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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TONY_MPAL_MPALUTILS
#define TONY_MPAL_MPALUTILS
#include "common/scummsys.h"
#include "tony/mpal/memory.h"
namespace Common {
class SeekableReadStream;
}
namespace Tony {
namespace MPAL {
class RMRes {
protected:
MpalHandle _h;
byte *_buf;
public:
RMRes(uint32 resID);
virtual ~RMRes();
// Attributes
unsigned int size();
const byte *dataPointer();
bool isValid();
// Casting for access to data
operator const byte*();
Common::SeekableReadStream *getReadStream();
};
class RMResRaw : public RMRes {
public:
RMResRaw(uint32 resID);
virtual ~RMResRaw();
const byte *dataPointer();
operator const byte*();
int width();
int height();
};
} // end of namespace MPAL
} // end of namespace Tony
#endif
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