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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
*/
/**************************************************************************
* ���������������������������������� *
* ... Spyral Software snc *
* . x#""*$Nu -= We create much MORE than ALL =- *
* d*#R$. R ^#$o ���������������������������������� *
* .F ^$k $ "$b *
* ." $b u "$ #$L *
* P $c :*$L"$L '$k Project: MPAL................... *
* d @$N. $. d ^$b^$k $c *
* F 4 "$c '$ $ #$u#$u '$ Module: MPAL DLL Header........ *
* 4 4k *N #b .> '$N'*$u * *
* M $L #$ $ 8 "$c'#$b.. .@ Author: Giovanni Bajo.......... *
* M '$u "$u :" *$. "#*#" *
* M '$N. " F ^$k Desc: Header per i moduli per *
* 4> ^R$oue# d la DLL di query di MPAL *
* '$ "" @ ....................... *
* #b u# *
* $b .@" OS: [ ] DOS [X] WIN95 [ ] OS/2 *
* #$u .d" *
* '*$e. .zR".@ ���������������������������������� *
* "*$$beooee$*" @"M This source code is *
* """ '$.? Copyright (C) Spyral Software *
* '$d> ALL RIGHTS RESERVED *
* '$> ���������������������������������� *
* *
**************************************************************************/
#ifndef __MPALDLL_H
#define __MPALDLL_H
#include "common/file.h"
#include "stubs.h"
namespace Tony {
namespace MPAL {
/****************************************************************************\
* Defines
\****************************************************************************/
#define HEX_VERSION 0x0170
/*
SICURA
#define MAX_ACTIONS_PER_ITEM 40
#define MAX_COMMANDS_PER_ITEM 256
#define MAX_COMMANDS_PER_ACTION 64
#define MAX_DESCRIBE_SIZE 128
*/
#define MAX_ACTIONS_PER_ITEM 40
#define MAX_COMMANDS_PER_ITEM 128
#define MAX_COMMANDS_PER_ACTION 128
#define MAX_DESCRIBE_SIZE 64
#define MAX_MOMENTS_PER_SCRIPT 256
#define MAX_COMMANDS_PER_SCRIPT 256
#define MAX_COMMANDS_PER_MOMENT 32
/*
Versione sicura!
#define MAX_GROUPS_PER_DIALOG 128
#define MAX_COMMANDS_PER_DIALOG 640
#define MAX_COMMANDS_PER_GROUP 64
#define MAX_CHOICES_PER_DIALOG 64
#define MAX_SELECTS_PER_CHOICE 33
#define MAX_PLAYGROUPS_PER_SELECT 9
#define MAX_PERIODS_PER_DIALOG 640
*/
#define MAX_GROUPS_PER_DIALOG 128
#define MAX_COMMANDS_PER_DIALOG 480
#define MAX_COMMANDS_PER_GROUP 64
#define MAX_CHOICES_PER_DIALOG 64
#define MAX_SELECTS_PER_CHOICE 64
#define MAX_PLAYGROUPS_PER_SELECT 9
#define MAX_PERIODS_PER_DIALOG 400
/*
Prima di Rufus:
#define MAX_GROUPS_PER_DIALOG 128
#define MAX_COMMANDS_PER_DIALOG 512
#define MAX_COMMANDS_PER_GROUP 32
#define MAX_CHOICES_PER_DIALOG 64
#define MAX_SELECTS_PER_CHOICE 32
#define MAX_PLAYGROUPS_PER_SELECT 4
#define MAX_PERIODS_PER_DIALOG 512
*/
#define NEED_LOCK_MSGS
/****************************************************************************\
* Strutture
\****************************************************************************/
#include "common/pack-start.h"
/****************************************************************************\
* typedef MPALVAR
* ---------------
* Description: Variabile globale di MPAL
\****************************************************************************/
struct MPALVAR {
uint32 dwVal; // Valore della variabile
char lpszVarName[33]; // Nome della variabile
} PACKED_STRUCT;
typedef MPALVAR* LPMPALVAR;
typedef LPMPALVAR* LPLPMPALVAR;
/****************************************************************************\
* typedef MPALMSG
* ---------------
* Description: Messaggio di MPAL
\****************************************************************************/
struct MPALMSG {
HGLOBAL hText; // Handle al testo del messaggio
uint16 wNum; // Numero del messaggio
} PACKED_STRUCT;
typedef MPALMSG* LPMPALMSG;
typedef LPMPALMSG* LPLPMPALMSG;
/****************************************************************************\
* typedef MPALLOCATION
* --------------------
* Description: Locazione di MPAL
\****************************************************************************/
struct MPALLOCATION {
uint32 nObj; // Numero della locazione
uint32 dwXlen, dwYlen; // Dimensione
uint32 dwPicRes; // Risorsa che contiene l'immagine
} PACKED_STRUCT;
typedef MPALLOCATION* LPMPALLOCATION;
typedef LPMPALLOCATION* LPLPMPALLOCATION;
/****************************************************************************\
* struct command
* --------------
* Description: Gestisce un comando, cioe' le tag utilizzate dalle OnAction
* negli item, dalle Time negli script e dai Group nei Dialog
\****************************************************************************/
struct command {
/*
* Tipi di comandi riconosciuti:
*
* #1 -> Chiamata a funzione custom (ITEM, SCRIPT, DIALOG)
* #2 -> Assegnazione di variabile (ITEM, SCRIPT, DIALOG)
* #3 -> Esecuzione di una scelta (DIALOG)
*
*/
byte type; // Tipo di comando
union {
int32 nCf; // Numero funzione custom [#1]
char *lpszVarName; // Nome variabile [#2]
int32 nChoice; // Numero di scelta da fare [#3]
};
union {
int32 arg1; // Argomento 1 funzione custom [#1]
HGLOBAL expr; // Espressione da assegnare alla
// variabile [#2]
};
int32 arg2,arg3,arg4; // Argomenti per funzione custom [#1]
} PACKED_STRUCT;
/****************************************************************************\
* typedef MPALDIALOG
* ------------------
* Description: Dialog di MPAL
\****************************************************************************/
struct MPALDIALOG {
uint32 nObj; // Numero dialog
struct command Command[MAX_COMMANDS_PER_DIALOG];
struct {
uint16 num;
byte nCmds;
uint16 CmdNum[MAX_COMMANDS_PER_GROUP];
} Group[MAX_GROUPS_PER_DIALOG];
struct {
// L'ultima choice ha nChoice==0
uint16 nChoice;
// Non c'e' il numero di Select (siamo abbastanza avari di RAM). L'ultimo
// select ha dwData==0
struct {
HGLOBAL when;
uint32 dwData;
uint16 wPlayGroup[MAX_PLAYGROUPS_PER_SELECT];
// Bit 0=endchoice Bit 1=enddialog
byte attr;
// Modificata a run-time: 0 se il select e' correntemente disabilitato,
// 1 se e' correntemente attivato
byte curActive;
} Select[MAX_SELECTS_PER_CHOICE];
} Choice[MAX_CHOICES_PER_DIALOG];
uint16 PeriodNums[MAX_PERIODS_PER_DIALOG];
HGLOBAL Periods[MAX_PERIODS_PER_DIALOG];
} PACKED_STRUCT;
typedef MPALDIALOG* LPMPALDIALOG;
typedef LPMPALDIALOG* LPLPMPALDIALOG;
/****************************************************************************\
* typedef MPALITEM
* ----------------
* Description: Item di MPAL
\****************************************************************************/
struct ItemAction {
byte num; // Numero dell'azione
uint16 wTime; // In caso di idle, il tempo che deve passare
byte perc; // Percentuale di eseguire l'idle
HGLOBAL when; // Espressione da calcolare: se !=0, allora
// l'azione puo' essere eseguita
uint16 wParm; // Parametro per l'azione
byte nCmds; // Numero comandi da eseguire
uint32 CmdNum[MAX_COMMANDS_PER_ACTION]; // Comando da eseguire
} PACKED_STRUCT;
struct MPALITEM {
uint32 nObj; // Numero item
byte lpszDescribe[MAX_DESCRIBE_SIZE]; // Nome
byte nActions; // Numero delle azioni gestite
uint32 dwRes; // Risorsa che contiene frame e pattern
struct command Command[MAX_COMMANDS_PER_ITEM];
// Array di strutture contenenti le varie azioni gestite. In pratica, di
// ogni azione sappiamo quali comandi eseguire, tra quelli definiti nella
// struttura qui sopra
/*
struct
{
byte num; // Numero dell'azione
uint16 wTime; // In caso di idle, il tempo che deve passare
byte perc; // Percentuale di eseguire l'idle
HGLOBAL when; // Espressione da calcolare: se !=0, allora
// l'azione puo' essere eseguita
uint16 wParm; // Parametro per l'azione
byte nCmds; // Numero comandi da eseguire
uint32 CmdNum[MAX_COMMANDS_PER_ACTION]; // Comando da eseguire
} Action[MAX_ACTIONS_PER_ITEM];
*/
struct ItemAction *Action;
} PACKED_STRUCT;
typedef MPALITEM* LPMPALITEM;
typedef LPMPALITEM* LPLPMPALITEM;
/****************************************************************************\
* typedef MPALSCRIPT
* ------------------
* Description: Script di MPAL
\****************************************************************************/
struct MPALSCRIPT {
uint32 nObj;
uint32 nMoments;
struct command Command[MAX_COMMANDS_PER_SCRIPT];
struct {
int32 dwTime;
byte nCmds;
uint32 CmdNum[MAX_COMMANDS_PER_MOMENT];
} Moment[MAX_MOMENTS_PER_SCRIPT];
} PACKED_STRUCT;
typedef MPALSCRIPT* LPMPALSCRIPT;
typedef LPMPALSCRIPT* LPLPMPALSCRIPT;
#include "common/pack-end.h"
/****************************************************************************\
* Variabili globali
\****************************************************************************/
extern uint32 mpalError;
extern LPLPCUSTOMFUNCTION lplpFunctions;
extern uint16 nObjs;
extern uint16 nVars;
extern HGLOBAL hVars;
extern LPMPALVAR lpmvVars;
extern uint16 nMsgs;
extern HGLOBAL hMsgs;
extern LPMPALMSG lpmmMsgs;
extern uint16 nDialogs;
extern HGLOBAL hDialogs;
extern LPMPALDIALOG lpmdDialogs;
extern uint16 nItems;
extern HGLOBAL hItems;
extern LPMPALITEM lpmiItems;
extern uint16 nLocations;
extern HGLOBAL hLocations;
extern LPMPALLOCATION lpmlLocations;
extern uint16 nScripts;
extern HGLOBAL hScripts;
extern LPMPALSCRIPT lpmsScripts;
extern Common::File hMpr;
extern uint16 nResources;
extern uint32 * lpResources;
/****************************************************************************\
* Prototipi di funzione
\****************************************************************************/
/****************************************************************************\
*
* Function: int32 varGetValue(const char *lpszVarName);
*
* Description: Restituisce il valore corrente di una variabile globale
*
* Input: const char *lpszVarName Nome della variabile
*
* Return: Valore corrente
*
* Note: Prima di questa funzione, bisogna richiamare LockVar() che
* locka le variabili globali per l'utilizzo. Dopo inoltre bi-
* sogna ricordarsi di chiamare UnlockVar()
*
\****************************************************************************/
int32 varGetValue(const char *lpszVarName);
/****************************************************************************\
*
* Function: void varSetValue(const char *lpszVarName, int32 val);
*
* Description: Setta un nuovo valore per una variabile globale di MPAL
*
* Input: const char *lpszVarName Nome della variabile
* int32 val Valore da settare
*
\****************************************************************************/
void varSetValue(const char *lpszVarName, int32 val);
/****************************************************************************\
* Includes the various modules
\****************************************************************************/
} // end of namespace MPAL
} // end of namespace Tony
#include "loadmpc.h"
#include "expr.h"
#endif
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