aboutsummaryrefslogtreecommitdiff
path: root/engines/tony/mpal/mpaldll.h
blob: 8897096f51c8e2734d5efb1044c9bad79026086b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 *
 */
/*
 * This code is based on original Tony Tough source code
 *
 * Copyright (c) 1997-2003 Nayma Software
 */

#ifndef __MPALDLL_H
#define __MPALDLL_H

#include "common/file.h"
#include "tony/mpal/memory.h"
#include "tony/mpal/loadmpc.h"
#include "tony/mpal/expr.h"

namespace Tony {

namespace MPAL {

/****************************************************************************\
*       Defines
\****************************************************************************/

#define HEX_VERSION               0x0170

#define MAX_ACTIONS_PER_ITEM      40
#define MAX_COMMANDS_PER_ITEM     128
#define MAX_COMMANDS_PER_ACTION   128
#define MAX_DESCRIBE_SIZE         64

#define MAX_MOMENTS_PER_SCRIPT    256
#define MAX_COMMANDS_PER_SCRIPT   256
#define MAX_COMMANDS_PER_MOMENT   32

#define MAX_GROUPS_PER_DIALOG     128
#define MAX_COMMANDS_PER_DIALOG   480
#define MAX_COMMANDS_PER_GROUP    64
#define MAX_CHOICES_PER_DIALOG    64
#define MAX_SELECTS_PER_CHOICE    64
#define MAX_PLAYGROUPS_PER_SELECT 9
#define MAX_PERIODS_PER_DIALOG    400

#define NEED_LOCK_MSGS

/****************************************************************************\
*       Structures
\****************************************************************************/

#include "common/pack-start.h"

/**
 * MPAL global variables
 */
struct MpalVar {
	uint32 _dwVal;         // Variable value
	char _lpszVarName[33]; // Variable name
} PACKED_STRUCT;
typedef MpalVar *LpMpalVar;

/**
 * MPAL Messages
 */
struct MpalMsg {
  MpalHandle _hText;       // Handle to the message text
  uint16 _wNum;            // Message number
} PACKED_STRUCT;
typedef MpalMsg *LpMpalMsg;

/**
 * MPAL Locations
 */
struct MpalLocation {
	uint32 _nObj;              // Location number
	uint32 _dwXlen, _dwYlen;   // Dimensions
	uint32 _dwPicRes;          // Resource that contains the image
} PACKED_STRUCT;
typedef MpalLocation *LpMpalLocation;

/**
 * All the data for a command, ie. tags used by OnAction in the item, the time
 * in the script, and in the group dialog.
 */
struct Command {
  /*
   * Types of commands that are recognized
   *
   *   #1 -> Custom function call		(ITEM, SCRIPT, DIALOG)
   *   #2 -> Variable assignment		(ITEM, SCRIPT, DIALOG)
   *   #3 -> Making a choice			(DIALOG)
   *
   */
	byte  _type;                     // Type of control

	union {
		int32 _nCf;                  // Custom function call      [#1]
		char *_lpszVarName;          // Variable name             [#2]
		int32 _nChoice;              // Number of choice you make [#3]
	};

	union {
		int32 _arg1;                 // Argument for custom function        [#1]
		MpalHandle _expr;            // Expression to assign to a variable  [#2]
	};

	int32 _arg2, _arg3, _arg4;       // Arguments for custom function       [#1]
} PACKED_STRUCT;


/**
 * MPAL dialog
 */
struct MpalDialog {
	uint32 _nObj;                    // Dialog number

	struct Command _command[MAX_COMMANDS_PER_DIALOG];

	struct {
		uint16 _num;
		byte   _nCmds;
		uint16 _cmdNum[MAX_COMMANDS_PER_GROUP];

	} _group[MAX_GROUPS_PER_DIALOG];

	struct {
		// The last choice has nChoice == 0
		uint16 _nChoice;

		// The select number (we're pretty stingy with RAM). The last select has dwData == 0
		struct {
			MpalHandle _when;
			uint32 _dwData;
			uint16 _wPlayGroup[MAX_PLAYGROUPS_PER_SELECT];

			// Bit 0=endchoice   Bit 1=enddialog
			byte _attr;

			// Modified at run-time: 0 if the select is currently disabled,
			// and 1 if currently active
			byte _curActive;
		} _select[MAX_SELECTS_PER_CHOICE];

	} _choice[MAX_CHOICES_PER_DIALOG];

	uint16 _periodNums[MAX_PERIODS_PER_DIALOG];
	MpalHandle _periods[MAX_PERIODS_PER_DIALOG];

} PACKED_STRUCT;
typedef MpalDialog *LpMpalDialog;

/**
 * MPAL Item
 */
struct ItemAction {
	byte	_num;                // Action number
	uint16	_wTime;              // If idle, the time which must pass
    byte	_perc;               // Percentage of the idle run
    MpalHandle	_when;           // Expression to compute. If != 0, then
								 // action can be done
    uint16	_wParm;              // Parameter for action

    byte	_nCmds;				 // Number of commands to be executed
    uint32	_cmdNum[MAX_COMMANDS_PER_ACTION]; // Commands to execute
} PACKED_STRUCT;

struct MpalItem {
	uint32 _nObj;				 // Item number

	byte _lpszDescribe[MAX_DESCRIBE_SIZE]; // Name
	byte _nActions;				 // Number of managed actions
	uint32 _dwRes;				 // Resource that contains frames and patterns

	struct Command _command[MAX_COMMANDS_PER_ITEM];

	// Pointer to array of structures containing various managed activities. In practice, of
	// every action we know what commands to run, including those defined in structures above
	struct ItemAction *_action;

} PACKED_STRUCT;
typedef MpalItem *LpMpalItem;

/**
 * MPAL Script
 */
struct MpalScript {
	uint32 _nObj;
	uint32 _nMoments;

	struct Command _command[MAX_COMMANDS_PER_SCRIPT];

	struct {
		int32  _dwTime;
		byte   _nCmds;
		uint32 _cmdNum[MAX_COMMANDS_PER_MOMENT];

	} _moment[MAX_MOMENTS_PER_SCRIPT];

} PACKED_STRUCT;
typedef MpalScript   *LpMpalScript;

#include "common/pack-end.h"

/****************************************************************************\
*       Function prototypes
\****************************************************************************/

/**
 * Returns the current value of a global variable
 *
 * @param lpszVarName		Name of the variable
 * @returns		Current value
 * @remarks		Before using this method, you must call LockVar() to
 * lock the global variablves for use. Then afterwards, you will
 * need to remember to call UnlockVar()
 */
extern int32 varGetValue(const char *lpszVarName);


/**
 * Sets the value of a MPAL global variable
 * @param lpszVarName       Name of the variable
 * @param val				Value to set
 */
extern void varSetValue(const char *lpszVarName, int32 val);

} // end of namespace MPAL

} // end of namespace Tony

#endif