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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
*/
/*
* This code is based on original Tony Tough source code
*
* Copyright (c) 1997-2003 Nayma Software
*/
#ifndef __LOADMPC_H
#define __LOADMPC_H
namespace Tony {
namespace MPAL {
/****************************************************************************\
* Prototipi di funzione
\****************************************************************************/
/**
* Reads and interprets the MPC file, and create structures for various directives
* in the global variables
*
* @param lpBuf Buffer containing the MPC file data, excluding the header.
* @returns True if succeeded OK, false if failure.
*/
bool ParseMpc(const byte *lpBuf);
/**
* Frees any data allocated from the parsing of the MPC file
*/
void FreeMpc();
} // end of namespace MPAL
} // end of namespace Tony
#endif
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