1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "common/algorithm.h"
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/events.h"
#include "common/file.h"
#include "tony/tony.h"
#include "tony/custom.h"
#include "tony/game.h"
#include "tony/mpal/mpal.h"
namespace Tony {
TonyEngine *_vm;
TonyEngine::TonyEngine(OSystem *syst, const TonyGameDescription *gameDesc) : Engine(syst),
_gameDescription(gameDesc), _randomSource("tony"), _scheduler() {
_vm = this;
DebugMan.addDebugChannel(kTonyDebugAnimations, "animations", "Animations debugging");
DebugMan.addDebugChannel(kTonyDebugActions, "actions", "Actions debugging");
DebugMan.addDebugChannel(kTonyDebugSound, "sound", "Sound debugging");
DebugMan.addDebugChannel(kTonyDebugMusic, "music", "Music debugging");
}
TonyEngine::~TonyEngine() {
// Close the voice database
CloseVoiceDatabase();
}
/**
* Run the game
*/
Common::Error TonyEngine::run() {
Common::ErrorCode result = Init();
if (result != Common::kNoError)
return result;
Play();
Close();
return Common::kNoError;
}
/**
* Initialise the game
*/
Common::ErrorCode TonyEngine::Init() {
m_hEndOfFrame = g_scheduler->createEvent(false, false);
m_bPaused = false;
m_bDrawLocation = true;
m_startTime = g_system->getMillis();
// Reset the scheduler
_scheduler.reset();
// Initialise the graphics window
_window.Init();
// Initialise the function list
Common::fill(FuncList, FuncList + 300, (LPCUSTOMFUNCTION)NULL);
InitCustomFunctionMap();
// Initializes MPAL system, passing the custom functions list
Common::File f;
if (!f.open("ROASTED.MPC"))
return Common::kReadingFailed;
f.close();
if (!mpalInit("ROASTED.MPC", "ROASTED.MPR", FuncList, FuncListStrings))
return Common::kUnknownError;
// Initialise the update resources
_resUpdate.Init("ROASTED.MPU");
// Initialise the music
InitMusic();
// Initialise the voices database
if (!OpenVoiceDatabase())
return Common::kReadingFailed;
// Initialise the boxes
_theBoxes.Init();
// Link to the custom graphics engine
_theEngine.InitCustomDll();
// Inizializza il gfxEngine
_theEngine.Init();
// Memoria per il thumbnail
m_curThumbnail = new uint16[160 * 120];
// Configurazione di default
bCfgInvLocked = false;
bCfgInvNoScroll = false;
bCfgTimerizedText = true;
bCfgInvUp = false;
bCfgAnni30 = false;
bCfgAntiAlias = false;
bCfgTransparence = true;
bCfgInterTips = true;
bCfgSottotitoli = true;
nCfgTonySpeed = 3;
nCfgTextSpeed = 5;
bCfgDubbing = true;
bCfgMusic = true;
bCfgSFX = true;
nCfgDubbingVolume = 10;
nCfgMusicVolume = 7;
nCfgSFXVolume = 10;
m_bQuitNow = false;
return Common::kNoError;
}
void TonyEngine::InitCustomFunctionMap() {
INIT_CUSTOM_FUNCTION(FuncList, FuncListStrings);
}
/**
* Display an error message
*/
void TonyEngine::GUIError(const Common::String &msg) {
GUIErrorMessage(msg);
}
char nextMusic[MAX_PATH];
bool nextLoop;
int nextChannel;
int nextSync;
int curChannel;
int flipflop=0;
OSystem::MutexRef csMusic;
void TonyEngine::PlayMusic(int nChannel, const char *fn, int nFX, bool bLoop, int nSync) {
warning("TonyEngine::PlayMusic");
}
void TonyEngine::PlaySFX(int nChannel, int nFX) {
if (m_sfx[nChannel] == NULL)
return;
switch (nFX) {
case 0:
m_sfx[nChannel]->SetLoop(false);
break;
case 1:
m_sfx[nChannel]->SetLoop(true);
break;
}
m_sfx[nChannel]->Play();
}
void TonyEngine::StopMusic(int nChannel) {
warning("TODO TonyEngine::StopMusic");
}
void TonyEngine::StopSFX(int nChannel) {
warning("TODO TonyEngine::StopSFX");
}
void TonyEngine::PlayUtilSFX(int nChannel, int nFX) {
warning("TODO TonyEngine::PlayUtilSFX");
}
void TonyEngine::StopUtilSFX(int nChannel) {
warning("TODO TonyEngine::StopUtilSFX");
}
void TonyEngine::PreloadSFX(int nChannel, const char *fn) {
if (m_sfx[nChannel] != NULL) {
m_sfx[nChannel]->Stop();
m_sfx[nChannel]->Release();
m_sfx[nChannel] = NULL;
}
_theSound.CreateSfx(&m_sfx[nChannel]);
/*
// Mette il path giusto
GetDataDirectory(DD_UTILSFX, path_buffer);
_splitpath(path_buffer,drive,dir,NULL,NULL);
_splitpath(fn,NULL,NULL,fname,ext);
_makepath(path_buffer,drive,dir,fname,ext);
m_sfx[nChannel]->LoadFile(path_buffer, FPCODEC_ADPCM);
*/
m_sfx[nChannel]->LoadFile(fn, FPCODEC_ADPCM);
}
FPSFX *TonyEngine::CreateSFX(byte *buf) {
FPSFX *sfx;
_theSound.CreateSfx(&sfx);
sfx->LoadFile(buf,FPCODEC_WAV);
return sfx;
}
void TonyEngine::PreloadUtilSFX(int nChannel, const char *fn) {
warning("TonyEngine::PreloadUtilSFX");
}
void TonyEngine::UnloadAllSFX(void) {
warning("TonyEngine::UnloadAllSFX");
}
void TonyEngine::UnloadAllUtilSFX(void) {
warning("TonyEngine::UnloadAllUtilSFX");
}
void TonyEngine::InitMusic() {
int i;
_theSound.Init(/*_window*/);
_theSound.SetMasterVolume(63);
for (i = 0; i < 6; i++)
_theSound.CreateStream(&m_stream[i]);
for (i = 0; i < MAX_SFX_CHANNELS; i++) {
m_sfx[i] = m_utilSfx[i] = NULL;
}
// Crea la critical section per la musica
csMusic = g_system->createMutex();
// Carica effetti sonori
// PreloadUtilSFX(0,"AccendiOpzione.ADP");
// PreloadUtilSFX(1,"ApriInterfaccia.ADP");
PreloadUtilSFX(0, "U01.ADP"); // invertiti!!
PreloadUtilSFX(1, "U02.ADP");
}
void TonyEngine::CloseMusic() {
for (int i = 0; i < 6; i++) {
m_stream[i]->Stop();
m_stream[i]->UnloadFile();
m_stream[i]->Release();
}
g_system->deleteMutex(csMusic);
UnloadAllSFX();
UnloadAllUtilSFX();
}
void TonyEngine::PauseSound(bool bPause) {
}
void TonyEngine::SetMusicVolume(int nChannel, int volume) {
}
int TonyEngine::GetMusicVolume(int nChannel) {
return 255;
}
void TonyEngine::GetSaveStateFileName(int n, char *buf) {
RMString name;
if (n > 0)
name.Format("%02d", n);
else
name.Format("autosave");
name += ".sav";
}
void TonyEngine::AutoSave(CORO_PARAM) {
CORO_BEGIN_CONTEXT;
char buf[256];
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
GrabThumbnail();
CORO_INVOKE_0(MainWaitFrame);
CORO_INVOKE_0(MainWaitFrame);
MainFreeze();
GetSaveStateFileName(0, _ctx->buf);
_theEngine.SaveState(_ctx->buf, (byte *)m_curThumbnail, "Autosave", true);
MainUnfreeze();
CORO_END_CODE;
}
void TonyEngine::SaveState(int n, const char *name) {
char buf[256];
GetSaveStateFileName(n, buf);
_theEngine.SaveState(buf,(byte *)m_curThumbnail, name);
}
void TonyEngine::LoadState(CORO_PARAM, int n) {
CORO_BEGIN_CONTEXT;
char buf[256];
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
GetSaveStateFileName(n, _ctx->buf);
CORO_INVOKE_1(_theEngine.LoadState, _ctx->buf);
CORO_END_CODE;
}
bool TonyEngine::OpenVoiceDatabase() {
char id[4];
uint32 numfiles;
// Add the voices folder to the search directory list
const Common::FSNode gameDataDir(ConfMan.get("path"));
SearchMan.addSubDirectoryMatching(gameDataDir, "voices");
// Open the voices database
if (!_vdbFP.open("voices.vdb"))
return false;
_vdbFP.seek(-8, SEEK_END);
numfiles = _vdbFP.readUint32LE();
_vdbFP.read(id, 4);
if (id[0] != 'V' || id[1] != 'D' || id[2] != 'B' || id[3] != '1') {
_vdbFP.close();
return false;
}
// Read in the index
_vdbFP.seek(-8 - (numfiles * VOICE_HEADER_SIZE), SEEK_END);
for (uint32 i = 0; i < numfiles; ++i) {
VoiceHeader vh;
vh.offset = _vdbFP.readUint32LE();
vh.code = _vdbFP.readUint32LE();
vh.parts = _vdbFP.readUint32LE();
_voices.push_back(vh);
}
return true;
}
void TonyEngine::CloseVoiceDatabase() {
if (_vdbFP.isOpen())
_vdbFP.close();
if (_voices.size() > 0)
_voices.clear();
}
void TonyEngine::GrabThumbnail(void) {
//_window.GrabThumbnail(m_curThumbnail);
warning("TODO: TonyEngine::GrabThumbnail");
}
void TonyEngine::OptionScreen(void) {
}
void TonyEngine::OpenInitLoadMenu(CORO_PARAM) {
_theEngine.OpenOptionScreen(coroParam, 1);
}
void TonyEngine::OpenInitOptions(CORO_PARAM) {
_theEngine.OpenOptionScreen(coroParam, 2);
}
void TonyEngine::Abort(void) {
m_bQuitNow = true;
}
/**
* Main process for playing the game.
*
* @remarks This needs to be in a separate process, since there are some things that can briefly
* block the execution of process. For now, all ScummVm event handling is dispatched to within the context of this
* process. If it ever proves a problem, we may have to look into whether it's feasible to have it still remain
* in the outer 'main' process.
*/
void TonyEngine::PlayProcess(CORO_PARAM, const void *param) {
CORO_BEGIN_CONTEXT;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
// Infinite loop. We rely on the outer main process to detect if a shutdown is required,
// and kill the scheudler and all the processes, including this one
for (;;) {
// Se siamo in pausa, entra nel loop appropriato
if (_vm->m_bPaused)
_vm->PauseLoop();
// Wait for the next frame
CORO_INVOKE_1(g_scheduler->sleep, 50);
// Call the engine to handle the next frame
// FIXME: This needs to be moved into it's own process
CORO_INVOKE_1(_vm->_theEngine.DoFrame, _vm->m_bDrawLocation);
// Warns that a frame is finished
g_scheduler->pulseEvent(_vm->m_hEndOfFrame);
// Handle drawing the frame
if (!_vm->m_bPaused) {
if (!_vm->_theEngine.m_bWiping)
_vm->_window.GetNewFrame(_vm->_theEngine, NULL);
else
_vm->_window.GetNewFrame(_vm->_theEngine, &_vm->_theEngine.m_rcWipeEllipse);
}
// Paint the frame onto the screen
_vm->_window.Repaint();
}
CORO_END_CODE;
}
/**
* Play the game
*/
void TonyEngine::Play(void) {
// Create the game player process
g_scheduler->createProcess(PlayProcess, NULL);
// Loop through calling the scheduler until it's time for the game to quit
while (!shouldQuit() && !m_bQuitNow) {
// Delay for a brief amount
g_system->delayMillis(10);
// Call any scheduled processes
_scheduler.schedule();
}
}
void TonyEngine::Close(void) {
CloseMusic();
g_scheduler->closeEvent(m_hEndOfFrame);
_theBoxes.Close();
_theEngine.Close();
_window.Close();
delete[] m_curThumbnail;
}
void TonyEngine::SwitchFullscreen(bool bFull) {
_window.SwitchFullscreen(bFull);
_theEngine.SwitchFullscreen(bFull);
}
void TonyEngine::GDIControl(bool bCon) {
_theEngine.GDIControl(bCon);
}
void TonyEngine::PauseLoop(void) {
warning("TODO: TonyEngine::PauseLoop");
#if 0
MSG msg;
int st,et;
st = GetTime();
while (m_bPaused && GetMessage(&msg,_window,0,0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
et = GetTime();
m_startTime += et - st;
#endif
}
void TonyEngine::Pause(bool bPause) {
// Se non e' cambiato lo stato di pausing, non fare nulla
if (m_bPaused == bPause)
return;
warning("TODO: TonyEninge::Pause");
/*
m_bPaused = bPause;
theEngine.GDIControl(m_bPaused);
if (m_bPaused) {
SetWindowText(_window, "Tony Tough and the night of Roasted Moths - PAUSED");
} else {
SetWindowText(_window, "Tony Tough and the night of Roasted Moths");
}
*/
}
void TonyEngine::FreezeTime(void) {
m_bTimeFreezed = true;
m_nTimeFreezed = GetTime() - m_startTime;
}
void TonyEngine::UnfreezeTime(void) {
m_bTimeFreezed = false;
}
/**
* Returns the millisecond timer
*/
uint32 TonyEngine::GetTime() {
return g_system->getMillis();
}
} // End of namespace Tony
|