */
class RMItem : public RMGfxTask {
public:
    RMString m_name;

protected:
    int m_z;
    RMPoint m_pos;  // Coordinate nonno
	RMColorMode m_cm;
	RMPoint m_curScroll;

	byte m_FX;
	byte m_FXparm;

	virtual int GetCurPattern() { return m_nCurPattern; }

private:
	int m_nCurPattern;
	int m_mpalCode;
    RMPoint m_hot;
	RMRect m_rcBox;
    int m_nSprites,m_nSfx,m_nPatterns;
    byte m_bPal;
    RMPalette m_pal;

    RMSprite *m_sprites;
    RMSfx *m_sfx;
    RMPattern *m_patterns;

	byte m_bCurFlag;
	int m_nCurSprite;
	bool m_bIsActive;
	uint32 m_hEndPattern;
	bool m_bInitCurPattern;

public:
	RMPoint CalculatePos(void);

public:
	RMItem();
	virtual ~RMItem();

    friend RMDataStream& operator>>(RMDataStream &ds, RMItem &item);

	// Processa l'oggetto per fare andare avanti eventuale animazioni. Ritorna TRUE se dovr�
	// essere ridisegnato il prossimo frame
	bool DoFrame(RMGfxTargetBuffer *bigBuf, bool bAddToList = true);

	// Setta la posizione corrente di scrolling
	void SetScrollPosition(RMPoint scroll);

	// Overloading della funzione per la rimozione da ot list
	virtual bool RemoveThis();
	
	// Overloading del draw
	virtual void Draw(RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);

	// Overloading della priorit�: � la Z
	virtual int Priority() { return m_z; }

	// Numero di pattern
	int NumPattern() { return m_nPatterns; }

	// Setta un nuovo pattern di animazione, cambiando bruscamente da quello corrente
	virtual void SetPattern(int nPattern, bool bPlayP0 = false);

	// Setta un nuovo status.
	void SetStatus(int nStatus);

	bool IsIn(RMPoint pt, int* size=NULL);
	RMPoint Hotspot() { return m_hot; }
	bool GetName(RMString& name);
	int MpalCode() { return m_mpalCode; }

	// Scarica l'item
	void Unload(void);

	// Aspetta la fine del pattern in play
	void WaitForEndPattern(CORO_PARAM, HANDLE hCustomSkip = INVALID_HANDLE_VALUE);

	// Setta un nuovo hotspot per l'oggetto
	void ChangeHotspot(RMPoint pt);

	void SetInitCurPattern(bool status) { m_bInitCurPattern=status; }

	void PlaySfx(int nSfx);

void ReadFromStream(RMDataStream& ds, bool bLOX=false);

	void PauseSound(bool bPause);

protected:
	// Crea una primitiva che ha come task l'item stesso
	virtual RMGfxPrimitive *NewItemPrimitive();

	// Alloca la memoria per gli sprites
	virtual RMGfxSourceBuffer* NewItemSpriteBuffer(int dimx, int dimy, bool bPreRLE);
};


#define MAXBOXES	50		// Non si puo' cambiare, comanda cosi' il boxed
#define MAXHOTSPOT 20		// Idem

class RMBox {
public:
	struct T_HOTSPOT {
		int hotx, hoty;          // coordinate HotSpot
		int destination;         // destinazione HotSpot
	};

public:
	int left,top,right,bottom;		// Vertici BoundingBox
	int adj[MAXBOXES];				// Lista di adjacenza
	int numhotspot;					// Numero HotSpot
	uint8 Zvalue;					// Zvalue per quel BoundingBox
	T_HOTSPOT hotspot[MAXHOTSPOT];	// Lista degli HotSpot

	bool attivo;
	bool bReversed;

private:
	void ReadFromStream(RMDataStream &ds);

public:
	friend RMDataStream &operator>>(RMDataStream &ds, RMBox &box);
};


class RMBoxLoc {
public:
	int numbbox;
	RMBox *boxes;

private:
	void ReadFromStream(RMDataStream& ds);

public:
	RMBoxLoc();
	virtual ~RMBoxLoc();

	friend RMDataStream& operator >>(RMDataStream &ds, RMBoxLoc &bl);
	void RecalcAllAdj(void);
};

#define GAME_BOXES_SIZE 200

class RMGameBoxes {	
protected:
	RMBoxLoc *m_allBoxes[GAME_BOXES_SIZE];
	int m_nLocBoxes;

public:
	RMGameBoxes();
	~RMGameBoxes();

	void Init(void);		
	void Close(void);

	// Prende i box di una locazione
	RMBoxLoc *GetBoxes(int nLoc);
	
	// Calcola in quale box si trova il punto
	int WhichBox(int nLoc, RMPoint pt);

	// Controlla che il punto sia dentro un certo box
	bool IsInBox(int nLoc, int nBox, RMPoint pt);
	
	// Cambia lo stato di un box
	void ChangeBoxStatus(int nLoc, int nBox, int status);

	// Salvataggi
	int GetSaveStateSize(void);
	void SaveState(byte *buf);
	void LoadState(byte *buf);
};

class RMCharacter : protected RMItem {
public:
	enum PATTERNS {
		PAT_STANDUP = 1,
		PAT_STANDDOWN,
		PAT_STANDLEFT,
		PAT_STANDRIGHT,
		PAT_WALKUP,
		PAT_WALKDOWN,
		PAT_WALKLEFT,
		PAT_WALKRIGHT	
	};

private:
	enum STATUS {
		STAND,
		WALK
	};

	signed short walkcount;
	int dx, dy, olddx, olddy;
	float fx, fy, slope;
	RMPoint linestart, lineend, pathend;
	signed char walkspeed, walkstatus;
	char minpath;
	short nextbox;
	short path[MAXBOXES];
	short pathlenght, pathcount;
	int curbox;
	
	STATUS status;
	int curSpeed;
	bool bEndOfPath;
	uint32 hEndOfPath;
	OSystem::MutexRef csMove;
	int curLocation;
	bool bRemoveFromOT;
	bool bMovingWithoutMinpath;
	RMGameBoxes *theBoxes;
	
	RMPoint m_fixedScroll;
	
private:
	int InWhichBox(RMPoint pt); 
	
	short FindPath(short source, short destination);
	RMPoint Searching(char UP, char DOWN, char RIGHT, char LEFT, RMPoint punto);
	RMPoint NearestPoint(RMPoint punto);
	
	void GoTo(RMPoint destcoord, bool bReversed=false);
	short ScanLine(RMPoint punto);
	RMPoint InvScanLine(RMPoint punto);
	RMPoint NearestHotSpot(int sourcebox, int destbox);

	void NewBoxEntered(int nBox);

protected:
	bool bMoving;
	bool bDrawNow;
	bool bNeedToStop;
//		virtual RMGfxPrimitive* NewItemPrimitive();

public:
	RMCharacter();
	virtual ~RMCharacter();

	void LinkToBoxes(RMGameBoxes* theBoxes);

	virtual bool RemoveThis(void);
	
	// Aggiorna la posizione del personaggio	
	void DoFrame(RMGfxTargetBuffer* bigBuf, int loc);		

	// Overloading del Draw
	void Draw(RMGfxTargetBuffer& bigBuf, RMGfxPrimitive* prim);

	// TRUE se si � appena fermato
	bool EndOfPath() { return bEndOfPath; }

	// Cambia il pattern del personaggio per fermarlo
	virtual void Stop(void);

	// Controlla se il personaggio si sta muovendo
	bool IsMoving() { return bMoving; }

	// Muove il personaggio a una certa posizione
	bool Move(RMPoint pt);

	// Posiziona il personaggio a una certa posizione SENZA farlo muovere
	void SetPosition(RMPoint pt, int newloc=-1);

	// Aspetta la fine del movimento
	void WaitForEndMovement(CORO_PARAM);

	void SetFixedScroll(RMPoint fix) { m_fixedScroll = fix; }
	void SetSpeed(int speed) { curSpeed=speed; }
};


class RMWipe : public RMGfxTask {
private:
	bool m_bFading;
	bool m_bEndFade;
	bool m_bUnregister;
	HANDLE m_hUnregistered;
	int m_nFadeStep;
	HANDLE m_hEndOfFade;
	bool m_bMustRegister;

	RMItem m_wip0r;

public:
	RMWipe();
	virtual ~RMWipe();

	void DoFrame(RMGfxTargetBuffer& bigBuf);
	void Draw(RMGfxTargetBuffer& bigBuf, RMGfxPrimitive* prim);
	
	void InitFade(int type);
	void CloseFade(void);
	void WaitForFadeEnd(void);

	virtual void Unregister(void);
	virtual bool RemoveThis(void);
	virtual int Priority(void);
};


/**
 * Location
 */
class RMLocation : public RMGfxTaskSetPrior {
public:
    RMString m_name;                  // Nome

  private:
    RMColorMode m_cmode;              // Color mode
	RMGfxSourceBuffer* m_buf;					// Immagine della locazione

	int m_nItems;                     // Numero oggetti
RMItem* m_items;                  // Oggetti

	RMPoint m_curScroll;							// Posizione corrente di scroll
	RMPoint m_fixedScroll;

public:
	// @@@@@@@@@@@@@@@@@@@@@@@
	RMPoint TEMPTonyStart;
	RMPoint TEMPGetTonyStart() { return TEMPTonyStart; }

	int TEMPNumLoc;
	int TEMPGetNumLoc() { return TEMPNumLoc; }

public:
	RMLocation();
	virtual ~RMLocation();

	// Caricamento da disco
	bool Load(const char *lpszFileName);
	bool Load(Common::File &file);
	bool Load(const byte *buf);
	bool Load(RMDataStream &ds);
	bool LoadLOX(RMDataStream &ds);

	// Scaricamento
	void Unload(void);

	// Overloading del Draw
	void Draw(RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);

	// Prepara un frame disegnando la locazione e tutti i suoi item
	void DoFrame(RMGfxTargetBuffer *bigBuf);

	// Si fa dare il numero dell'item
	RMItem* WhichItemIsIn(RMPoint pt);

	// Si fa dare un elemento dal suo codice MPAL
	RMItem* GetItemFromCode(uint32 dwCode);

	// Setta la posizione corrente di scrolling
	void SetScrollPosition(const RMPoint &scroll);

	// Setta un offset aggiuntivo di scrolling da aggiungere sempre
	void SetFixedScroll(const RMPoint &scroll);

	// Aggiorna le coordinate di scrolling in modo da visualizzare sempre il punto fornito
	void UpdateScrolling(RMPoint ptShowThis);

	// Legge la posizione di scrolling corrente
	RMPoint ScrollPosition() { return m_curScroll; }

	// Pausa sonoro
	void PauseSound(bool bPause);
};


/**
 * MPAL message, composed of more ASCIIZ
 */
class RMMessage {
private:
	char *lpMessage;
	char *lpPeriods[256];
	int nPeriods;

private:
	void ParseMessage(void);

public:
	RMMessage(uint32 dwId);
	virtual ~RMMessage();

	bool IsValid() { return lpMessage != NULL; }
	int NumPeriods() { return nPeriods; }
	char *Period(int num) { return lpPeriods[num]; }
	char *operator[](int num) { return lpPeriods[num]; }
};


} // End of namespace Tony

#endif /* TONY_H */